public static void SendPvpData(IPacketReceiver reciever, BattlegroundSide side, Battleground bg) { bg.EnsureContext(); using (var packet = new RealmPacketOut(RealmServerOpCode.MSG_PVP_LOG_DATA, 10 + bg.PlayerCount * 40)) { var winner = bg.Winner; packet.Write(bg.IsArena); if (bg.IsArena) { // TODO: Arena for (var i = 0; i < 2; i++) { packet.Write(0); // old rating packet.Write(3999); // new rating (3000 + diff) packet.Write(0); // matchmaking value (lvl group/rank?) } packet.WriteCString(string.Empty); // arena team names packet.WriteCString(string.Empty); } var isFinished = bg.Winner != null; packet.Write(isFinished); if (isFinished) { packet.Write((byte)bg.Winner.Side); } var chrs = bg.Characters; List <BattlegroundStats> listStats = new List <BattlegroundStats>(chrs.Count); chrs.ForEach(chr => listStats.Add(chr.Battlegrounds.Stats)); packet.Write(listStats.Count); for (var i = 0; i < listStats.Count; i++) { var chr = chrs[i]; if (!chr.IsInBattleground) { continue; } var stats = chr.Battlegrounds.Stats; packet.Write(chr.EntityId); // player guid packet.Write(stats.KillingBlows); if (bg.IsArena) { packet.Write(winner != null && chr.Battlegrounds.Team == winner); // is on the winning team } else { packet.Write(stats.HonorableKills); packet.Write(stats.Deaths); packet.Write(stats.BonusHonor); } packet.Write(stats.TotalDamage); packet.Write(stats.TotalHealing); packet.Write(stats.SpecialStatCount); stats.WriteSpecialStats(packet); } reciever.Send(packet); } }
public Hero(Battleground battleground) : base(battleground) { }
public void HandlePacket(GameClient client, GSPacketIn packet) { ushort jumpSpotId; jumpSpotId = client.Version >= GameClient.eClientVersion.Version1127 ? packet.ReadShortLowEndian() : packet.ReadShort(); eRealm targetRealm = client.Player.Realm; if (client.Player.CurrentRegion.Expansion == (int)eClientExpansion.TrialsOfAtlantis && client.Player.CurrentZone.Realm != eRealm.None) { // if we are in TrialsOfAtlantis then base the target jump on the current region realm instead of the players realm // this is only used if zone table has the proper realms defined, otherwise it reverts to old behavior - Tolakram targetRealm = client.Player.CurrentZone.Realm; } var zonePoint = GameServer.Database.SelectObjects <ZonePoint>( "`Id` = @Id AND (`Realm` = @Realm OR `Realm` = @DefaultRealm OR `Realm` IS NULL)", new[] { new QueryParameter("@Id", jumpSpotId), new QueryParameter("@Realm", (byte)targetRealm), new QueryParameter("@DefaultRealm", 0) }) .FirstOrDefault(); if (zonePoint == null || zonePoint.TargetRegion == 0) { ChatUtil.SendDebugMessage(client, $"Invalid Jump (ZonePoint table): [{jumpSpotId}]{((zonePoint == null) ? ". Entry missing!" : ". TargetRegion is 0!")}"); zonePoint = new ZonePoint { Id = jumpSpotId }; } if (client.Account.PrivLevel > 1) { client.Out.SendMessage($"JumpSpotID = {jumpSpotId}", eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage($"ZonePoint Target: Region = {zonePoint.TargetRegion}, ClassType = \'{zonePoint.ClassType}\'", eChatType.CT_System, eChatLoc.CL_SystemWindow); } // Dinberg: Fix - some jump points are handled code side, such as instances. // As such, region MAY be zero in the database, so this causes an issue. if (zonePoint.TargetRegion != 0) { Region reg = WorldMgr.GetRegion(zonePoint.TargetRegion); if (reg != null) { // check for target region disabled if player is in a standard region // otherwise the custom region should handle OnZonePoint for this check if (client.Player.CurrentRegion.IsCustom == false && reg.IsDisabled) { if ((client.Player.Mission is TaskDungeonMission mission && mission.TaskRegion.Skin == reg.Skin) == false) { client.Out.SendMessage("This region has been disabled!", eChatType.CT_System, eChatLoc.CL_SystemWindow); if (client.Account.PrivLevel == 1) { return; } } } } } // Allow the region to either deny exit or handle the zonepoint in a custom way if (client.Player.CurrentRegion.OnZonePoint(client.Player, zonePoint) == false) { return; } // check caps for battleground Battleground bg = GameServer.KeepManager.GetBattleground(zonePoint.TargetRegion); if (client.Player.Level < bg?.MinLevel && client.Player.Level > bg.MaxLevel && client.Player.RealmLevel >= bg.MaxRealmLevel) { return; } IJumpPointHandler customHandler = null; if (string.IsNullOrEmpty(zonePoint.ClassType) == false) { customHandler = (IJumpPointHandler)_customJumpPointHandlers[zonePoint.ClassType]; // check for db change to update cached handler if (customHandler != null && customHandler.GetType().FullName != zonePoint.ClassType) { customHandler = null; } if (customHandler == null) { // Dinberg - Instances need to use a special handler. This is because some instances will result // in duplicated zonepoints, such as if Tir Na Nog were to be instanced for a quest. string type = client.Player.CurrentRegion.IsInstance ? "DOL.GS.ServerRules.InstanceDoorJumpPoint" : zonePoint.ClassType; Type t = ScriptMgr.GetType(type); if (t == null) { Log.Error($"jump point {zonePoint.Id}: class {zonePoint.ClassType} not found!"); } else if (!typeof(IJumpPointHandler).IsAssignableFrom(t)) { Log.Error($"jump point {zonePoint.Id}: class {zonePoint.ClassType} must implement IJumpPointHandler interface!"); } else { try { customHandler = (IJumpPointHandler)Activator.CreateInstance(t); } catch (Exception e) { customHandler = null; Log.Error($"jump point {zonePoint.Id}: error creating a new instance of jump point handler {zonePoint.ClassType}", e); } } } if (customHandler != null) { _customJumpPointHandlers[zonePoint.ClassType] = customHandler; } } new RegionChangeRequestHandler(client.Player, zonePoint, customHandler).Start(1); }
public void AddToBGFreeSlotQueue(BattlegroundQueueTypeId bgTypeId, Battleground bg) { m_BGFreeSlotQueue.Add(bgTypeId, bg); }
public void OnCommand(GameClient client, string[] args) { uint hour = WorldMgr.GetCurrentGameTime() / 1000 / 60 / 60; uint minute = WorldMgr.GetCurrentGameTime() / 1000 / 60 % 60; uint seconde = WorldMgr.GetCurrentGameTime() / 1000 % 60; string name = "(NoName)"; var info = new List <string>(); info.Add(" Current Region : " + client.Player.CurrentRegionID); info.Add(" "); Type regionType = client.Player.CurrentRegion.GetType(); info.Add(" Region ClassType: " + regionType.FullName); info.Add(" "); if (client.Player.TargetObject != null) { #region Mob /********************* MOB ************************/ if (client.Player.TargetObject is GameNPC) { var target = client.Player.TargetObject as GameNPC; name = target.Name; info.Add(" + Class: " + target.GetType().ToString()); info.Add(" + Brain: " + (target.Brain == null ? "(null)" : target.Brain.GetType().ToString())); if (target.LoadedFromScript) { info.Add(" + Loaded: from Script"); } else { info.Add(" + Loaded: from Database"); } info.Add(" "); if (client.Player.TargetObject is GameMerchant) { var targetM = client.Player.TargetObject as GameMerchant; info.Add(" + Is Merchant "); if (targetM.TradeItems != null) { info.Add(" + Sell List: \n " + targetM.TradeItems.ItemsListID); } else { info.Add(" + Sell List: Not Present !\n"); } info.Add(" "); } if (client.Player.TargetObject is GamePet) { var targetP = client.Player.TargetObject as GamePet; info.Add(" + Is Pet "); info.Add(" + Pet Owner: " + targetP.Owner); info.Add(" "); } if (client.Player.TargetObject is GameMovingObject) { var targetM = client.Player.TargetObject as GameMovingObject; info.Add(" + Is GameMovingObject "); info.Add(" + ( Boats - Siege weapons - Custom Object"); info.Add(" + Emblem: " + targetM.Emblem); info.Add(" "); } info.Add(" + Name: " + name); if (target.GuildName != null && target.GuildName.Length > 0) { info.Add(" + Guild: " + target.GuildName); } info.Add(" + Level: " + target.Level); info.Add(" + Realm: " + GlobalConstants.RealmToName(target.Realm)); info.Add(" + Model: " + target.Model); info.Add(" + Size " + target.Size); info.Add(string.Format(" + Flags: {0} (0x{1})", ((GameNPC.eFlags)target.Flags).ToString("G"), target.Flags.ToString("X"))); info.Add(" "); info.Add(" + Speed(current/max): " + target.CurrentSpeed + "/" + target.MaxSpeedBase); info.Add(" + Health: " + target.Health + "/" + target.MaxHealth); IOldAggressiveBrain aggroBrain = target.Brain as IOldAggressiveBrain; if (aggroBrain != null) { info.Add(" + Aggro level: " + aggroBrain.AggroLevel); info.Add(" + Aggro range: " + aggroBrain.AggroRange); if (target.MaxDistance < 0) { info.Add(" + MaxDistance: " + -target.MaxDistance * aggroBrain.AggroRange / 100); } else { info.Add(" + MaxDistance: " + target.MaxDistance); } } else { info.Add(" + Not aggressive brain"); } if (target.NPCTemplate != null) { info.Add(" + NPCTemplate: " + "[" + target.NPCTemplate.TemplateId + "] " + target.NPCTemplate.Name); } info.Add(" + Roaming Range: " + target.RoamingRange); TimeSpan respawn = TimeSpan.FromMilliseconds(target.RespawnInterval); if (target.RespawnInterval <= 0) { info.Add(" + Respawn: NPC will not respawn"); } else { string days = ""; string hours = ""; if (respawn.Days > 0) { days = respawn.Days + " days "; } if (respawn.Hours > 0) { hours = respawn.Hours + " hours "; } info.Add(" + Respawn: " + days + hours + respawn.Minutes + " minutes " + respawn.Seconds + " seconds"); info.Add(" + SpawnPoint: " + target.SpawnPoint.X + ", " + target.SpawnPoint.Y + ", " + target.SpawnPoint.Z); } if (target.QuestListToGive.Count > 0) { info.Add(" + Quests to give: " + target.QuestListToGive.Count); } if (target.PathID != null && target.PathID.Length > 0) { info.Add(" + Path: " + target.PathID); } if (target.OwnerID != null && target.OwnerID.Length > 0) { info.Add(" + OwnerID: " + target.OwnerID); } info.Add(" "); if (target.Strength > 0) { info.Add(" + STR: " + target.Strength); } if (target.Constitution > 0) { info.Add(" + CON: " + target.Constitution); } if (target.Dexterity > 0) { info.Add(" + DEX: " + target.Dexterity); } if (target.Quickness > 0) { info.Add(" + QUI: " + target.Quickness); } if (target.Intelligence > 0) { info.Add(" + INT: " + target.Intelligence); } if (target.Empathy > 0) { info.Add(" + EMP: " + target.Empathy); } if (target.Piety > 0) { info.Add(" + PIE: " + target.Piety); } if (target.Charisma > 0) { info.Add(" + CHR: " + target.Charisma); } if (target.BlockChance > 0) { info.Add(" + Block: " + target.BlockChance); } if (target.ParryChance > 0) { info.Add(" + Parry: " + target.ParryChance); } if (target.EvadeChance > 0) { info.Add(" + Evade %: " + target.EvadeChance); } info.Add(" + Damage type: " + target.MeleeDamageType); if (target.LeftHandSwingChance > 0) { info.Add(" + Left Swing %: " + target.LeftHandSwingChance); } if (target.Abilities != null && target.Abilities.Count > 0) { info.Add(" + Abilities: " + target.Abilities.Count); } if (target.Spells != null && target.Spells.Count > 0) { info.Add(" + Spells: " + target.Spells.Count); } if (target.Styles != null && target.Styles.Count > 0) { info.Add(" + Styles: " + target.Styles.Count); } info.Add(" "); if (target.Race > 0) { info.Add(" + Race: " + target.Race); } if (target.BodyType > 0) { info.Add(" + Body Type: " + target.BodyType); } if (target.GetDamageResist(eProperty.Resist_Crush) > 0) { info.Add(" + Resist Crush: " + target.GetDamageResist(eProperty.Resist_Crush)); } if (target.GetDamageResist(eProperty.Resist_Slash) > 0) { info.Add(" + Resist Slash: " + target.GetDamageResist(eProperty.Resist_Slash)); } if (target.GetDamageResist(eProperty.Resist_Thrust) > 0) { info.Add(" + Resist Thrust: " + target.GetDamageResist(eProperty.Resist_Thrust)); } if (target.GetDamageResist(eProperty.Resist_Heat) > 0) { info.Add(" + Resist Heat: " + target.GetDamageResist(eProperty.Resist_Heat)); } if (target.GetDamageResist(eProperty.Resist_Cold) > 0) { info.Add(" + Resist Cold: " + target.GetDamageResist(eProperty.Resist_Cold)); } if (target.GetDamageResist(eProperty.Resist_Matter) > 0) { info.Add(" + Resist Matter: " + target.GetDamageResist(eProperty.Resist_Matter)); } if (target.GetDamageResist(eProperty.Resist_Natural) > 0) { info.Add(" + Resist Natural: " + target.GetDamageResist(eProperty.Resist_Natural)); } if (target.GetDamageResist(eProperty.Resist_Body) > 0) { info.Add(" + Resist Body: " + target.GetDamageResist(eProperty.Resist_Body)); } if (target.GetDamageResist(eProperty.Resist_Spirit) > 0) { info.Add(" + Resist Spirit: " + target.GetDamageResist(eProperty.Resist_Spirit)); } if (target.GetDamageResist(eProperty.Resist_Energy) > 0) { info.Add(" + Resist Energy: " + target.GetDamageResist(eProperty.Resist_Energy)); } info.Add(" + Active weapon slot: " + target.ActiveWeaponSlot); info.Add(" + Visible weapon slot: " + target.VisibleActiveWeaponSlots); if (target.EquipmentTemplateID != null && target.EquipmentTemplateID.Length > 0) { info.Add(" + Equipment Template ID: " + target.EquipmentTemplateID); } if (target.Inventory != null) { info.Add(" + Inventory: " + target.Inventory.AllItems.Count + " items"); } info.Add(" "); info.Add(" + Mob_ID: " + target.InternalID); info.Add(" + Position: " + target.X + ", " + target.Y + ", " + target.Z + ", " + target.Heading); info.Add(" + OID: " + target.ObjectID); info.Add(" + Package ID: " + target.PackageID); /* if (target.Brain != null && target.Brain.IsActive) * { * info.Add(target.Brain.GetType().FullName); * info.Add(target.Brain.ToString()); * info.Add(""); * } */ info.Add(""); info.Add(" ------ State ------"); if (target.IsReturningHome || target.IsReturningToSpawnPoint) { info.Add("IsReturningHome: " + target.IsReturningHome); info.Add("IsReturningToSpawnPoint: " + target.IsReturningToSpawnPoint); info.Add(""); } info.Add("InCombat: " + target.InCombat); info.Add("AttackState: " + target.AttackState); info.Add("LastCombatPVE: " + target.LastAttackedByEnemyTickPvE); info.Add("LastCombatPVP: " + target.LastAttackedByEnemyTickPvP); if (target.InCombat || target.AttackState) { info.Add("RegionTick: " + target.CurrentRegion.Time); } info.Add(""); if (target.TargetObject != null) { info.Add("TargetObject: " + target.TargetObject.Name); info.Add("InView: " + target.TargetInView); } if (target.Brain != null && target.Brain is StandardMobBrain) { Dictionary <GameLiving, long> aggroList = (target.Brain as StandardMobBrain).AggroTable; if (aggroList.Count > 0) { info.Add(""); info.Add("Aggro List:"); foreach (GameLiving living in aggroList.Keys) { info.Add(living.Name + ": " + aggroList[living]); } } } if (target.Attackers != null && target.Attackers.Count > 0) { info.Add(""); info.Add("Attacker List:"); foreach (GameLiving attacker in target.Attackers) { info.Add(attacker.Name); } } if (target.EffectList.Count > 0) { info.Add(""); info.Add("Effect List:"); foreach (IGameEffect effect in target.EffectList) { info.Add(effect.Name + " remaining " + effect.RemainingTime); } } info.Add(""); info.Add(" + Loot:"); var template = DOLDB <LootTemplate> .SelectObjects(DB.Column(nameof(LootTemplate.TemplateName)).IsEqualTo(target.Name)); foreach (LootTemplate loot in template) { ItemTemplate drop = GameServer.Database.FindObjectByKey <ItemTemplate>(loot.ItemTemplateID); string message = ""; if (drop == null) { message += loot.ItemTemplateID + " (Template Not Found)"; } else { message += drop.Name + " (" + drop.Id_nb + ")"; } message += " Chance: " + loot.Chance.ToString(); info.Add("- " + message); } } #endregion Mob #region Player /********************* PLAYER ************************/ if (client.Player.TargetObject is GamePlayer) { var target = client.Player.TargetObject as GamePlayer; info.Add("PLAYER INFORMATION (Client # " + target.Client.SessionID + ")"); info.Add(" - Name : " + target.Name); info.Add(" - Lastname : " + target.LastName); info.Add(" - Realm : " + GlobalConstants.RealmToName(target.Realm)); info.Add(" - Level : " + target.Level); info.Add(" - Class : " + target.CharacterClass.Name); info.Add(" - Guild : " + target.GuildName); info.Add(" "); info.Add(" - Account Name : " + target.AccountName); info.Add(" - IP : " + target.Client.Account.LastLoginIP); info.Add(" - Priv. Level : " + target.Client.Account.PrivLevel); info.Add(" - Client Version: " + target.Client.Account.LastClientVersion); info.Add(" "); info.Add(" - Craftingskill : " + target.CraftingPrimarySkill + ""); info.Add(" - Model ID : " + target.Model); info.Add(" - AFK Message: " + target.TempProperties.getProperty <string>(GamePlayer.AFK_MESSAGE) + ""); info.Add(" "); info.Add(" - Money : " + Money.GetString(target.GetCurrentMoney()) + "\n"); info.Add(" - Speed : " + target.MaxSpeedBase); info.Add(" - XPs : " + target.Experience); info.Add(" - RPs : " + target.RealmPoints); info.Add(" - BPs : " + target.BountyPoints); String sCurrent = ""; String sTitle = ""; int cnt = 0; info.Add(" "); info.Add("SPECCING INFORMATIONS "); info.Add(" - Remaining spec. points : " + target.SkillSpecialtyPoints); sTitle = " - Player specialisations / level: \n"; sCurrent = ""; foreach (Specialization spec in target.GetSpecList()) { sCurrent += " - " + spec.Name + " = " + spec.Level + " \n"; } info.Add(sTitle + sCurrent); sCurrent = ""; sTitle = ""; info.Add(" "); info.Add("CHARACTER STATS "); info.Add(" - Maximum Health : " + target.MaxHealth); info.Add(" - Current AF : " + target.GetModified(eProperty.ArmorFactor)); info.Add(" - Current ABS : " + target.GetModified(eProperty.ArmorAbsorption)); for (eProperty stat = eProperty.Stat_First; stat <= eProperty.Stat_Last; stat++, cnt++) { sTitle += GlobalConstants.PropertyToName(stat); sCurrent += target.GetModified(stat); info.Add(" - " + sTitle + " : " + sCurrent); sCurrent = ""; sTitle = ""; } sCurrent = ""; sTitle = ""; cnt = 0; for (eProperty res = eProperty.Resist_First; res <= eProperty.Resist_Last; res++, cnt++) { sTitle += GlobalConstants.PropertyToName(res); sCurrent += target.GetModified(res); info.Add(" - " + sTitle + " : " + sCurrent); sCurrent = ""; sTitle = ""; } info.Add(" "); info.Add(" "); info.Add(" - Respecs dol : " + target.RespecAmountDOL); info.Add(" - Respecs single : " + target.RespecAmountSingleSkill); info.Add(" - Respecs full : " + target.RespecAmountAllSkill); info.Add(" "); info.Add(" "); info.Add(" --------------------------------------"); info.Add(" ----- Inventory Equiped -----"); info.Add(" --------------------------------------"); ////////////// Inventaire ///////////// info.Add(" ----- Money:"); info.Add(Money.GetShortString(target.GetCurrentMoney())); info.Add(" "); info.Add(" ----- Wearing:"); foreach (InventoryItem item in