internal void StartGame() { var batwing = new BatwingGameObject() { Position = new Position(50, 150), Bouns = new Size(30, 70) }; var enemy = new EnemyGameObject() { Position = new Position(800, 500), Bouns = new Size(30, 45) }; var projectile = new ProjectileGameObject() { Position = new Position(450, 450), Bouns = new Size(50, 10) }; this.renderer.Draw(batwing,enemy,projectile); }
internal void StartGame() { var batwing = new BatwingGameObject() { Position = new Position(50, 150), Bouns = new Size(30, 70) }; var enemy = new EnemyGameObject() { Position = new Position(800, 500), Bouns = new Size(30, 45) }; var projectile = new ProjectileGameObject() { Position = new Position(450, 450), Bouns = new Size(50, 10) }; this.renderer.Draw(batwing, enemy, projectile); }