public void addMonster(BeingEntity being) { this.addObject(being); }
public void removeMonster(BeingEntity being) { this.delObject(being); }
public void addFObject(BeingEntity being) { this.addObject(being); }
public void removeFObject(BeingEntity being) { this.delObject(being); }
// 攻击一次只能有一个,因此攻击 Item 没有状态 public void execCurItem(BeingEntity being) { m_curAttackItem.execAttack(being); }
public BeingControlBase(BeingEntity rhv) : base(rhv) { }
public void addNpc(BeingEntity being) { this.addObject(being); }
public void removeNpc(BeingEntity being) { this.delObject(being); }
public void removePlayer(BeingEntity being) { this.delObject(being); }
public void addPlayer(BeingEntity being) { this.addObject(being); }