示例#1
0
        public void MaximumPenalties()
        {
            // Arrange
            IServiceProvider testServiceProvider = TestSystem.BuildTestServiceProvider();
            BeaconState      state = TestState.PrepareTestState(testServiceProvider);

            StateListLengths    stateListLengths    = testServiceProvider.GetService <IOptions <StateListLengths> >().Value;
            BeaconStateAccessor beaconStateAccessor = testServiceProvider.GetService <BeaconStateAccessor>();

            int   slashedCount = (state.Validators.Count / 3) + 1;
            Epoch currentEpoch = beaconStateAccessor.GetCurrentEpoch(state);
            Epoch outEpoch     = currentEpoch + new Epoch((ulong)stateListLengths.EpochsPerSlashingsVector / 2);

            var slashedIndices = Enumerable.Range(0, slashedCount).ToList();

            SlashValidators(testServiceProvider, state, slashedIndices, Enumerable.Repeat(outEpoch, slashedCount));

            Gwei totalBalance   = beaconStateAccessor.GetTotalActiveBalance(state);
            Gwei totalPenalties = state.Slashings.Aggregate(Gwei.Zero, (accumulator, x) => accumulator + x);

            (totalBalance / 3).ShouldBeLessThanOrEqualTo(totalPenalties);

            // Act
            RunProcessSlashings(testServiceProvider, state);

            // Assert
            foreach (int index in slashedIndices)
            {
                state.Balances[index].ShouldBe(Gwei.Zero, $"Incorrect balance {index}");
            }
        }
        public void InvalidSignature()
        {
            // Arrange
            IServiceProvider testServiceProvider = TestSystem.BuildTestServiceProvider();
            BeaconState      state = TestState.PrepareTestState(testServiceProvider);

            TimeParameters      timeParameters      = testServiceProvider.GetService <IOptions <TimeParameters> >().Value;
            BeaconStateAccessor beaconStateAccessor = testServiceProvider.GetService <BeaconStateAccessor>();

            // move state forward PERSISTENT_COMMITTEE_PERIOD epochs to allow for exit
            ulong move    = timeParameters.SlotsPerEpoch * (ulong)timeParameters.PersistentCommitteePeriod;
            ulong newSlot = state.Slot + move;

            state.SetSlot((Slot)newSlot);

            Epoch          currentEpoch   = beaconStateAccessor.GetCurrentEpoch(state);
            ValidatorIndex validatorIndex = beaconStateAccessor.GetActiveValidatorIndices(state, currentEpoch)[0];
            Validator      validator      = state.Validators[(int)(ulong)validatorIndex];

            byte[] privateKey = TestKeys.PublicKeyToPrivateKey(validator.PublicKey, timeParameters);

            VoluntaryExit       voluntaryExit       = TestVoluntaryExit.BuildVoluntaryExit(testServiceProvider, currentEpoch, validatorIndex);
            SignedVoluntaryExit signedVoluntaryExit = new SignedVoluntaryExit(voluntaryExit, BlsSignature.Zero);

            RunVoluntaryExitProcessing(testServiceProvider, state, signedVoluntaryExit, expectValid: false);
        }
示例#3
0
        public void BasicActivation()
        {
            // Arrange
            IServiceProvider testServiceProvider = TestSystem.BuildTestServiceProvider();
            BeaconState      state = TestState.PrepareTestState(testServiceProvider);

            ChainConstants chainConstants = testServiceProvider.GetService <ChainConstants>();
            TimeParameters timeParameters = testServiceProvider.GetService <IOptions <TimeParameters> >().Value;

            BeaconChainUtility  beaconChainUtility  = testServiceProvider.GetService <BeaconChainUtility>();
            BeaconStateAccessor beaconStateAccessor = testServiceProvider.GetService <BeaconStateAccessor>();

            int index = 0;

