public void setBeingWarpJump(BeingWarpJumpState _warpJumpState) { switch (_warpJumpState) { case BeingWarpJumpState.OPEN: beingWarpJumpClosed.gameObject.SetActive(false); beingWarpJumpOpen.gameObject.SetActive(true); break; case BeingWarpJumpState.CLOSED: beingWarpJumpClosed.gameObject.SetActive(true); beingWarpJumpOpen.gameObject.SetActive(false); break; } }
public void changeBeingWarpDashUI(BeingWarpJumpState _state) { GUIInterface.instance.beingUI.setBeingWarpJump(_state); }