target.Inventory.EquippedItems) { info.Add(" [" + GlobalConstants.SlotToName(item.Item_Type) + "] " + item.Name); } info.Add(" "); } #endregion Player #region StaticItem /********************* OBJECT ************************/ if (client.Player.TargetObject is GameStaticItem) { var target = client.Player.TargetObject as GameStaticItem; if (!string.IsNullOrEmpty(target.Name)) { name = target.Name; } info.Add(" ------- OBJECT ------\n"); info.Add(" Name: " + name); info.Add(" Model: " + target.Model); info.Add(" Emblem: " + target.Emblem); info.Add(" Realm: " + target.Realm); if (target.Owners.LongLength > 0) { info.Add(" "); info.Add(" Owner Name: " + target.Owners[0].Name); } info.Add(" "); info.Add(" OID: " + target.ObjectID); info.Add(" Type: " + target.GetType()); WorldInventoryItem invItem = target as WorldInventoryItem; if (invItem != null) { info.Add(" Count: " + invItem.Item.Count); } info.Add(" "); info.Add(" Location: X= " + target.X + " ,Y= " + target.Y + " ,Z= " + target.Z); } #endregion StaticItem #region Door /********************* DOOR ************************/ if (client.Player.TargetObject is GameDoor) { var target = client.Player.TargetObject as GameDoor; string Realmname = ""; string statut = ""; name = target.Name; if (target.Realm == eRealm.None) { Realmname = "None"; } if (target.Realm == eRealm.Albion) { Realmname = "Albion"; } if (target.Realm == eRealm.Midgard) { Realmname = "Midgard"; } if (target.Realm == eRealm.Hibernia) { Realmname = "Hibernia"; } if (target.Realm == eRealm.Door) { Realmname = "All"; } if (target.Locked == 1) { statut = " Locked"; } if (target.Locked == 0) { statut = " Unlocked"; } info.Add(" ------- DOOR ------\n"); info.Add(" "); info.Add(" + Name : " + target.Name); info.Add(" + ID : " + target.DoorID); info.Add(" + Realm : " + (int)target.Realm + " : " + Realmname); info.Add(" + Level : " + target.Level); info.Add(" + Guild : " + target.GuildName); info.Add(" + Health : " + target.Health + " / " + target.MaxHealth); info.Add(" + Statut : " + statut); info.Add(" + Type : " + DoorRequestHandler.m_handlerDoorID / 100000000); info.Add(" "); info.Add(" + X : " + target.X); info.Add(" + Y : " + target.Y); info.Add(" + Z : " + target.Z); info.Add(" + Heading : " + target.Heading); } #endregion Door #region Keep /********************* KEEP ************************/ if (client.Player.TargetObject is GameKeepComponent) { var target = client.Player.TargetObject as GameKeepComponent; name = target.Name; string realm = " other realm"; if ((byte)target.Realm == 0) { realm = " Monster"; } if ((byte)target.Realm == 1) { realm = " Albion"; } if ((byte)target.Realm == 2) { realm = " Midgard"; } if ((byte)target.Realm == 3) { realm = " Hibernia"; } info.Add(" ------- KEEP ------\n"); info.Add(" + Name : " + target.Name); info.Add(" + KeepID : " + target.Keep.KeepID); info.Add(" + Level : " + target.Level); info.Add(" + BaseLevel : " + target.Keep.BaseLevel); info.Add(" + Realm : " + realm); info.Add(" "); info.Add(" + Model : " + target.Model); info.Add(" + Skin : " + target.Skin); info.Add(" + Height : " + target.Height); info.Add(" + ID : " + target.ID); info.Add(" "); info.Add(" + Health : " + target.Health); info.Add(" + IsRaized : " + target.IsRaized); info.Add(" + Status : " + target.Status); info.Add(" "); info.Add(" + Climbing : " + target.Climbing); info.Add(" "); info.Add(" + ComponentX : " + target.ComponentX); info.Add(" + ComponentY : " + target.ComponentY); info.Add(" + ComponentHeading : " + target.ComponentHeading); info.Add(" "); info.Add(" + HookPoints : " + target.HookPoints.Count); info.Add(" + Positions : " + target.Positions.Count); info.Add(" "); info.Add(" + RealmPointsValue : " + target.RealmPointsValue); info.Add(" + ExperienceValue : " + target.ExperienceValue); info.Add(" + AttackRange : " + target.AttackRange); info.Add(" "); if (GameServer.KeepManager.GetFrontierKeeps().Contains(target.Keep)) { info.Add(" + Keep Manager : " + GameServer.KeepManager.GetType().FullName); info.Add(" + Frontiers"); } else if (GameServer.KeepManager.GetBattleground(target.CurrentRegionID) != null) { info.Add(" + Keep Manager : " + GameServer.KeepManager.GetType().FullName); Battleground bg = GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID); info.Add(" + Battleground (" + bg.MinLevel + " to " + bg.MaxLevel + ", max RL: " + bg.MaxRealmLevel + ")"); } else { info.Add(" + Keep Manager : Not Managed"); } } #endregion Keep client.Out.SendCustomTextWindow("[ " + name + " ]", info); return; } if (client.Player.TargetObject == null) { /*********************** HOUSE *************************/ if (client.Player.InHouse) { #region House House house = client.Player.CurrentHouse as House; name = house.Name; int level = house.Model - ((house.Model - 1) / 4) * 4; TimeSpan due = (house.LastPaid.AddDays(ServerProperties.Properties.RENT_DUE_DAYS).AddHours(1) - DateTime.Now); info.Add(" ------- HOUSE ------\n"); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Owner", name)); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Lotnum", house.HouseNumber)); info.Add("Unique ID: " + house.UniqueID); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Level", level)); info.Add(" "); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Porch")); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchEnabled", (house.Porch ? " Present" : " Not Present"))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchRoofColor", Color(house.PorchRoofColor))); info.Add(" "); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.ExteriorMaterials")); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RoofMaterial", MaterialWall(house.RoofMaterial))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.WallMaterial", MaterialWall(house.WallMaterial))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.DoorMaterial", MaterialDoor(house.DoorMaterial))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.TrussMaterial", MaterialTruss(house.TrussMaterial))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchMaterial", MaterialTruss(house.PorchMaterial))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.WindowMaterial", MaterialTruss(house.WindowMaterial))); info.Add(" "); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.ExteriorUpgrades")); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.OutdoorGuildBanner", ((house.OutdoorGuildBanner) ? " Present" : " Not Present"))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.OutdoorGuildShield", ((house.OutdoorGuildShield) ? " Present" : " Not Present"))); info.Add(" "); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.InteriorUpgrades")); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.IndoorGuildBanner", ((house.IndoorGuildBanner) ? " Present" : " Not Present"))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.IndoorGuildShield", ((house.IndoorGuildShield) ? " Present" : " Not Present"))); info.Add(" "); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.InteriorCarpets")); if (house.Rug1Color != 0) { info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug1Color", Color(house.Rug1Color))); } if (house.Rug2Color != 0) { info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug2Color", Color(house.Rug2Color))); } if (house.Rug3Color != 0) { info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug3Color", Color(house.Rug3Color))); } if (house.Rug4Color != 0) { info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug4Color", Color(house.Rug4Color))); } info.Add(" "); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Lockbox", Money.GetString(house.KeptMoney))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RentalPrice", Money.GetString(HouseMgr.GetRentByModel(house.Model)))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.MaxLockbox", Money.GetString(HouseMgr.GetRentByModel(house.Model) * ServerProperties.Properties.RENT_LOCKBOX_PAYMENTS))); info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RentDueIn", due.Days, due.Hours)); #endregion House client.Out.SendCustomTextWindow(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.HouseOwner", name), info); } else // No target and not in a house { string realm = " other realm"; if (client.Player.CurrentZone.Realm == eRealm.Albion) { realm = " Albion"; } if (client.Player.CurrentZone.Realm == eRealm.Midgard) { realm = " Midgard"; } if (client.Player.CurrentZone.Realm == eRealm.Hibernia) { realm = " Hibernia"; } info.Add(" Game Time: \t" + hour.ToString() + ":" + minute.ToString()); info.Add(" "); info.Add(" Server Rules: " + GameServer.ServerRules.GetType().FullName); if (GameServer.KeepManager.FrontierRegionsList.Contains(client.Player.CurrentRegionID)) { info.Add(" Keep Manager: " + GameServer.KeepManager.GetType().FullName); info.Add(" Frontiers"); } else if (GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID) != null) { info.Add(" Keep Manager: " + GameServer.KeepManager.GetType().FullName); Battleground bg = GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID); info.Add(" Battleground (" + bg.MinLevel + " to " + bg.MaxLevel + ", max RL: " + bg.MaxRealmLevel + ")"); } else { info.Add(" Keep Manager : None for this region"); } info.Add(" "); info.Add(" Server players: " + WorldMgr.GetAllPlayingClientsCount()); info.Add(" "); info.Add(" Region