            MockDeposit(testServiceProvider, state, index);

            for (ulong count = (ulong)0; count < (ulong)timeParameters.MaximumSeedLookahead + 1; count++)
            {
                TestState.NextEpoch(testServiceProvider, state);
            }

            // Act
            RunProcessRegistryUpdates(testServiceProvider, state);

            // Assert
            Validator validator = state.Validators[index];

            validator.ActivationEligibilityEpoch.ShouldNotBe(chainConstants.FarFutureEpoch);
            validator.ActivationEpoch.ShouldNotBe(chainConstants.FarFutureEpoch);
            Epoch currentEpoch = beaconStateAccessor.GetCurrentEpoch(state);
            bool  isActive     = beaconChainUtility.IsActiveValidator(validator, currentEpoch);

            isActive.ShouldBeTrue();
        }
示例#4
0
        public async Task <Gwei> GetLatestAttestingBalanceAsync(IStore store, Root root)
        {
            Checkpoint             justifiedCheckpoint = store.JustifiedCheckpoint;
            BeaconState            state         = (await store.GetCheckpointStateAsync(justifiedCheckpoint, true).ConfigureAwait(false)) !;
            Epoch                  currentEpoch  = _beaconStateAccessor.GetCurrentEpoch(state);
            IList <ValidatorIndex> activeIndexes = _beaconStateAccessor.GetActiveValidatorIndices(state, currentEpoch);
            SignedBeaconBlock      rootBlock     = await store.GetSignedBlockAsync(root).ConfigureAwait(false);

            Slot rootSlot = rootBlock !.Message.Slot;
            Gwei balance  = Gwei.Zero;

            foreach (ValidatorIndex index in activeIndexes)
            {
                LatestMessage?latestMessage = await store.GetLatestMessageAsync(index, false);

                if (latestMessage != null)
                {
                    Root ancestor = await store.GetAncestorAsync(latestMessage.Root, rootSlot);

                    if (ancestor == root)
                    {
                        Validator validator = state.Validators[(int)index];
                        balance += validator.EffectiveBalance;
                    }
                }
            }

            return(balance);
        }
示例#5
0
        public void Ejection()
        {
            // Arrange
            IServiceProvider testServiceProvider = TestSystem.BuildTestServiceProvider();
            BeaconState      state = TestState.PrepareTestState(testServiceProvider);

            ChainConstants chainConstants = testServiceProvider.GetService <ChainConstants>();
            GweiValues     gweiValues     = testServiceProvider.GetService <IOptions <GweiValues> >().Value;
            TimeParameters timeParameters = testServiceProvider.GetService <IOptions <TimeParameters> >().Value;

            BeaconChainUtility  beaconChainUtility  = testServiceProvider.GetService <BeaconChainUtility>();
            BeaconStateAccessor beaconStateAccessor = testServiceProvider.GetService <BeaconStateAccessor>();

            int index = 0;

            Epoch     currentEpoch = beaconStateAccessor.GetCurrentEpoch(state);
            Validator validator    = state.Validators[index];
            bool      isActive     = beaconChainUtility.IsActiveValidator(validator, currentEpoch);

            isActive.ShouldBeTrue();
            validator.ExitEpoch.ShouldBe(chainConstants.FarFutureEpoch);

            // Mock an ejection
            state.Validators[index].SetEffectiveBalance(gweiValues.EjectionBalance);

            for (ulong count = (ulong)0; count < (ulong)timeParameters.MaximumSeedLookahead + 1; count++)
            {
                TestState.NextEpoch(testServiceProvider, state);
            }

            // Act
            RunProcessRegistryUpdates(testServiceProvider, state);

            // Assert
            Epoch     epochAfter     = beaconStateAccessor.GetCurrentEpoch(state);
            Validator validatorAfter = state.Validators[index];
            bool      isActiveAfter  = beaconChainUtility.IsActiveValidator(validatorAfter, epochAfter);

            isActiveAfter.ShouldBeFalse();
            validatorAfter.ExitEpoch.ShouldNotBe(chainConstants.FarFutureEpoch);
        }
示例#6
0
        public void ActivationQueueSorting()
        {
            // Arrange
            IServiceProvider testServiceProvider = TestSystem.BuildTestServiceProvider();
            BeaconState      state = TestState.PrepareTestState(testServiceProvider);

