Exemple #1
0
        public void setBeingWarpJump(BeingWarpJumpState _warpJumpState)
        {
            switch (_warpJumpState)
            {
            case BeingWarpJumpState.OPEN:
                beingWarpJumpClosed.gameObject.SetActive(false);
                beingWarpJumpOpen.gameObject.SetActive(true);
                break;

            case BeingWarpJumpState.CLOSED:
                beingWarpJumpClosed.gameObject.SetActive(true);
                beingWarpJumpOpen.gameObject.SetActive(false);
                break;
            }
        }
Exemple #2
0
 public void changeBeingWarpDashUI(BeingWarpJumpState _state)
 {
     GUIInterface.instance.beingUI.setBeingWarpJump(_state);
 }