public void ShowPoint(BigRoundInfomation data)
 {//bool isWin,string title, int myPoint, int enemyPoint, int myWinCount, int enemyWinCount
     BigRound.SetActive(true);
     Title.text = data.Title;
     if (data.GameStatus == GameStatus.Win)
     {
         BigRoundBg.color = new Color32(10, 10, 24, 220);
         TitleBg.color    = new Color32(0, 130, 255, 255);
     }
     else if (data.GameStatus == GameStatus.Lose)
     {
         BigRoundBg.color = new Color32(24, 10, 10, 220);
         TitleBg.color    = new Color32(255, 0, 0, 255);
     }
     else
     {
         BigRoundBg.color = new Color32(10, 10, 10, 220);
         TitleBg.color    = new Color32(200, 130, 80, 255);
     }
     SetPoint(data);
     BigRound.SetActive(true);
 }
 public void ShowMessage(BigRoundInfomation data)
 {
     //bool isWin,string title, string message
     BigRound.SetActive(true);
     Title.text = data.Title;
     if (data.GameStatus == GameStatus.Win)
     {
         BigRoundBg.color = new Color32(10, 10, 24, 220);
         TitleBg.color    = new Color32(0, 130, 255, 255);
     }
     else if (data.GameStatus == GameStatus.Lose)
     {
         BigRoundBg.color = new Color32(24, 10, 10, 220);
         TitleBg.color    = new Color32(255, 0, 0, 255);
     }
     else
     {
         BigRoundBg.color = new Color32(10, 10, 10, 220);
         TitleBg.color    = new Color32(200, 130, 80, 255);
     }
     SetMessage(data.Message);
     BigRound.SetActive(true);
 }
 public void SetPoint(BigRoundInfomation data)
 {
     MyPoint.text     = data.MyPoint.ToString();
     EnemyPoint.text  = data.EnemyPoint.ToString();
     MyPoint.color    = ConstInfo.NormalColor;
     EnemyPoint.color = ConstInfo.NormalColor;
     if (data.MyPoint > data.EnemyPoint)
     {
         MyPoint.color = ConstInfo.WinColor;
     }
     else if (data.EnemyPoint > data.MyPoint)
     {
         EnemyPoint.color = ConstInfo.WinColor;
     }
     MyWinCountLeft.SetActive(false);
     MyWinCountRight.SetActive(false);
     EnemyWinCountLeft.SetActive(false);
     EnemyWinCountRight.SetActive(false);
     if (data.MyWinCount > 0)
     {
         MyWinCountLeft.SetActive(true);
     }
     if (data.MyWinCount > 1)
     {
         MyWinCountRight.SetActive(true);
     }
     if (data.EnemyWinCount > 0)
     {
         EnemyWinCountLeft.SetActive(true);
     }
     if (data.EnemyWinCount > 1)
     {
         EnemyWinCountRight.SetActive(true);
     }
     PointShow.SetActive(true);
     MessageShow.SetActive(false);
 }
 //--------------------
 public void BigRoundShowPoint(BigRoundInfomation data)
 {
     _code.GetComponent <GameCode>().BigRoundControl.ShowPoint(data);
 }