static void blower_BallCalled(object sender, BingoEvents.BingoSimpleIntEventArgs ball) { }
void bingo_events_BallPulled(object sender, BingoEvents.BingoSimpleIntEventArgs e) { session_event.LoadPlayers(); }
void bingo_events_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e) { bingo_game_core_data_SessionChanged(e.arg); }
void ball_data_BallCalled(object sender, BingoEvents.BingoSimpleIntEventArgs e) { PlayGameCurrentBalls(current_state); }
void BingoHall_GameChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e) { Events.Game = e.arg; }
void BingoHall_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e) { Events.Session = e.arg; }
void event_interface_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e) { session_number = e.arg; session = next_session; session_event = next_session_event; }
void Events_GameChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e) { game_state = session_event.StepTo(e.arg); }