protected override void LoadComplete() { base.LoadComplete(); beatmap.JudgementAngle = 30; beatmap.State = GameState.Ready; beatmap.ChangeGameState(CurrentState = GameState.Ready); }
private void load() { beatmap = new Beatmap(128.0f) { Anchor = Anchor.Centre, Origin = Anchor.Centre }; Add(beatmap); AddLabel("GameState"); AddStep("GameState.Ready", () => beatmap.ChangeGameState(GameState.Ready)); AddStep("GameState.Playing", () => beatmap.ChangeGameState(GameState.Playing)); AddStep("Add Tile", () => beatmap.AddTile()); AddWaitStep("Waiting for 1000ms", 5); AddStep("Change Origin", () => beatmap.Tap()); AddStep("Move Camera", () => beatmap.Move()); AddStep("Remove Tile", () => beatmap.DelTile()); AddStep("GameState.GameOver", () => beatmap.ChangeGameState(GameState.GameOver)); }