public static void UserSessionExtendedDataUpdateNotification(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> Result = new List <Blaze.Tdf>(); Result.Add(BlazeHelper.CreateUserDataStruct(pi)); Result.Add(Blaze.TdfInteger.Create("USID", pi.userId)); byte[] buff = Blaze.CreatePacket(0x7802, 1, 0, 0x2000, 0, Result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void NotifyGameSettingsChange(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("ATTR", pi.game.GSET)); result.Add(Blaze.TdfInteger.Create("GID", pi.game.id)); byte[] buff = Blaze.CreatePacket(p.Component, 0x6E, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void NotifyUserStatus(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("FLGS", 3)); result.Add(Blaze.TdfInteger.Create("ID\0\0", pi.userId)); byte[] buff = Blaze.CreatePacket(0x7802, 0x5, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void NotifyUserAdded(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(BlazeHelper.CreateUserDataStruct(pi)); result.Add(BlazeHelper.CreateUserStruct(pi)); byte[] buff = Blaze.CreatePacket(0x7802, 0x2, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
private static void Ping(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { pi.timeout.Restart(); List <Blaze.Tdf> Result = new List <Blaze.Tdf>(); Result.Add(Blaze.TdfInteger.Create("STIM", Blaze.GetUnixTimeStamp())); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void LookUpUser(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(BlazeHelper.CreateUserDataStruct(pi, "EDAT")); result.Add(Blaze.TdfInteger.Create("FLGS", 3)); result.Add(BlazeHelper.CreateUserStruct(pi)); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void NotifyGamePlayerStateChange(Blaze.Packet p, PlayerInfo pi, NetworkStream ns, long stat) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id)); result.Add(Blaze.TdfInteger.Create("PID\0", pi.userId)); result.Add(Blaze.TdfInteger.Create("STAT", stat)); byte[] buff = Blaze.CreatePacket(0x4, 0x74, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void NotifyPlatformHostInitialized(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id)); result.Add(Blaze.TdfInteger.Create("PHID", pi.userId)); result.Add(Blaze.TdfInteger.Create("PHST", 0)); byte[] buff = Blaze.CreatePacket(4, 0x47, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void AdvanceGameState(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); pi.game.GSTA = (uint)((Blaze.TdfInteger)input[1]).Value; byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>()); ns.Write(buff, 0, buff.Length); ns.Flush(); AsyncGameManager.NotifyGameStateChange(p, pi, ns); }
private static void PreAuth(Blaze.Packet p, NetworkStream ns) { List <Blaze.Tdf> Result = new List <Blaze.Tdf>(); Result.Add(Blaze.TdfInteger.Create("ANON", 0)); Result.Add(Blaze.TdfString.Create("ASRC", "300294")); List <string> t = Helper.ConvertStringList("{1} {25} {4} {27} {28} {6} {7} {9} {10} {11} {30720} {30721} {30722} {30723} {20} {30725} {30726} {2000}"); List <long> t2 = new List <long>(); foreach (string v in t) { t2.Add(Convert.ToInt64(v)); } Result.Add(Blaze.TdfList.Create("CIDS", 0, t2.Count, t2)); t = new List <string>(); List <string> t3 = new List <string>(); Helper.ConvertDoubleStringList("{connIdleTimeout ; 90s} {defaultRequestTimeout ; 60s} {pingPeriod ; 20s} {voipHeadsetUpdateRate ; 1000} {xlspConnectionIdleTimeout ; 300}", out t, out t3); Blaze.TdfDoubleList conf2 = Blaze.TdfDoubleList.Create("CONF", 