Players:"); info.Add(" All players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID)); info.Add(" "); info.Add(" Alb players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Albion)); info.Add(" Hib players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Hibernia)); info.Add(" Mid players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Midgard)); info.Add(" "); info.Add(" Total objects in region: " + client.Player.CurrentRegion.TotalNumberOfObjects); info.Add(" "); info.Add(" NPC in zone:"); info.Add(" Alb : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Albion).Count); info.Add(" Hib : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Hibernia).Count); info.Add(" Mid: " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Midgard).Count); info.Add(" None : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.None).Count); info.Add(" "); info.Add(" Total objects in zone: " + client.Player.CurrentZone.TotalNumberOfObjects); info.Add(" "); info.Add(" Zone Description: " + client.Player.CurrentZone.Description); info.Add(" Zone Realm: " + realm); info.Add(" Zone ID: " + client.Player.CurrentZone.ID); info.Add(" Zone IsDungeon: " + client.Player.CurrentZone.IsDungeon); info.Add(" Zone SkinID: " + client.Player.CurrentZone.ZoneSkinID); info.Add(" Zone X: " + client.Player.CurrentZone.XOffset); info.Add(" Zone Y: " + client.Player.CurrentZone.YOffset); info.Add(" Zone Width: " + client.Player.CurrentZone.Width); info.Add(" Zone Height: " + client.Player.CurrentZone.Height); info.Add(" Zone DivingEnabled: " + client.Player.CurrentZone.IsDivingEnabled); info.Add(" Zone Waterlevel: " + client.Player.CurrentZone.Waterlevel); info.Add(" "); info.Add(" Region Name: " + client.Player.CurrentRegion.Name); info.Add(" Region Description: " + client.Player.CurrentRegion.Description); info.Add(" Region Skin: " + client.Player.CurrentRegion.Skin); info.Add(" Region ID: " + client.Player.CurrentRegion.ID); info.Add(" Region Expansion: " + client.Player.CurrentRegion.Expansion); info.Add(" Region IsRvR: " + client.Player.CurrentRegion.IsRvR); info.Add(" Region IsFrontier: " + client.Player.CurrentRegion.IsFrontier); info.Add(" Region IsDungeon: " + client.Player.CurrentRegion.IsDungeon); info.Add(" Zone in Region: " + client.Player.CurrentRegion.Zones.Count); info.Add(" Region WaterLevel: " + client.Player.CurrentRegion.WaterLevel); info.Add(" Region HousingEnabled: " + client.Player.CurrentRegion.HousingEnabled); info.Add(" Region IsDisabled: " + client.Player.CurrentRegion.IsDisabled); info.Add(" "); info.Add(" Region ServerIP: " + client.Player.CurrentRegion.ServerIP); info.Add(" Region ServerPort: " + client.Player.CurrentRegion.ServerPort); client.Out.SendCustomTextWindow("[ " + client.Player.CurrentRegion.Description + " ]", info); } } }
public void BuildBattlegroundStatusQueued(out BattlefieldStatusQueued battlefieldStatus, Battleground bg, Player player, uint ticketId, uint joinTime, BattlegroundQueueTypeId queueId, uint avgWaitTime, ArenaTypes arenaType, bool asGroup) { battlefieldStatus = new BattlefieldStatusQueued(); BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, bg, player, ticketId, joinTime, queueId, arenaType); battlefieldStatus.AverageWaitTime = avgWaitTime; battlefieldStatus.AsGroup = asGroup; battlefieldStatus.SuspendedQueue = false; battlefieldStatus.EligibleForMatchmaking = true; battlefieldStatus.WaitTime = Time.GetMSTimeDiffToNow(joinTime); }
// used to create the BG templates bool CreateBattleground(BattlegroundTemplate bgTemplate) { Battleground bg = GetBattlegroundTemplate(bgTemplate.Id); if (!bg) { // Create the BG switch (bgTemplate.Id) { //case BattlegroundTypeId.AV: // bg = new BattlegroundAV(bgTemplate); //break; case BattlegroundTypeId.WS: bg = new BgWarsongGluch(bgTemplate); break; case BattlegroundTypeId.AB: bg = new BgArathiBasin(bgTemplate); break; case BattlegroundTypeId.NA: bg = new NagrandArena(bgTemplate); break; case BattlegroundTypeId.BE: bg = new BladesEdgeArena(bgTemplate); break; case BattlegroundTypeId.EY: bg = new BgEyeofStorm(bgTemplate); break; case BattlegroundTypeId.RL: bg = new RuinsofLordaeronArena(bgTemplate); break; case BattlegroundTypeId.SA: bg = new BgStrandOfAncients(bgTemplate); break; case BattlegroundTypeId.DS: bg = new DalaranSewersArena(bgTemplate); break; case BattlegroundTypeId.RV: bg = new RingofValorArena(bgTemplate); break; //case BattlegroundTypeId.IC: //bg = new BattlegroundIC(bgTemplate); //break; case BattlegroundTypeId.AA: bg = new Battleground(bgTemplate); break; case BattlegroundTypeId.RB: bg = new Battleground(bgTemplate); bg.SetRandom(true); break; /* * case BattlegroundTypeId.TP: * bg = new BattlegroundTP(bgTemplate); * break; * case BattlegroundTypeId.BFG: * bg = new BattlegroundBFG(bgTemplate); * break; */ case BattlegroundTypeId.RandomEpic: bg = new Battleground(bgTemplate); bg.SetRandom(true); break; default: return(false); } } if (!bgDataStore.ContainsKey(bg.GetTypeID())) { bgDataStore[bg.GetTypeID()] = new BattlegroundData(); } bgDataStore[bg.GetTypeID()].Template = bg; return(true); }
