public override bool OnCheck(Player source, Unit target) { Battleground bg = source.GetBattleground(); if (bg) { return(bg.CheckAchievementCriteriaMeet((uint)BattlegroundCriteriaId.SaveTheDay, source, target)); } return(false); }
public override bool OnCheck(Player source, Unit target) { Battleground bg = source.GetBattleground(); if (bg) { return(bg.CheckAchievementCriteriaMeet((uint)BattlegroundCriteriaId.SaveTheDay, source, target)); } return(false); }