            ChainConstants      chainConstants      = testServiceProvider.GetService <ChainConstants>();
            BeaconStateAccessor beaconStateAccessor = testServiceProvider.GetService <BeaconStateAccessor>();

            int   mockActivations = 10;
            Epoch currentEpoch    = beaconStateAccessor.GetCurrentEpoch(state);

            for (int index = 0; index < mockActivations; index++)
            {
                MockDeposit(testServiceProvider, state, index);
                state.Validators[index].SetEligible(currentEpoch + Epoch.One);
            }

            // eligibility must be finalized
            state.SetFinalizedCheckpoint(new Checkpoint(currentEpoch + new Epoch(2), Root.Zero));

            // give the last priority over the others
            state.Validators[mockActivations - 1].SetEligible(currentEpoch);

            // make sure we are hitting the churn
            int churnLimit = (int)beaconStateAccessor.GetValidatorChurnLimit(state);

            mockActivations.ShouldBeGreaterThan(churnLimit);

            // Act
            RunProcessRegistryUpdates(testServiceProvider, state);

            // Assert

            //# the first got in as second
            state.Validators[0].ActivationEpoch.ShouldNotBe(chainConstants.FarFutureEpoch);
            //# the prioritized got in as first
            state.Validators[mockActivations - 1].ActivationEpoch.ShouldNotBe(chainConstants.FarFutureEpoch);
            //# the second last is at the end of the queue, and did not make the churn,
            //#  hence is not assigned an activation_epoch yet.
            state.Validators[mockActivations - 2].ActivationEpoch.ShouldBe(chainConstants.FarFutureEpoch);
            //# the one at churn_limit - 1 did not make it, it was out-prioritized
            state.Validators[churnLimit - 1].ActivationEpoch.ShouldBe(chainConstants.FarFutureEpoch);
            //# but the the one in front of the above did
            state.Validators[churnLimit - 2].ActivationEpoch.ShouldNotBe(chainConstants.FarFutureEpoch);
        }
示例#7
0
        private void MockDeposit(IServiceProvider testServiceProvider, BeaconState state, int index)
        {
            ChainConstants chainConstants = testServiceProvider.GetService <ChainConstants>();
            GweiValues     gweiValues     = testServiceProvider.GetService <IOptions <GweiValues> >().Value;

            BeaconChainUtility  beaconChainUtility  = testServiceProvider.GetService <BeaconChainUtility>();
            BeaconStateAccessor beaconStateAccessor = testServiceProvider.GetService <BeaconStateAccessor>();

            Validator validator    = state.Validators[index];
            Epoch     currentEpoch = beaconStateAccessor.GetCurrentEpoch(state);
            bool      isActive     = beaconChainUtility.IsActiveValidator(validator, currentEpoch);

            isActive.ShouldBeTrue();

            validator.SetEligible(chainConstants.FarFutureEpoch);
            validator.SetActive(chainConstants.FarFutureEpoch);
            validator.SetEffectiveBalance(gweiValues.MaximumEffectiveBalance);

            bool isActiveAfter = beaconChainUtility.IsActiveValidator(validator, currentEpoch);

            isActiveAfter.ShouldBeFalse();
        }
示例#8
0
        private void SlashValidators(IServiceProvider testServiceProvider, BeaconState state, IEnumerable <int> indices, IEnumerable <Epoch> outEpochs)
        {
            StateListLengths stateListLengths = testServiceProvider.GetService <IOptions <StateListLengths> >().Value;

            BeaconStateAccessor beaconStateAccessor = testServiceProvider.GetService <BeaconStateAccessor>();
            BeaconStateMutator  beaconStateMutator  = testServiceProvider.GetService <BeaconStateMutator>();

