public static String GetText(LootItemStruct loot) { string text; switch (loot.ItemId) { case ItemConsts.GOLD: //text = loot.Amount + $"({InventoryDictionary.GetAmount(loot.ItemId)})"; text = $"ゴールド獲得 + {loot.Amount}"; break; case ItemConsts.LEVEL: text = "レベル上昇 + " + loot.Amount; break; default: /*var item = GetItem(loot.ItemId); * text = item.data.name; * if (loot.Amount > 1) * text += $" × {loot.Amount}"; * var hasAmount = InventoryDictionary.GetAmount(loot.ItemId); * if (hasAmount > 0) * text += $" ({hasAmount})"; */ text = "ルートボックス"; break; } return(text); }
public static Sprite GetLootSprite(LootItemStruct loot) { switch (loot.ItemId) { case ItemConsts.GOLD: return(Resources.Load <Sprite>("Sprites/Icons/Misc/Gold")); case ItemConsts.LEVEL: return(Resources.Load <Sprite>("Sprites/Icons/Misc/level-1")); } switch (loot.Reality) { case RealityEnum.Reality.Common: case RealityEnum.Reality.UnCommon: return(Resources.Load <Sprite>("Sprites/Icons/Misc/root-1")); case RealityEnum.Reality.Rare: case RealityEnum.Reality.Magic: return(Resources.Load <Sprite>("Sprites/Icons/Misc/root-2")); case RealityEnum.Reality.Ancient: case RealityEnum.Reality.Epic: return(Resources.Load <Sprite>("Sprites/Icons/Misc/root-3")); case RealityEnum.Reality.Miracle: case RealityEnum.Reality.Legend: return(Resources.Load <Sprite>("Sprites/Icons/Misc/root-4")); case RealityEnum.Reality.God: return(Resources.Load <Sprite>("Sprites/Icons/Misc/root-5")); } return(Resources.Load <Sprite>("Sprites/Items/" + GetItem(loot.ItemId).imageData.spritePath)); }
/// <summary> /// レアリティ抽選 /// </summary> /// <param name="loot"></param> private static void DropLottery(ref LootItemStruct loot) { var choice = new WeightChoice <RealityEnum.Reality>(); choice.Add(2000, RealityEnum.Reality.Common); choice.Add(1700, RealityEnum.Reality.UnCommon); choice.Add(1200, RealityEnum.Reality.Rare); choice.Add(1000, RealityEnum.Reality.Magic); choice.Add(500, RealityEnum.Reality.Ancient); choice.Add(250, RealityEnum.Reality.Epic); choice.Add(100, RealityEnum.Reality.Miracle); choice.Add(50, RealityEnum.Reality.Legend); choice.Add(1, RealityEnum.Reality.God); loot.Reality = choice.ChoiceOne(); }
public static ItemStruct CreateItemFromLoot(LootItemStruct loot) { var itemData = ItemDictionary.GetItem(loot.ItemId); if (itemData.parameter != null) { CalcParameter(ref itemData.parameter, loot.Reality); } ItemStruct item = new ItemStruct() { Reality = loot.Reality, Amount = loot.Amount, Data = itemData }; return(item); }
public static String GetAnnounceText(LootItemStruct loot) { string text; switch (loot.ItemId) { case ItemConsts.GOLD: text = $"ゴールドを {loot.Amount} 獲得した"; break; case ItemConsts.LEVEL: text = $"レベルが {loot.Amount} 上昇した"; break; default: text = $"{GetText(loot)}を獲得した"; break; } return(text); }