void OnDestroy() { if (_sort != null) { _sort.Dispose(); } if (_keys != null) { _keys.Dispose(); } if (_values != null) { _values.Dispose(); } }
public void Dispose() { if (_sort != null) { _sort.Dispose(); } if (Keys != null) { Keys.Dispose(); } if (_ys != null) { _ys.Dispose(); } if (Bands != null) { Bands.Dispose(); } }
public void Dispose() { if (_sort != null) { _sort.Dispose(); } if (_keys != null) { _keys.Dispose(); } if (_hashes != null) { _hashes.Dispose(); } if (_grid != null) { _grid.Dispose(); } if (Collisions != null) { Collisions.Dispose(); } }