            Gwei totalSlashedBalance = Gwei.Zero;
            var  items = indices.Zip(outEpochs, (index, outEpoch) => new { index, outEpoch });

            foreach (var item in items)
            {
                Validator validator = state.Validators[item.index];
                validator.SetSlashed();
                beaconStateMutator.InitiateValidatorExit(state, new ValidatorIndex((ulong)item.index));
                validator.SetWithdrawableEpoch(item.outEpoch);
                totalSlashedBalance += validator.EffectiveBalance;
            }

            Epoch currentEpoch   = beaconStateAccessor.GetCurrentEpoch(state);
            Epoch slashingsIndex = (Epoch)(currentEpoch % stateListLengths.EpochsPerSlashingsVector);

            state.SetSlashings(slashingsIndex, totalSlashedBalance);
        }
        //    Run ``process_attester_slashing``, yielding:
        //  - pre-state('pre')
        //  - attester_slashing('attester_slashing')
        //  - post-state('post').
        //If ``valid == False``, run expecting ``AssertionError``
        private void RunAttesterSlashingProcessing(IServiceProvider testServiceProvider, BeaconState state, AttesterSlashing attesterSlashing, bool expectValid)
        {
            ChainConstants      chainConstants      = testServiceProvider.GetService <ChainConstants>();
            StateListLengths    stateListLengths    = testServiceProvider.GetService <IOptions <StateListLengths> >().Value;
            RewardsAndPenalties rewardsAndPenalties = testServiceProvider.GetService <IOptions <RewardsAndPenalties> >().Value;

            BeaconStateAccessor   beaconStateAccessor   = testServiceProvider.GetService <BeaconStateAccessor>();
            BeaconStateTransition beaconStateTransition = testServiceProvider.GetService <BeaconStateTransition>();

            if (!expectValid)
            {
                Should.Throw <Exception>(() =>
                {
                    beaconStateTransition.ProcessAttesterSlashing(state, attesterSlashing);
                });
                return;
            }

            var slashedIndices = attesterSlashing.Attestation1.CustodyBit0Indices
                                 .Union(attesterSlashing.Attestation1.CustodyBit1Indices)
                                 .ToList();

            ValidatorIndex proposerIndex         = beaconStateAccessor.GetBeaconProposerIndex(state);
            Gwei           preProposerBalance    = TestState.GetBalance(state, proposerIndex);
            var            preSlashings          = slashedIndices.ToDictionary(x => x, x => TestState.GetBalance(state, x));
            var            preWithdrawableEpochs = slashedIndices.ToDictionary(x => x, x => state.Validators[(int)(ulong)x].WithdrawableEpoch);

            Gwei totalProposerRewards = preSlashings.Values.Aggregate(Gwei.Zero, (sum, x) => sum + x / rewardsAndPenalties.WhistleblowerRewardQuotient);

            // Process slashing
            beaconStateTransition.ProcessAttesterSlashing(state, attesterSlashing);

            foreach (ValidatorIndex slashedIndex in slashedIndices)
            {
                Console.WriteLine($"Checking index {slashedIndex}");
                Epoch     preWithdrawableEpoch = preWithdrawableEpochs[slashedIndex];
                Validator slashedValidator     = state.Validators[(int)(ulong)slashedIndex];

                // Check Slashing
                slashedValidator.IsSlashed.ShouldBeTrue();
                slashedValidator.ExitEpoch.ShouldBeLessThan(chainConstants.FarFutureEpoch);
                if (preWithdrawableEpoch < chainConstants.FarFutureEpoch)
                {
                    ulong slashingsEpoch            = beaconStateAccessor.GetCurrentEpoch(state) + stateListLengths.EpochsPerSlashingsVector;
                    Epoch expectedWithdrawableEpoch = Epoch.Max(preWithdrawableEpoch, (Epoch)slashingsEpoch);
                    slashedValidator.WithdrawableEpoch.ShouldBe(expectedWithdrawableEpoch);
                }
                else
                {
                    slashedValidator.WithdrawableEpoch.ShouldBeLessThan(chainConstants.FarFutureEpoch);
                }

