public static void UserSessionExtendedDataUpdateNotification(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();

            Result.Add(BlazeHelper.CreateUserDataStruct(pi));
            Result.Add(Blaze.TdfInteger.Create("USID", pi.userId));
            byte[] buff = Blaze.CreatePacket(0x7802, 1, 0, 0x2000, 0, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#2
0
        public static void NotifyGameSettingsChange(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("ATTR", pi.game.GSET));
            result.Add(Blaze.TdfInteger.Create("GID", pi.game.id));
            byte[] buff = Blaze.CreatePacket(p.Component, 0x6E, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
        public static void NotifyUserStatus(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("FLGS", 3));
            result.Add(Blaze.TdfInteger.Create("ID\0\0", pi.userId));
            byte[] buff = Blaze.CreatePacket(0x7802, 0x5, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
        public static void NotifyUserAdded(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(BlazeHelper.CreateUserDataStruct(pi));
            result.Add(BlazeHelper.CreateUserStruct(pi));
            byte[] buff = Blaze.CreatePacket(0x7802, 0x2, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#5
0
        private static void Ping(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            pi.timeout.Restart();
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();

            Result.Add(Blaze.TdfInteger.Create("STIM", Blaze.GetUnixTimeStamp()));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#6
0
        public static void LookUpUser(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(BlazeHelper.CreateUserDataStruct(pi, "EDAT"));
            result.Add(Blaze.TdfInteger.Create("FLGS", 3));
            result.Add(BlazeHelper.CreateUserStruct(pi));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#7
0
        public static void NotifyGamePlayerStateChange(Blaze.Packet p, PlayerInfo pi, NetworkStream ns, long stat)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            result.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            result.Add(Blaze.TdfInteger.Create("STAT", stat));
            byte[] buff = Blaze.CreatePacket(0x4, 0x74, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#8
0
        public static void NotifyPlatformHostInitialized(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            result.Add(Blaze.TdfInteger.Create("PHID", pi.userId));
            result.Add(Blaze.TdfInteger.Create("PHST", 0));
            byte[] buff = Blaze.CreatePacket(4, 0x47, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
        public static void AdvanceGameState(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input = Blaze.ReadPacketContent(p);

            pi.game.GSTA = (uint)((Blaze.TdfInteger)input[1]).Value;
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>());
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            AsyncGameManager.NotifyGameStateChange(p, pi, ns);
        }
示例#10
0
        private static void PreAuth(Blaze.Packet p, NetworkStream ns)
        {
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();

            Result.Add(Blaze.TdfInteger.Create("ANON", 0));
            Result.Add(Blaze.TdfString.Create("ASRC", "300294"));
            List <string> t  = Helper.ConvertStringList("{1} {25} {4} {27} {28} {6} {7} {9} {10} {11} {30720} {30721} {30722} {30723} {20} {30725} {30726} {2000}");
            List <long>   t2 = new List <long>();

            foreach (string v in t)
            {
                t2.Add(Convert.ToInt64(v));
            }
            Result.Add(Blaze.TdfList.Create("CIDS", 0, t2.Count, t2));
            t = new List <string>();
            List <string> t3 = new List <string>();

            Helper.ConvertDoubleStringList("{connIdleTimeout ; 90s} {defaultRequestTimeout ; 60s} {pingPeriod ; 20s} {voipHeadsetUpdateRate ; 1000} {xlspConnectionIdleTimeout ; 300}", out t, out t3);
            Blaze.TdfDoubleList conf2 = Blaze.TdfDoubleList.Create("CONF", 1, 1, t, t3, t.Count);
            List <Blaze.Tdf>    t4    = new List <Blaze.Tdf>();

            t4.Add(conf2);
            Result.Add(Blaze.TdfStruct.Create("CONF", t4));
            Result.Add(Blaze.TdfString.Create("INST", "battlefield-assault-pc"));
            Result.Add(Blaze.TdfInteger.Create("MINR", 0));
            Result.Add(Blaze.TdfString.Create("NASP", "cem_ea_id"));
            Result.Add(Blaze.TdfString.Create("PILD", ""));
            Result.Add(Blaze.TdfString.Create("PLAT", "pc"));
            List <Blaze.Tdf> QOSS = new List <Blaze.Tdf>();
            List <Blaze.Tdf> BWPS = new List <Blaze.Tdf>();

