public void ShowPoint(BigRoundInfomation data) {//bool isWin,string title, int myPoint, int enemyPoint, int myWinCount, int enemyWinCount BigRound.SetActive(true); Title.text = data.Title; if (data.GameStatus == GameStatus.Win) { BigRoundBg.color = new Color32(10, 10, 24, 220); TitleBg.color = new Color32(0, 130, 255, 255); } else if (data.GameStatus == GameStatus.Lose) { BigRoundBg.color = new Color32(24, 10, 10, 220); TitleBg.color = new Color32(255, 0, 0, 255); } else { BigRoundBg.color = new Color32(10, 10, 10, 220); TitleBg.color = new Color32(200, 130, 80, 255); } SetPoint(data); BigRound.SetActive(true); }
public void ShowMessage(BigRoundInfomation data) { //bool isWin,string title, string message BigRound.SetActive(true); Title.text = data.Title; if (data.GameStatus == GameStatus.Win) { BigRoundBg.color = new Color32(10, 10, 24, 220); TitleBg.color = new Color32(0, 130, 255, 255); } else if (data.GameStatus == GameStatus.Lose) { BigRoundBg.color = new Color32(24, 10, 10, 220); TitleBg.color = new Color32(255, 0, 0, 255); } else { BigRoundBg.color = new Color32(10, 10, 10, 220); TitleBg.color = new Color32(200, 130, 80, 255); } SetMessage(data.Message); BigRound.SetActive(true); }
public void SetPoint(BigRoundInfomation data) { MyPoint.text = data.MyPoint.ToString(); EnemyPoint.text = data.EnemyPoint.ToString(); MyPoint.color = ConstInfo.NormalColor; EnemyPoint.color = ConstInfo.NormalColor; if (data.MyPoint > data.EnemyPoint) { MyPoint.color = ConstInfo.WinColor; } else if (data.EnemyPoint > data.MyPoint) { EnemyPoint.color = ConstInfo.WinColor; } MyWinCountLeft.SetActive(false); MyWinCountRight.SetActive(false); EnemyWinCountLeft.SetActive(false); EnemyWinCountRight.SetActive(false); if (data.MyWinCount > 0) { MyWinCountLeft.SetActive(true); } if (data.MyWinCount > 1) { MyWinCountRight.SetActive(true); } if (data.EnemyWinCount > 0) { EnemyWinCountLeft.SetActive(true); } if (data.EnemyWinCount > 1) { EnemyWinCountRight.SetActive(true); } PointShow.SetActive(true); MessageShow.SetActive(false); }
//-------------------- public void BigRoundShowPoint(BigRoundInfomation data) { _code.GetComponent <GameCode>().BigRoundControl.ShowPoint(data); }