// Update is called once per frame void Update() { if (timer >= lifeTime) { if (!isFadeOut) { isFadeOut = true; fadeOutJob = BehaviourJob.Make(IFadeOut(), true); } } else { timer += Time.deltaTime; } }
private void Start() { trapTrigger = GetComponent <Collider>(); moveJob = BehaviourJob.Make(IMoveTrack(), true); }