                Gwei preSlashing    = preSlashings[slashedIndex];
                Gwei slashedBalance = TestState.GetBalance(state, slashedIndex);
                slashedBalance.ShouldBeLessThan(preSlashing);
            }

            if (!slashedIndices.Contains(proposerIndex))
            {
                // gained whistleblower reward
                Gwei expectedProposerBalance = preProposerBalance + totalProposerRewards;
                Gwei proposerBalance         = TestState.GetBalance(state, proposerIndex);
                proposerBalance.ShouldBe(expectedProposerBalance);
            }
            else
            {
                // gained rewards for all slashings, which may include others. And only lost that of themselves.
                Gwei expectedProposerBalance = preProposerBalance + totalProposerRewards
                                               - (preSlashings[proposerIndex] / rewardsAndPenalties.MinimumSlashingPenaltyQuotient);
                Gwei proposerBalance = TestState.GetBalance(state, proposerIndex);
                proposerBalance.ShouldBe(expectedProposerBalance);
            }
        }
        public void EffectiveBalanceHysteresis()
        {
            // Arrange
            IServiceProvider testServiceProvider = TestSystem.BuildTestServiceProvider();
            BeaconState      state = TestState.PrepareTestState(testServiceProvider);

            //# Prepare state up to the final-updates.
            //# Then overwrite the balances, we only want to focus to be on the hysteresis based changes.
            TestProcessUtility.RunEpochProcessingTo(testServiceProvider, state, TestProcessStep.ProcessFinalUpdates);

            GweiValues gweiValues = testServiceProvider.GetService <IOptions <GweiValues> >().Value;

            BeaconChainUtility    beaconChainUtility    = testServiceProvider.GetService <BeaconChainUtility>();
            BeaconStateAccessor   beaconStateAccessor   = testServiceProvider.GetService <BeaconStateAccessor>();
            BeaconStateTransition beaconStateTransition = testServiceProvider.GetService <BeaconStateTransition>();

            // Set some edge cases for balances
            Gwei maximum       = gweiValues.MaximumEffectiveBalance;
            Gwei minimum       = gweiValues.EjectionBalance;
            Gwei increment     = gweiValues.EffectiveBalanceIncrement;
            Gwei halfIncrement = increment / 2;

            EffectiveBalanceCase[] testCases = new[] {
                new EffectiveBalanceCase(maximum, maximum, maximum, "as-is"),
                new EffectiveBalanceCase(maximum, (Gwei)(maximum - 1), maximum - increment, "round down, step lower"),
                new EffectiveBalanceCase(maximum, (Gwei)(maximum + 1), maximum, "round down"),
                new EffectiveBalanceCase(maximum, (Gwei)(maximum - increment), maximum - increment, "exactly 1 step lower"),
                new EffectiveBalanceCase(maximum, (Gwei)(maximum - increment - 1), maximum - (increment * 2), "just 1 over 1 step lower"),
                new EffectiveBalanceCase(maximum, (Gwei)(maximum - increment + 1), maximum - increment, "close to 1 step lower"),
                new EffectiveBalanceCase(minimum, (Gwei)(minimum + (halfIncrement * 3)), minimum, "bigger balance, but not high enough"),
                new EffectiveBalanceCase(minimum, (Gwei)(minimum + (halfIncrement * 3) + 1), minimum + increment, "bigger balance, high enough, but small step"),
                new EffectiveBalanceCase(minimum, (Gwei)(minimum + (halfIncrement * 4) - 1), minimum + increment, "bigger balance, high enough, close to double step"),
                new EffectiveBalanceCase(minimum, (Gwei)(minimum + (halfIncrement * 4)), minimum + (increment * 2), "exact two step balance increment"),
                new EffectiveBalanceCase(minimum, (Gwei)(minimum + (halfIncrement * 4) + 1), minimum + (increment * 2), "over two steps, round down"),
            };

