public void CreateGameRoom() { if (LastJoinRoom == null) { return; } string roomName = "Room " + UnityEngine.Random.Range(1000, 10000); RoomOptions options = BlackJackRoomManage.GetRoomOption(LastJoinRoom); PhotonNetwork.CreateRoom(roomName, options, SystemManage.SqlLobby); }
private void JoinGameRoom(BlackJackRoom room) { if (room == null) { ModalHelper.WarningMessage("發生錯誤, 找不到該房間資訊!", Init); return; } if (PlayerManage.Wallet < room.RequirMoney) { ModalHelper.WarningMessage("餘額小於房間金錢限制!", Init); return; } LastJoinRoom = room; var sqlFilter = BlackJackRoomManage.GetSqlLobbyFilter(room); PhotonNetwork.JoinRandomRoom(null, 0, MatchmakingMode.FillRoom, SystemManage.SqlLobby, sqlFilter); }