            BWPS.Add(Blaze.TdfString.Create("PSA\0", "127.0.0.1"));
            BWPS.Add(Blaze.TdfInteger.Create("PSP\0", 80));
            BWPS.Add(Blaze.TdfString.Create("SNA\0", "wv"));
            QOSS.Add(Blaze.TdfStruct.Create("BWPS", BWPS));
            QOSS.Add(Blaze.TdfInteger.Create("LNP\0", 0xA));
            List <Blaze.Tdf> LTPS1 = new List <Blaze.Tdf>();

            LTPS1.Add(Blaze.TdfString.Create("PSA\0", "127.0.0.1"));
            LTPS1.Add(Blaze.TdfInteger.Create("PSP\0", 80));
            LTPS1.Add(Blaze.TdfString.Create("SNA\0", "wv"));
            List <Blaze.TdfStruct> LTPS = new List <Blaze.TdfStruct>();

            LTPS.Add(Blaze.CreateStructStub(LTPS1));
            t = Helper.ConvertStringList("{ams}");
            QOSS.Add(Blaze.TdfDoubleList.Create("LTPS", 1, 3, t, LTPS, 1));
            QOSS.Add(Blaze.TdfInteger.Create("SVID", 0x45410805));
            Result.Add(Blaze.TdfStruct.Create("QOSS", QOSS));
            Result.Add(Blaze.TdfString.Create("RSRC", "300294"));
            Result.Add(Blaze.TdfString.Create("SVER", "Monolith"));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#11
0
        public static void NotifyUserAdded(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(BlazeHelper.CreateUserDataStruct(pi));
            result.Add(BlazeHelper.CreateUserStruct(pi));
            byte[] buff = Blaze.CreatePacket(0x7802, 0x2, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] NotifyUserAdded");
        }
        public static void NotifyGameStateChange(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            result.Add(Blaze.TdfInteger.Create("GSTA", pi.game.GSTA));
            byte[] buff = Blaze.CreatePacket(4, 0x64, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0064] NotifyGameStateChange", System.Drawing.Color.Black);
        }
        public static void UserSessionExtendedDataUpdateNotification(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();

            Result.Add(BlazeHelper.CreateUserDataStruct(pi));
            Result.Add(Blaze.TdfInteger.Create("USID", pi.userId));
            byte[] buff = Blaze.CreatePacket(0x7802, 1, 0, 0x2000, 0, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] UserSessionExtendedDataUpdateNotification", System.Drawing.Color.Black);
        }
        public static void NotifyPlayerJoinCompleted(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            result.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            byte[] buff = Blaze.CreatePacket(0x4, 0x1E, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [0004:001E] NotifyPlayerJoinCompleted", System.Drawing.Color.Black);
        }
示例#15
0
        public static void LogoutPersona(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            AsyncUserSessions.NotifyUserRemoved(pi, p, pi.userId, ns);
            AsyncUserSessions.NotifyUserStatus(pi, p, pi, ns);
        }
        public static void NotifyUserStatus(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("FLGS", 3));
            result.Add(Blaze.TdfInteger.Create("ID\0\0", pi.userId));
            byte[] buff = Blaze.CreatePacket(0x7802, 0x5, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] NotifyUserStatus", System.Drawing.Color.Black);
        }
        public static void RemovePlayer(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input = Blaze.ReadPacketContent(p);

            Blaze.TdfInteger PID = (Blaze.TdfInteger)input[3];
            pi.game.removePlayer((int)PID.Value);
            pi.game = null;
            GC.Collect();
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>());
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#18
0
        public static void Login(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            if (!pi.isServer)
            {
                List <Blaze.Tdf> input = Blaze.ReadPacketContent(p);
                Blaze.TdfString  TOKN  = (Blaze.TdfString)input[3];
                long             id    = Convert.ToInt32(TOKN.Value);
                foreach (Profile profile in Profiles.profiles)
                {
                    if (profile.id == id)
                    {
                        pi.profile = profile;
                        break;
                    }
                }
                if (pi.profile == null)
                {
                    BlazeServer.Log("[CLNT] #" + pi.userId + " Could not find player profile!", System.Drawing.Color.Red);
                    return;
                }
                else
                {
                    BlazeServer.Log("[CLNT] #" + pi.userId + " Client Playername = \"" + pi.profile.name + "\"", System.Drawing.Color.Blue);
                }
            }
            uint             t      = Blaze.GetUnixTimeStamp();
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();

