public void CreateGameRoom()
    {
        if (LastJoinRoom == null)
        {
            return;
        }

        string roomName = "Room " + UnityEngine.Random.Range(1000, 10000);

        RoomOptions options = BlackJackRoomManage.GetRoomOption(LastJoinRoom);

        PhotonNetwork.CreateRoom(roomName, options, SystemManage.SqlLobby);
    }
    private void JoinGameRoom(BlackJackRoom room)
    {
        if (room == null)
        {
            ModalHelper.WarningMessage("發生錯誤, 找不到該房間資訊!", Init);
            return;
        }

        if (PlayerManage.Wallet < room.RequirMoney)
        {
            ModalHelper.WarningMessage("餘額小於房間金錢限制!", Init);
            return;
        }

        LastJoinRoom = room;

        var sqlFilter = BlackJackRoomManage.GetSqlLobbyFilter(room);

        PhotonNetwork.JoinRandomRoom(null, 0, MatchmakingMode.FillRoom, SystemManage.SqlLobby, sqlFilter);
    }