示例#1
0
 static void blower_BallCalled(object sender, BingoEvents.BingoSimpleIntEventArgs ball)
 {
 }
示例#2
0
 void bingo_events_BallPulled(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     session_event.LoadPlayers();
 }
示例#3
0
 void bingo_events_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     bingo_game_core_data_SessionChanged(e.arg);
 }
示例#4
0
 void ball_data_BallCalled(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     PlayGameCurrentBalls(current_state);
 }
示例#5
0
 void BingoHall_GameChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     Events.Game = e.arg;
 }
示例#6
0
 void BingoHall_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     Events.Session = e.arg;
 }
示例#7
0
 void event_interface_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     session_number = e.arg;
     session        = next_session;
     session_event  = next_session_event;
 }
示例#8
0
 void Events_GameChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     game_state = session_event.StepTo(e.arg);
 }