internal void StartGame()
 {
     var batwing = new BatwingGameObject()
     {
         Position = new Position(50, 150),
         Bouns = new Size(30, 70)
     };
     var enemy = new EnemyGameObject()
     {
         Position = new Position(800, 500),
         Bouns = new Size(30, 45)
     };
     var projectile = new ProjectileGameObject()
     {
         Position = new Position(450, 450),
         Bouns = new Size(50, 10)
     };
     this.renderer.Draw(batwing,enemy,projectile);
 }
        internal void StartGame()
        {
            var batwing = new BatwingGameObject()
            {
                Position = new Position(50, 150),
                Bouns    = new Size(30, 70)
            };
            var enemy = new EnemyGameObject()
            {
                Position = new Position(800, 500),
                Bouns    = new Size(30, 45)
            };
            var projectile = new ProjectileGameObject()
            {
                Position = new Position(450, 450),
                Bouns    = new Size(50, 10)
            };

            this.renderer.Draw(batwing, enemy, projectile);
        }