void setBlankCall() { Scores += blankCall1; CollectMinerals += blankCall2; DigBrick += blankCall; BlastStone += blankCall; }
void mission4() { stoneBlastScore.Inc(1); if (stoneBlastScore.HasTempReached(m4record)) { onMissionCompleted(4); BlastStone -= mission4; } }
void setAllMissionDelegate() { int section = (int)missionIndex.Record / GROUP_LIMIT; Debug.Log("section:" + section); if (sectionCheck [section]) { return; } sectionCheck [section] = true; switch (section) { case 0: if (!m1.IsCompleted()) { Scores += mission1; } if (!m2.IsCompleted()) { CollectMinerals += mission2; } break; case 1: if (!m3.IsCompleted()) { DigBrick += mission3; } if (!m4.IsCompleted()) { BlastStone += mission4; } break; case 2: if (!m5.IsCompleted()) { CollectMinerals += mission5; } if (!m6.IsCompleted()) { CollectMinerals += mission6; } break; case 3: if (!m7.IsCompleted()) { CollectMinerals += mission7; } if (!m8.IsCompleted()) { CollectMinerals += mission8; } break; case 4: if (!m9.IsCompleted()) { CollectMinerals += mission9; } if (!m10.IsCompleted()) { Scores += mission10; } break; } }
void setAllMissionDelegate() { int section = (int)missionIndex.Record / GROUP_LIMIT; Debug.Log ("section:"+section); if (sectionCheck [section]) return; sectionCheck [section] = true; switch (section) { case 0: if (!m1.IsCompleted ()) { Scores += mission1; } if (!m2.IsCompleted ()) { CollectMinerals += mission2; } break; case 1: if (!m3.IsCompleted ()) { DigBrick += mission3; } if (!m4.IsCompleted ()) { BlastStone += mission4; } break; case 2: if (!m5.IsCompleted ()) { CollectMinerals += mission5; } if (!m6.IsCompleted ()) { CollectMinerals += mission6; } break; case 3: if (!m7.IsCompleted ()) { CollectMinerals += mission7; } if (!m8.IsCompleted ()) { CollectMinerals += mission8; } break; case 4: if (!m9.IsCompleted ()) { CollectMinerals += mission9; } if (!m10.IsCompleted ()) { Scores += mission10; } break; } }
void mission4() { stoneBlastScore.Inc (1); if (stoneBlastScore.HasTempReached (m4record)) { onMissionCompleted(4); BlastStone -= mission4; } }