Esempio n. 1
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        public void Render_ForTip(float inScale)
        {
            CGPoint renderPos = screenPosition;

            myBillboard.RenderAtPosition(renderPos, inScale, 0.0f, 1.0f, subTextureId);


//            (DrawManager.Instance()).AddTile(verticePositions);
        }
Esempio n. 2
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        public void AddTextureToListP1(Billboard inBillboard, CGPoint inPos, int inSubTextureId, float hangingButtonScale)
        {
//			if (inBillboard.height == 0)
            {
                //No texture yet then...
//				inBillboard.SetDetailsFromAtlas(
            }
            inBillboard.RenderAtPosition(inPos, hangingButtonScale, 0.0f, 1.0f, inSubTextureId);
        }
Esempio n. 3
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        public void RenderBackSceneSpecial(SpecialBackParameters info)
        {
            //glDisable (GL_BLEND);
            CGPoint pos;

            pos.x  = 160.0f;
            pos.y  = 240.0f;
            pos.x += info.renderOffset.x;
            pos.y += info.renderOffset.y;

            backScreenBillboard.RenderAtPosition(pos, 1.0f, 0.0f, 1.0f, 0);

//            backScreen.DrawAtPointAndScaleP1(pos, (0.5f * info.scale));

//			backScreenBillboard

            //glEnable (GL_BLEND);
        }
Esempio n. 4
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        public void AddTextureToListP1P2P3P4P5(Billboard inBillboard, CGPoint inPos, float scale, float rotation, float rotationScale, float alpha, int inSubTextureId)
        {
            if (inSubTextureId < 0)
            {
                return;
            }

            if (inBillboard == null)
            {
                return;
            }
            inBillboard.RenderAtPosition(inPos, scale, rotation, alpha, inSubTextureId);
        }
Esempio n. 5
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 public void AddTextureToListWithColourP1P2P3P4(Billboard inBillboard, CGPoint inPos, float scale, float alpha, Constants.RossColour inCol, int inSubTextureId)
 {
     inBillboard.SetColour(inCol);
     inBillboard.RenderAtPosition(inPos, scale, 0.0f, alpha, inSubTextureId);
 }
Esempio n. 6
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 public void DrawAtPointScaledWithColourAlphaP1P2P3(Billboard useB, CGPoint inPos, float scaleX, float scaleY, float rotation, Constants.RossColour inCol, float inAlpha)
 {
     useB.RenderAtPosition(inPos, scaleX, rotation, inAlpha, -1);
 }