            Result.Add(Blaze.TdfString.Create("LDHT", ""));
            Result.Add(Blaze.TdfInteger.Create("NTOS", 0));
            Result.Add(Blaze.TdfString.Create("PCTK", ""));
            List <Blaze.TdfStruct> playerentries = new List <Blaze.TdfStruct>();
            List <Blaze.Tdf>       PlayerEntry   = new List <Blaze.Tdf>();

            PlayerEntry.Add(Blaze.TdfString.Create("DSNM", pi.profile.name));
            PlayerEntry.Add(Blaze.TdfInteger.Create("LAST", t));
            PlayerEntry.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            PlayerEntry.Add(Blaze.TdfInteger.Create("STAS", 2));
            PlayerEntry.Add(Blaze.TdfInteger.Create("XREF", 0));
            PlayerEntry.Add(Blaze.TdfInteger.Create("XTYP", 0));
            playerentries.Add(Blaze.TdfStruct.Create("0", PlayerEntry));
            Result.Add(Blaze.TdfList.Create("PLST", 3, 1, playerentries));
            Result.Add(Blaze.TdfString.Create("PRIV", ""));
            Result.Add(Blaze.TdfString.Create("SKEY", "some_client_key"));
            Result.Add(Blaze.TdfInteger.Create("SPAM", 1));
            Result.Add(Blaze.TdfString.Create("THST", ""));
            Result.Add(Blaze.TdfString.Create("TSUI", ""));
            Result.Add(Blaze.TdfString.Create("TURI", ""));
            Result.Add(Blaze.TdfInteger.Create("UID\0", pi.userId));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
        public static void SetGameAttributes(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input = Blaze.ReadPacketContent(p);

            pi.game.ATTR = (Blaze.TdfDoubleList)input[0];
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            AsyncGameManager.NotifyGameSettingsChange(p, pi, ns);
        }
        public static void FinalizeGameCreation(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            if (pi.isServer)
            {
                AsyncGameManager.NotifyPlatformHostInitialized(pi, p, pi, ns);
            }
        }
        public static void NotifyPlayerRemoved(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns, long pid, long cntx, long reas)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("CNTX", cntx));
            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            result.Add(Blaze.TdfInteger.Create("PID\0", pid));
            result.Add(Blaze.TdfInteger.Create("REAS", reas));
            byte[] buff = Blaze.CreatePacket(4, 0x28, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [0004:001E] NotifyPlayerRemoved", System.Drawing.Color.Black);
        }
示例#22
0
        public static void UpdateNetworkInfo(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input = Blaze.ReadPacketContent(p);

            Blaze.TdfUnion  addr = (Blaze.TdfUnion)input[0];
            Blaze.TdfStruct valu = (Blaze.TdfStruct)addr.UnionContent;
            Blaze.TdfStruct inip = (Blaze.TdfStruct)valu.Values[1];
            pi.inIp   = (uint)((Blaze.TdfInteger)inip.Values[0]).Value;
            pi.exPort = pi.inPort = (uint)((Blaze.TdfInteger)inip.Values[1]).Value;
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>());
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            LookupUserInformation(p, pi, ns);
        }
示例#23
0
        public static byte[] CreateRedirectorPacket()
        {
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();
            List <Blaze.Tdf> VALU   = new List <Blaze.Tdf>();

