Example #1
0
 void setBlankCall()
 {
     Scores          += blankCall1;
     CollectMinerals += blankCall2;
     DigBrick        += blankCall;
     BlastStone      += blankCall;
 }
Example #2
0
 void mission4()
 {
     stoneBlastScore.Inc(1);
     if (stoneBlastScore.HasTempReached(m4record))
     {
         onMissionCompleted(4);
         BlastStone -= mission4;
     }
 }
Example #3
0
    void setAllMissionDelegate()
    {
        int section = (int)missionIndex.Record / GROUP_LIMIT;

        Debug.Log("section:" + section);
        if (sectionCheck [section])
        {
            return;
        }
        sectionCheck [section] = true;
        switch (section)
        {
        case 0:
            if (!m1.IsCompleted())
            {
                Scores += mission1;
            }
            if (!m2.IsCompleted())
            {
                CollectMinerals += mission2;
            }
            break;

        case 1:
            if (!m3.IsCompleted())
            {
                DigBrick += mission3;
            }
            if (!m4.IsCompleted())
            {
                BlastStone += mission4;
            }
            break;

        case 2:
            if (!m5.IsCompleted())
            {
                CollectMinerals += mission5;
            }

            if (!m6.IsCompleted())
            {
                CollectMinerals += mission6;
            }
            break;

        case 3:
            if (!m7.IsCompleted())
            {
                CollectMinerals += mission7;
            }
            if (!m8.IsCompleted())
            {
                CollectMinerals += mission8;
            }
            break;

        case 4:
            if (!m9.IsCompleted())
            {
                CollectMinerals += mission9;
            }
            if (!m10.IsCompleted())
            {
                Scores += mission10;
            }
            break;
        }
    }
Example #4
0
 void setBlankCall()
 {
     Scores += blankCall1;
     CollectMinerals += blankCall2;
     DigBrick += blankCall;
     BlastStone += blankCall;
 }
Example #5
0
    void setAllMissionDelegate()
    {
        int section = (int)missionIndex.Record / GROUP_LIMIT;
        Debug.Log ("section:"+section);
        if (sectionCheck [section])
            return;
        sectionCheck [section] = true;
        switch (section) {
        case 0:
            if (!m1.IsCompleted ()) {
                Scores += mission1;
            }
            if (!m2.IsCompleted ()) {
                CollectMinerals += mission2;
            }
            break;
        case 1:
            if (!m3.IsCompleted ()) {
                DigBrick += mission3;
            }
            if (!m4.IsCompleted ()) {
                BlastStone += mission4;
            }
            break;
        case 2:
            if (!m5.IsCompleted ()) {
                CollectMinerals += mission5;
            }

            if (!m6.IsCompleted ()) {
                CollectMinerals += mission6;
            }
            break;
        case 3:
            if (!m7.IsCompleted ()) {
                CollectMinerals += mission7;
            }
            if (!m8.IsCompleted ()) {
                CollectMinerals += mission8;
            }
            break;
        case 4:
            if (!m9.IsCompleted ()) {
                CollectMinerals += mission9;
            }
            if (!m10.IsCompleted ()) {
                Scores += mission10;
            }
            break;
        }
    }
Example #6
0
 void mission4()
 {
     stoneBlastScore.Inc (1);
     if (stoneBlastScore.HasTempReached (m4record)) {
         onMissionCompleted(4);
         BlastStone -= mission4;
     }
 }