1, 1, t, t3, t.Count); List <Blaze.Tdf> t4 = new List <Blaze.Tdf>(); t4.Add(conf2); Result.Add(Blaze.TdfStruct.Create("CONF", t4)); Result.Add(Blaze.TdfString.Create("INST", "battlefield-assault-pc")); Result.Add(Blaze.TdfInteger.Create("MINR", 0)); Result.Add(Blaze.TdfString.Create("NASP", "cem_ea_id")); Result.Add(Blaze.TdfString.Create("PILD", "")); Result.Add(Blaze.TdfString.Create("PLAT", "pc")); List <Blaze.Tdf> QOSS = new List <Blaze.Tdf>(); List <Blaze.Tdf> BWPS = new List <Blaze.Tdf>(); BWPS.Add(Blaze.TdfString.Create("PSA\0", "127.0.0.1")); BWPS.Add(Blaze.TdfInteger.Create("PSP\0", 80)); BWPS.Add(Blaze.TdfString.Create("SNA\0", "wv")); QOSS.Add(Blaze.TdfStruct.Create("BWPS", BWPS)); QOSS.Add(Blaze.TdfInteger.Create("LNP\0", 0xA)); List <Blaze.Tdf> LTPS1 = new List <Blaze.Tdf>(); LTPS1.Add(Blaze.TdfString.Create("PSA\0", "127.0.0.1")); LTPS1.Add(Blaze.TdfInteger.Create("PSP\0", 80)); LTPS1.Add(Blaze.TdfString.Create("SNA\0", "wv")); List <Blaze.TdfStruct> LTPS = new List <Blaze.TdfStruct>(); LTPS.Add(Blaze.CreateStructStub(LTPS1)); t = Helper.ConvertStringList("{ams}"); QOSS.Add(Blaze.TdfDoubleList.Create("LTPS", 1, 3, t, LTPS, 1)); QOSS.Add(Blaze.TdfInteger.Create("SVID", 0x45410805)); Result.Add(Blaze.TdfStruct.Create("QOSS", QOSS)); Result.Add(Blaze.TdfString.Create("RSRC", "300294")); Result.Add(Blaze.TdfString.Create("SVER", "Monolith")); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void NotifyUserAdded(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(BlazeHelper.CreateUserDataStruct(pi)); result.Add(BlazeHelper.CreateUserStruct(pi)); byte[] buff = Blaze.CreatePacket(0x7802, 0x2, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] NotifyUserAdded"); }
public static void NotifyGameStateChange(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id)); result.Add(Blaze.TdfInteger.Create("GSTA", pi.game.GSTA)); byte[] buff = Blaze.CreatePacket(4, 0x64, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0064] NotifyGameStateChange", System.Drawing.Color.Black); }
public static void UserSessionExtendedDataUpdateNotification(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> Result = new List <Blaze.Tdf>(); Result.Add(BlazeHelper.CreateUserDataStruct(pi)); Result.Add(Blaze.TdfInteger.Create("USID", pi.userId)); byte[] buff = Blaze.CreatePacket(0x7802, 1, 0, 0x2000, 0, Result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] UserSessionExtendedDataUpdateNotification", System.Drawing.Color.Black); }
public static void NotifyPlayerJoinCompleted(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id)); result.Add(Blaze.TdfInteger.Create("PID\0", pi.userId)); byte[] buff = Blaze.CreatePacket(0x4, 0x1E, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + src.userId + " [0004:001E] NotifyPlayerJoinCompleted", System.Drawing.Color.Black); }
public static void LogoutPersona(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result); ns.Write(buff, 0, buff.Length); ns.Flush(); AsyncUserSessions.NotifyUserRemoved(pi, p, pi.userId, ns); AsyncUserSessions.NotifyUserStatus(pi, p, pi, ns); }
public static void NotifyUserStatus(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("FLGS", 3)); result.Add(Blaze.TdfInteger.Create("ID\0\0", pi.userId)); byte[] buff = Blaze.CreatePacket(0x7802, 0x5, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] NotifyUserStatus", System.Drawing.Color.Black); }
