Example #1
0
 public void addMonster(BeingEntity being)
 {
     this.addObject(being);
 }
Example #2
0
 public void removeMonster(BeingEntity being)
 {
     this.delObject(being);
 }
Example #3
0
 public void addFObject(BeingEntity being)
 {
     this.addObject(being);
 }
Example #4
0
 public void removeFObject(BeingEntity being)
 {
     this.delObject(being);
 }
Example #5
0
 // 攻击一次只能有一个,因此攻击 Item 没有状态
 public void execCurItem(BeingEntity being)
 {
     m_curAttackItem.execAttack(being);
 }
Example #6
0
        public BeingControlBase(BeingEntity rhv) : 
            base(rhv)
        {

        }
Example #7
0
 public void addNpc(BeingEntity being)
 {
     this.addObject(being);
 }
Example #8
0
 public void removeNpc(BeingEntity being)
 {
     this.delObject(being);
 }
Example #9
0
 public void addMonster(BeingEntity being)
 {
     this.addObject(being);
 }
Example #10
0
 public void removeMonster(BeingEntity being)
 {
     this.delObject(being);
 }
Example #11
0
 public BeingControlBase(BeingEntity rhv) :
     base(rhv)
 {
 }
Example #12
0
 // 攻击一次只能有一个,因此攻击 Item 没有状态
 public void execCurItem(BeingEntity being)
 {
     m_curAttackItem.execAttack(being);
 }
Example #13
0
 public void removePlayer(BeingEntity being)
 {
     this.delObject(being);
 }
Example #14
0
 public void addPlayer(BeingEntity being)
 {
     this.addObject(being);
 }
Example #15
0
 public void addPlayer(BeingEntity being)
 {
     this.addObject(being);
 }