            Epoch currentEpoch = beaconStateAccessor.GetCurrentEpoch(state);

            for (int index = 0; index < testCases.Length; index++)
            {
                Validator validator = state.Validators[index];
                bool      isActive  = beaconChainUtility.IsActiveValidator(validator, currentEpoch);
                isActive.ShouldBeTrue();

                EffectiveBalanceCase testCase = testCases[index];
                validator.SetEffectiveBalance(testCase.PreEffective);
                ValidatorIndex validatorIndex = new ValidatorIndex((ulong)index);
                state.SetBalance(validatorIndex, testCase.Balance);
            }

            // Act
            beaconStateTransition.ProcessFinalUpdates(state);

            // Assert
            for (int index = 0; index < testCases.Length; index++)
            {
                EffectiveBalanceCase testCase  = testCases[index];
                Validator            validator = state.Validators[index];
                validator.EffectiveBalance.ShouldBe(testCase.PostEffective, testCase.Name);
            }
        }
        private static AttestationData BuildAttestationData(IServiceProvider testServiceProvider, BeaconState state, Slot slot, CommitteeIndex index)
        {
            BeaconChainUtility  beaconChainUtility  = testServiceProvider.GetService <BeaconChainUtility>();
            BeaconStateAccessor beaconStateAccessor = testServiceProvider.GetService <BeaconStateAccessor>();

            if (state.Slot > slot)
            {
                throw new ArgumentOutOfRangeException(nameof(slot), slot, $"Slot cannot be greater than state slot {state.Slot}.");
            }

            Root blockRoot;

            if (slot == state.Slot)
            {
                BeaconBlock nextBlock = TestBlock.BuildEmptyBlockForNextSlot(testServiceProvider, state, BlsSignature.Zero);
                blockRoot = nextBlock.ParentRoot;
            }
            else
            {
                blockRoot = beaconStateAccessor.GetBlockRootAtSlot(state, slot);
            }

            Root  epochBoundaryRoot;
            Epoch currentEpoch          = beaconStateAccessor.GetCurrentEpoch(state);
            Slot  currentEpochStartSlot = beaconChainUtility.ComputeStartSlotOfEpoch(currentEpoch);

            if (slot < currentEpochStartSlot)
            {
                Epoch previousEpoch = beaconStateAccessor.GetPreviousEpoch(state);
                epochBoundaryRoot = beaconStateAccessor.GetBlockRoot(state, previousEpoch);
            }
            else if (slot == currentEpochStartSlot)
            {
                epochBoundaryRoot = blockRoot;
            }
            else
            {
                epochBoundaryRoot = beaconStateAccessor.GetBlockRoot(state, currentEpoch);
            }

            Epoch sourceEpoch;
            Root  sourceRoot;

            if (slot < currentEpochStartSlot)
            {
                sourceEpoch = state.PreviousJustifiedCheckpoint.Epoch;
                sourceRoot  = state.PreviousJustifiedCheckpoint.Root;
            }
            else
            {
                sourceEpoch = state.CurrentJustifiedCheckpoint.Epoch;
                sourceRoot  = state.CurrentJustifiedCheckpoint.Root;
            }

            //Crosslink parentCrosslink;
            //if (epochOfSlot == currentEpoch)
            //{
            //    parentCrosslink = state.CurrentCrosslinks[(int)(ulong)shard];
            //}
            //else
            //{
            //    throw new NotImplementedException();
            //}

            Epoch           slotEpoch       = beaconChainUtility.ComputeEpochAtSlot(slot);
            AttestationData attestationData = new AttestationData(
                slot,
                index,
                blockRoot,
                new Checkpoint(sourceEpoch, sourceRoot),
                new Checkpoint(slotEpoch, epochBoundaryRoot));

            return(attestationData);
        }