public static void RemovePlayer(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); Blaze.TdfInteger PID = (Blaze.TdfInteger)input[3]; pi.game.removePlayer((int)PID.Value); pi.game = null; GC.Collect(); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>()); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void Login(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { if (!pi.isServer) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); Blaze.TdfString TOKN = (Blaze.TdfString)input[3]; long id = Convert.ToInt32(TOKN.Value); foreach (Profile profile in Profiles.profiles) { if (profile.id == id) { pi.profile = profile; break; } } if (pi.profile == null) { BlazeServer.Log("[CLNT] #" + pi.userId + " Could not find player profile!", System.Drawing.Color.Red); return; } else { BlazeServer.Log("[CLNT] #" + pi.userId + " Client Playername = \"" + pi.profile.name + "\"", System.Drawing.Color.Blue); } } uint t = Blaze.GetUnixTimeStamp(); List <Blaze.Tdf> Result = new List <Blaze.Tdf>(); Result.Add(Blaze.TdfString.Create("LDHT", "")); Result.Add(Blaze.TdfInteger.Create("NTOS", 0)); Result.Add(Blaze.TdfString.Create("PCTK", "")); List <Blaze.TdfStruct> playerentries = new List <Blaze.TdfStruct>(); List <Blaze.Tdf> PlayerEntry = new List <Blaze.Tdf>(); PlayerEntry.Add(Blaze.TdfString.Create("DSNM", pi.profile.name)); PlayerEntry.Add(Blaze.TdfInteger.Create("LAST", t)); PlayerEntry.Add(Blaze.TdfInteger.Create("PID\0", pi.userId)); PlayerEntry.Add(Blaze.TdfInteger.Create("STAS", 2)); PlayerEntry.Add(Blaze.TdfInteger.Create("XREF", 0)); PlayerEntry.Add(Blaze.TdfInteger.Create("XTYP", 0)); playerentries.Add(Blaze.TdfStruct.Create("0", PlayerEntry)); Result.Add(Blaze.TdfList.Create("PLST", 3, 1, playerentries)); Result.Add(Blaze.TdfString.Create("PRIV", "")); Result.Add(Blaze.TdfString.Create("SKEY", "some_client_key")); Result.Add(Blaze.TdfInteger.Create("SPAM", 1)); Result.Add(Blaze.TdfString.Create("THST", "")); Result.Add(Blaze.TdfString.Create("TSUI", "")); Result.Add(Blaze.TdfString.Create("TURI", "")); Result.Add(Blaze.TdfInteger.Create("UID\0", pi.userId)); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void SetGameAttributes(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); pi.game.ATTR = (Blaze.TdfDoubleList)input[0]; List <Blaze.Tdf> result = new List <Blaze.Tdf>(); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result); ns.Write(buff, 0, buff.Length); ns.Flush(); AsyncGameManager.NotifyGameSettingsChange(p, pi, ns); }
public static void FinalizeGameCreation(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result); ns.Write(buff, 0, buff.Length); ns.Flush(); if (pi.isServer) { AsyncGameManager.NotifyPlatformHostInitialized(pi, p, pi, ns); } }
public static void NotifyPlayerRemoved(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns, long pid, long cntx, long reas) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("CNTX", cntx)); result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id)); result.Add(Blaze.TdfInteger.Create("PID\0", pid)); result.Add(Blaze.TdfInteger.Create("REAS", reas)); byte[] buff = Blaze.CreatePacket(4, 0x28, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + src.userId + " [0004:001E] NotifyPlayerRemoved", System.Drawing.Color.Black); }
