public static void Play() { if (!Instance) { return; } Instance.AudioEvent.getPlaybackState(out PLAYBACK_STATE state); if (state != PLAYBACK_STATE.PLAYING) { Instance.Setup(); } }
public static void Play() { if (!Instance) { return; } Instance.AudioEvent.getPlaybackState(out PLAYBACK_STATE state); if (state != PLAYBACK_STATE.PLAYING) { Instance.Setup(); } }