            VALU.Add(Blaze.TdfString.Create("HOST", "localhost"));
            VALU.Add(Blaze.TdfInteger.Create("IP\0\0", Blaze.GetIPfromString("127.0.0.1")));
            VALU.Add(Blaze.TdfInteger.Create("PORT", targetPort));
            Blaze.TdfUnion ADDR = Blaze.TdfUnion.Create("ADDR", 0, Blaze.TdfStruct.Create("VALU", VALU));
            Result.Add(ADDR);
            Result.Add(Blaze.TdfInteger.Create("SECU", 0));
            Result.Add(Blaze.TdfInteger.Create("XDNS", 0));
            return(Blaze.CreatePacket(5, 1, 0, 0x1000, 0, Result));
        }
 public static void ReplayGame(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
 {
     byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>());
     ns.Write(buff, 0, buff.Length);
     ns.Flush();
     pi.game.GSTA = 130;
     pi.timeout.Restart();
     foreach (PlayerInfo peer in pi.game.players)
     {
         if (peer != null)
         {
             AsyncGameManager.NotifyGameStateChange(peer, p, pi, peer.ns);
         }
     }
 }
        public static void JoinGame(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            PlayerInfo srv = null;

            foreach (PlayerInfo info in BlazeServer.allClients)
            {
                if (info.isServer)
                {
                    srv = info;
                    break;
                }
            }
            if (srv == null)
            {
                Logger.Error("[CLNT] #" + pi.userId + " : cant find game to join!");
                return;
            }
            pi.game = srv.game;
            pi.slot = srv.game.getNextSlot();
            BlazeServer.Log("[CLNT] #" + pi.userId + " : assigned Slot Id " + pi.slot);
            if (pi.slot == 255)
            {
                Logger.Warn("[CLNT] #" + pi.userId + " : server full!");
                return;
            }
            srv.game.setNextSlot((int)pi.userId);
            srv.game.players[pi.slot] = pi;

            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("GID\0", srv.game.id));
            result.Add(Blaze.TdfInteger.Create("JGS\0", 0));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            pi.stat = 2;

            AsyncUserSessions.NotifyUserAdded(pi, p, pi, ns);
            AsyncUserSessions.NotifyUserStatus(pi, p, pi, ns);
            AsyncGameManager.NotifyClientGameSetup(pi, p, pi, srv, ns);

            AsyncUserSessions.NotifyUserAdded(srv, p, pi, srv.ns);
            AsyncUserSessions.NotifyUserStatus(srv, p, pi, srv.ns);
            AsyncUserSessions.UserSessionExtendedDataUpdateNotification(srv, p, pi, srv.ns);
            AsyncGameManager.NotifyPlayerJoining(srv, p, pi, srv.ns);
        }
        private static void UserSettingsLoadAll(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();
            List <string>    Keys   = new List <string>()
            {
                "apr", "emo", "eqp"
            };
            List <string> Data = new List <string>()
            {
                "350;0;349;0;0", "0", "3012;3006;3027;2021;2054;2168;8000;8002;0;0"
            };

            Result.Add(Blaze.TdfDoubleList.Create("SMAP", 1, 1, Keys, Data, Keys.Count));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#27
0
        public static void ListPersonas(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf>       result  = new List <Blaze.Tdf>();
            List <Blaze.TdfStruct> entries = new List <Blaze.TdfStruct>();
            List <Blaze.Tdf>       e       = new List <Blaze.Tdf>();

            e.Add(Blaze.TdfString.Create("DSNM", pi.profile.name));
            e.Add(Blaze.TdfInteger.Create("LAST", Blaze.GetUnixTimeStamp()));
            e.Add(Blaze.TdfInteger.Create("PID\0", pi.profile.id));
            e.Add(Blaze.TdfInteger.Create("STAS", 2));
            e.Add(Blaze.TdfInteger.Create("XREF", 0));
            e.Add(Blaze.TdfInteger.Create("XTYP", 0));
            entries.Add(Blaze.TdfStruct.Create("0", e));
            result.Add(Blaze.TdfList.Create("PINF", 3, 1, entries));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
示例#28
0
        public static void UpdateNetworkInfo(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input = Blaze.ReadPacketContent(p);