public static void UpdateNetworkInfo(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); Blaze.TdfUnion addr = (Blaze.TdfUnion)input[0]; Blaze.TdfStruct valu = (Blaze.TdfStruct)addr.UnionContent; Blaze.TdfStruct inip = (Blaze.TdfStruct)valu.Values[1]; pi.inIp = (uint)((Blaze.TdfInteger)inip.Values[0]).Value; pi.exPort = pi.inPort = (uint)((Blaze.TdfInteger)inip.Values[1]).Value; byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>()); ns.Write(buff, 0, buff.Length); ns.Flush(); LookupUserInformation(p, pi, ns); }
public static byte[] CreateRedirectorPacket() { List <Blaze.Tdf> Result = new List <Blaze.Tdf>(); List <Blaze.Tdf> VALU = new List <Blaze.Tdf>(); VALU.Add(Blaze.TdfString.Create("HOST", "localhost")); VALU.Add(Blaze.TdfInteger.Create("IP\0\0", Blaze.GetIPfromString("127.0.0.1"))); VALU.Add(Blaze.TdfInteger.Create("PORT", targetPort)); Blaze.TdfUnion ADDR = Blaze.TdfUnion.Create("ADDR", 0, Blaze.TdfStruct.Create("VALU", VALU)); Result.Add(ADDR); Result.Add(Blaze.TdfInteger.Create("SECU", 0)); Result.Add(Blaze.TdfInteger.Create("XDNS", 0)); return(Blaze.CreatePacket(5, 1, 0, 0x1000, 0, Result)); }
public static void ReplayGame(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>()); ns.Write(buff, 0, buff.Length); ns.Flush(); pi.game.GSTA = 130; pi.timeout.Restart(); foreach (PlayerInfo peer in pi.game.players) { if (peer != null) { AsyncGameManager.NotifyGameStateChange(peer, p, pi, peer.ns); } } }
public static void JoinGame(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { PlayerInfo srv = null; foreach (PlayerInfo info in BlazeServer.allClients) { if (info.isServer) { srv = info; break; } } if (srv == null) { Logger.Error("[CLNT] #" + pi.userId + " : cant find game to join!"); return; } pi.game = srv.game; pi.slot = srv.game.getNextSlot(); BlazeServer.Log("[CLNT] #" + pi.userId + " : assigned Slot Id " + pi.slot); if (pi.slot == 255) { Logger.Warn("[CLNT] #" + pi.userId + " : server full!"); return; } srv.game.setNextSlot((int)pi.userId); srv.game.players[pi.slot] = pi; List <Blaze.Tdf> result = new List <Blaze.Tdf>(); result.Add(Blaze.TdfInteger.Create("GID\0", srv.game.id)); result.Add(Blaze.TdfInteger.Create("JGS\0", 0)); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result); ns.Write(buff, 0, buff.Length); ns.Flush(); pi.stat = 2; AsyncUserSessions.NotifyUserAdded(pi, p, pi, ns); AsyncUserSessions.NotifyUserStatus(pi, p, pi, ns); AsyncGameManager.NotifyClientGameSetup(pi, p, pi, srv, ns); AsyncUserSessions.NotifyUserAdded(srv, p, pi, srv.ns); AsyncUserSessions.NotifyUserStatus(srv, p, pi, srv.ns); AsyncUserSessions.UserSessionExtendedDataUpdateNotification(srv, p, pi, srv.ns); AsyncGameManager.NotifyPlayerJoining(srv, p, pi, srv.ns); }
private static void UserSettingsLoadAll(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> Result = new List <Blaze.Tdf>(); List <string> Keys = new List <string>() { "apr", "emo", "eqp" }; List <string> Data = new List <string>() { "350;0;349;0;0", "0", "3012;3006;3027;2021;2054;2168;8000;8002;0;0" }; Result.Add(Blaze.TdfDoubleList.Create("SMAP", 1, 1, Keys, Data, Keys.Count)); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void ListPersonas(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); List <Blaze.TdfStruct> entries = new List <Blaze.TdfStruct>(); List <Blaze.Tdf> e = new List <Blaze.Tdf>(); e.Add(Blaze.TdfString.Create("DSNM", pi.profile.name)); e.Add(Blaze.TdfInteger.Create("LAST", Blaze.GetUnixTimeStamp())); e.Add(Blaze.TdfInteger.Create("PID\0", pi.profile.id)); e.Add(Blaze.TdfInteger.Create("STAS", 2)); e.Add(Blaze.TdfInteger.Create("XREF", 0)); e.Add(Blaze.TdfInteger.Create("XTYP", 0)); entries.Add(Blaze.TdfStruct.Create("0", e)); result.Add(Blaze.TdfList.Create("PINF", 