示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (timer >= lifeTime)
     {
         if (!isFadeOut)
         {
             isFadeOut  = true;
             fadeOutJob = BehaviourJob.Make(IFadeOut(), true);
         }
     }
     else
     {
         timer += Time.deltaTime;
     }
 }
示例#2
0
 private void Start()
 {
     trapTrigger = GetComponent <Collider>();
     moveJob     = BehaviourJob.Make(IMoveTrack(), true);
 }