示例#1
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 public void addMonster(BeingEntity being)
 {
     this.addObject(being);
 }
示例#2
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 public void removeMonster(BeingEntity being)
 {
     this.delObject(being);
 }
示例#3
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 public void addFObject(BeingEntity being)
 {
     this.addObject(being);
 }
示例#4
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 public void removeFObject(BeingEntity being)
 {
     this.delObject(being);
 }
示例#5
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 // 攻击一次只能有一个,因此攻击 Item 没有状态
 public void execCurItem(BeingEntity being)
 {
     m_curAttackItem.execAttack(being);
 }
示例#6
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        public BeingControlBase(BeingEntity rhv) : 
            base(rhv)
        {

        }
示例#7
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 public void addNpc(BeingEntity being)
 {
     this.addObject(being);
 }
示例#8
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 public void removeNpc(BeingEntity being)
 {
     this.delObject(being);
 }
示例#9
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 public void addMonster(BeingEntity being)
 {
     this.addObject(being);
 }
示例#10
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 public void removeMonster(BeingEntity being)
 {
     this.delObject(being);
 }
示例#11
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 public BeingControlBase(BeingEntity rhv) :
     base(rhv)
 {
 }
示例#12
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 // 攻击一次只能有一个,因此攻击 Item 没有状态
 public void execCurItem(BeingEntity being)
 {
     m_curAttackItem.execAttack(being);
 }
示例#13
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 public void removePlayer(BeingEntity being)
 {
     this.delObject(being);
 }
示例#14
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 public void addPlayer(BeingEntity being)
 {
     this.addObject(being);
 }
示例#15
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 public void addPlayer(BeingEntity being)
 {
     this.addObject(being);
 }