            Blaze.TdfUnion  addr = (Blaze.TdfUnion)input[0];
            Blaze.TdfStruct valu = (Blaze.TdfStruct)addr.UnionContent;
            Blaze.TdfStruct exip = (Blaze.TdfStruct)valu.Values[0];
            Blaze.TdfStruct inip = (Blaze.TdfStruct)valu.Values[1];
            pi.inIp   = ((Blaze.TdfInteger)inip.Values[0]).Value;
            pi.exIp   = ((Blaze.TdfInteger)exip.Values[0]).Value;
            pi.exPort = pi.inPort = (uint)((Blaze.TdfInteger)inip.Values[1]).Value;
            Blaze.TdfStruct nqos = (Blaze.TdfStruct)input[2];
            pi.nat = ((Blaze.TdfInteger)nqos.Values[1]).Value;
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>());
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            AsyncUserSessions.UserSessionExtendedDataUpdateNotification(pi, p, pi, ns);
        }
示例#29
0
        public static void GetStatsAsyncNotification(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input     = Blaze.ReadPacketContent(p);
            string           statSpace = ((Blaze.TdfString)input[2]).Value;
            long             vid       = ((Blaze.TdfInteger)input[7]).Value;
            long             eid       = ((List <long>)((Blaze.TdfList)input[1]).List)[0];
            List <Blaze.Tdf> Result    = new List <Blaze.Tdf>();

            Result.Add(Blaze.TdfString.Create("GRNM", statSpace));
            Result.Add(Blaze.TdfString.Create("KEY\0", "No_Scope_Defined"));
            Result.Add(Blaze.TdfInteger.Create("LAST", 1));
            List <Blaze.Tdf>       STS  = new List <Blaze.Tdf>();
            List <Blaze.TdfStruct> STAT = new List <Blaze.TdfStruct>();
            List <Blaze.Tdf>       e0   = new List <Blaze.Tdf>();

            e0.Add(Blaze.TdfInteger.Create("EID\0", eid));
            e0.Add(Blaze.TdfDoubleVal.Create("ETYP", new Blaze.DoubleVal(30722, 1)));
            e0.Add(Blaze.TdfInteger.Create("POFF", 0));
            List <string> values = new List <string>();

            if (statSpace == "crit")
            {
                values.AddRange(new string[] { pi.profile.level.ToString(),
                                               pi.profile.xp.ToString(),
                                               "10000" });
            }
            else
            {
                values.AddRange(new string[] { pi.profile.kit.ToString(),
                                               pi.profile.head.ToString(),
                                               pi.profile.face.ToString(),
                                               pi.profile.shirt.ToString() });
            }
            e0.Add(Blaze.TdfList.Create("STAT", 1, values.Count, values));
            STAT.Add(Blaze.TdfStruct.Create("0", e0));
            STS.Add(Blaze.TdfList.Create("STAT", 3, STAT.Count, STAT));
            Result.Add(Blaze.TdfStruct.Create("STS\0", STS));
            Result.Add(Blaze.TdfInteger.Create("VID\0", vid));
            byte[] buff = Blaze.CreatePacket(7, 0x32, 0, 0x2000, 0, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + pi.userId + " [0007:0032] GetStatsAsyncNotification");
        }
        public static void UpdateMeshConnection(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf>       input   = Blaze.ReadPacketContent(p);
            List <Blaze.TdfStruct> entries = (List <Blaze.TdfStruct>)((Blaze.TdfList)input[1]).List;

            Blaze.TdfInteger pid  = (Blaze.TdfInteger)entries[0].Values[1];
            Blaze.TdfInteger stat = (Blaze.TdfInteger)entries[0].Values[2];
            byte[]           buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>());
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            PlayerInfo target = null;

            foreach (PlayerInfo info in BlazeServer.allClients)
            {
                if (info.userId == pid.Value)
                {
                    target = info;
                    break;
                }
            }
            if (target != null)
            {
                if (stat.Value == 2)
                {
                    if (pi.isServer)
                    {
                        AsyncUserSessions.UserSessionExtendedDataUpdateNotification(pi, p, target, ns);
                        AsyncGameManager.NotifyGamePlayerStateChange(pi, p, target, ns, 4);
                        AsyncGameManager.NotifyPlayerJoinCompleted(pi, p, target, ns);
                    }
                    else
                    {
                        AsyncGameManager.NotifyGamePlayerStateChange(pi, p, pi, ns, 4);
                        AsyncGameManager.NotifyPlayerJoinCompleted(pi, p, pi, ns);
                    }
                }
                else
                {
                    AsyncUserSessions.NotifyUserRemoved(pi, p, pid.Value, ns);
                }
            }
        }