3, 1, entries)); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void UpdateNetworkInfo(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); Blaze.TdfUnion addr = (Blaze.TdfUnion)input[0]; Blaze.TdfStruct valu = (Blaze.TdfStruct)addr.UnionContent; Blaze.TdfStruct exip = (Blaze.TdfStruct)valu.Values[0]; Blaze.TdfStruct inip = (Blaze.TdfStruct)valu.Values[1]; pi.inIp = ((Blaze.TdfInteger)inip.Values[0]).Value; pi.exIp = ((Blaze.TdfInteger)exip.Values[0]).Value; pi.exPort = pi.inPort = (uint)((Blaze.TdfInteger)inip.Values[1]).Value; Blaze.TdfStruct nqos = (Blaze.TdfStruct)input[2]; pi.nat = ((Blaze.TdfInteger)nqos.Values[1]).Value; byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>()); ns.Write(buff, 0, buff.Length); ns.Flush(); AsyncUserSessions.UserSessionExtendedDataUpdateNotification(pi, p, pi, ns); }
public static void GetStatsAsyncNotification(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); string statSpace = ((Blaze.TdfString)input[2]).Value; long vid = ((Blaze.TdfInteger)input[7]).Value; long eid = ((List <long>)((Blaze.TdfList)input[1]).List)[0]; List <Blaze.Tdf> Result = new List <Blaze.Tdf>(); Result.Add(Blaze.TdfString.Create("GRNM", statSpace)); Result.Add(Blaze.TdfString.Create("KEY\0", "No_Scope_Defined")); Result.Add(Blaze.TdfInteger.Create("LAST", 1)); List <Blaze.Tdf> STS = new List <Blaze.Tdf>(); List <Blaze.TdfStruct> STAT = new List <Blaze.TdfStruct>(); List <Blaze.Tdf> e0 = new List <Blaze.Tdf>(); e0.Add(Blaze.TdfInteger.Create("EID\0", eid)); e0.Add(Blaze.TdfDoubleVal.Create("ETYP", new Blaze.DoubleVal(30722, 1))); e0.Add(Blaze.TdfInteger.Create("POFF", 0)); List <string> values = new List <string>(); if (statSpace == "crit") { values.AddRange(new string[] { pi.profile.level.ToString(), pi.profile.xp.ToString(), "10000" }); } else { values.AddRange(new string[] { pi.profile.kit.ToString(), pi.profile.head.ToString(), pi.profile.face.ToString(), pi.profile.shirt.ToString() }); } e0.Add(Blaze.TdfList.Create("STAT", 1, values.Count, values)); STAT.Add(Blaze.TdfStruct.Create("0", e0)); STS.Add(Blaze.TdfList.Create("STAT", 3, STAT.Count, STAT)); Result.Add(Blaze.TdfStruct.Create("STS\0", STS)); Result.Add(Blaze.TdfInteger.Create("VID\0", vid)); byte[] buff = Blaze.CreatePacket(7, 0x32, 0, 0x2000, 0, Result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + pi.userId + " [0007:0032] GetStatsAsyncNotification"); }
public static void UpdateMeshConnection(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); List <Blaze.TdfStruct> entries = (List <Blaze.TdfStruct>)((Blaze.TdfList)input[1]).List; Blaze.TdfInteger pid = (Blaze.TdfInteger)entries[0].Values[1]; Blaze.TdfInteger stat = (Blaze.TdfInteger)entries[0].Values[2]; byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>()); ns.Write(buff, 0, buff.Length); ns.Flush(); PlayerInfo target = null; foreach (PlayerInfo info in BlazeServer.allClients) { if (info.userId == pid.Value) { target = info; break; } } if (target != null) { if (stat.Value == 2) { if (pi.isServer) { AsyncUserSessions.UserSessionExtendedDataUpdateNotification(pi, p, target, ns); AsyncGameManager.NotifyGamePlayerStateChange(pi, p, target, ns, 4); AsyncGameManager.NotifyPlayerJoinCompleted(pi, p, target, ns); } else { AsyncGameManager.NotifyGamePlayerStateChange(pi, p, pi, ns, 4); AsyncGameManager.NotifyPlayerJoinCompleted(pi, p, pi, ns); } } else { AsyncUserSessions.NotifyUserRemoved(pi, p, pid.Value, ns); } } }