public void SelectCard() { gameSession.DecreasePlayerHealth(card.healthIncrease); player.attackBonus += card.attackDamage * player.GetClosestRoom().effectMultiplier; player.attackSpeedBonus += card.attackSpeed * player.GetClosestRoom().effectMultiplier; player.speedBonus += card.moveSpeed * player.GetClosestRoom().effectMultiplier; SummonObjects(); gameSession.playerCards.Remove(card); betweenBattle.CloseDiscardCard(); gameSession.OpenCanvas(); }
public void QuitMenu() { betweenBattle.CloseDiscardCard(); gameSesison.OpenCanvas(); }
public void QuitMenu() { soundLibrary.PlayButtonClick(); betweenBattle.CloseDiscardCard(); gameSession.OpenCanvas(); }