public void Render_ForTip(float inScale) { CGPoint renderPos = screenPosition; myBillboard.RenderAtPosition(renderPos, inScale, 0.0f, 1.0f, subTextureId); // (DrawManager.Instance()).AddTile(verticePositions); }
public void AddTextureToListP1(Billboard inBillboard, CGPoint inPos, int inSubTextureId, float hangingButtonScale) { // if (inBillboard.height == 0) { //No texture yet then... // inBillboard.SetDetailsFromAtlas( } inBillboard.RenderAtPosition(inPos, hangingButtonScale, 0.0f, 1.0f, inSubTextureId); }
public void RenderBackSceneSpecial(SpecialBackParameters info) { //glDisable (GL_BLEND); CGPoint pos; pos.x = 160.0f; pos.y = 240.0f; pos.x += info.renderOffset.x; pos.y += info.renderOffset.y; backScreenBillboard.RenderAtPosition(pos, 1.0f, 0.0f, 1.0f, 0); // backScreen.DrawAtPointAndScaleP1(pos, (0.5f * info.scale)); // backScreenBillboard //glEnable (GL_BLEND); }
public void AddTextureToListP1P2P3P4P5(Billboard inBillboard, CGPoint inPos, float scale, float rotation, float rotationScale, float alpha, int inSubTextureId) { if (inSubTextureId < 0) { return; } if (inBillboard == null) { return; } inBillboard.RenderAtPosition(inPos, scale, rotation, alpha, inSubTextureId); }
public void AddTextureToListWithColourP1P2P3P4(Billboard inBillboard, CGPoint inPos, float scale, float alpha, Constants.RossColour inCol, int inSubTextureId) { inBillboard.SetColour(inCol); inBillboard.RenderAtPosition(inPos, scale, 0.0f, alpha, inSubTextureId); }
public void DrawAtPointScaledWithColourAlphaP1P2P3(Billboard useB, CGPoint inPos, float scaleX, float scaleY, float rotation, Constants.RossColour inCol, float inAlpha) { useB.RenderAtPosition(inPos, scaleX, rotation, inAlpha, -1); }