Пример #1
0
 static void blower_BallCalled(object sender, BingoEvents.BingoSimpleIntEventArgs ball)
 {
 }
Пример #2
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 void bingo_events_BallPulled(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     session_event.LoadPlayers();
 }
Пример #3
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 void bingo_events_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     bingo_game_core_data_SessionChanged(e.arg);
 }
Пример #4
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 void ball_data_BallCalled(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     PlayGameCurrentBalls(current_state);
 }
Пример #5
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 void BingoHall_GameChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     Events.Game = e.arg;
 }
Пример #6
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 void BingoHall_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     Events.Session = e.arg;
 }
Пример #7
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 void event_interface_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     session_number = e.arg;
     session        = next_session;
     session_event  = next_session_event;
 }
Пример #8
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 void Events_GameChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     game_state = session_event.StepTo(e.arg);
 }