/// <summary> /// Construct a key from an archive /// </summary> /// <param name="Reader">Archive to read from</param> public ConfigDependencyKey(BinaryArchiveReader Reader) { Type = (ConfigHierarchyType)Reader.ReadInt(); ProjectDir = Reader.ReadDirectoryReference(); Platform = Reader.ReadUnrealTargetPlatform(); SectionName = Reader.ReadString(); KeyName = Reader.ReadString(); }