void HandleBattlemasterJoinArena(BattlemasterJoinArena packet) { // ignore if we already in BG or BG queue if (GetPlayer().InBattleground()) { return; } ArenaTypes arenatype = (ArenaTypes)ArenaTeam.GetTypeBySlot(packet.TeamSizeIndex); //check existence Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(BattlegroundTypeId.AA); if (!bg) { Log.outError(LogFilter.Network, "Battleground: template bg (all arenas) not found"); return; } if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, (uint)BattlegroundTypeId.AA, null)) { GetPlayer().SendSysMessage(CypherStrings.ArenaDisabled); return; } BattlegroundTypeId bgTypeId = bg.GetTypeID(); BattlegroundQueueTypeId bgQueueTypeId = Global.BattlegroundMgr.BGQueueTypeId(bgTypeId, arenatype); PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel()); if (bracketEntry == null) { return; } Group grp = GetPlayer().GetGroup(); // no group found, error if (!grp) { return; } if (grp.GetLeaderGUID() != GetPlayer().GetGUID()) { return; } uint ateamId = GetPlayer().GetArenaTeamId(packet.TeamSizeIndex); // check real arenateam existence only here (if it was moved to group.CanJoin .. () then we would ahve to get it twice) ArenaTeam at = Global.ArenaTeamMgr.GetArenaTeamById(ateamId); if (at == null) { GetPlayer().GetSession().SendNotInArenaTeamPacket(arenatype); return; } // get the team rating for queuing uint arenaRating = at.GetRating(); uint matchmakerRating = at.GetAverageMMR(grp); // the arenateam id must match for everyone in the group if (arenaRating <= 0) { arenaRating = 1; } BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); uint avgTime = 0; GroupQueueInfo ginfo = null; ObjectGuid errorGuid; var err = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, (uint)arenatype, (uint)arenatype, true, packet.TeamSizeIndex, out errorGuid); if (err == 0) { Log.outDebug(LogFilter.Battleground, "Battleground: arena team id {0}, leader {1} queued with matchmaker rating {2} for type {3}", GetPlayer().GetArenaTeamId(packet.TeamSizeIndex), GetPlayer().GetName(), matchmakerRating, arenatype); ginfo = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); } for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next()) { Player member = refe.GetSource(); if (!member) { continue; } if (err != 0) { BattlefieldStatusFailed battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, arenatype, err, errorGuid); member.SendPacket(battlefieldStatus); continue; } // add to queue uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId); BattlefieldStatusQueued battlefieldStatusQueued; Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, avgTime, arenatype, true); member.SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for arena as group bg queue type {0} bg type {1}: GUID {2}, NAME {3}", bgQueueTypeId, bgTypeId, member.GetGUID().ToString(), member.GetName()); } Global.BattlegroundMgr.ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId()); }
void HandleBattlemasterJoin(BattlemasterJoin battlemasterJoin) { bool isPremade = false; Group grp = null; BattlefieldStatusFailed battlefieldStatusFailed; uint bgTypeId_ = (uint)(battlemasterJoin.QueueID & 0xFFFF); if (!CliDB.BattlemasterListStorage.ContainsKey(bgTypeId_)) { Log.outError(LogFilter.Network, "Battleground: invalid bgtype ({0}) received. possible cheater? player guid {1}", bgTypeId_, GetPlayer().GetGUID().ToString()); return; } if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, bgTypeId_, null)) { GetPlayer().SendSysMessage(CypherStrings.BgDisabled); return; } BattlegroundTypeId bgTypeId = (BattlegroundTypeId)bgTypeId_; // can do this, since it's Battleground, not arena BattlegroundQueueTypeId bgQueueTypeId = Global.BattlegroundMgr.BGQueueTypeId(bgTypeId, 0); BattlegroundQueueTypeId bgQueueTypeIdRandom = Global.BattlegroundMgr.BGQueueTypeId(BattlegroundTypeId.RB, 0); // ignore if player is already in BG if (GetPlayer().InBattleground()) { return; } // get bg instance or bg template if instance not found Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId); if (!bg) { return; } // expected bracket entry PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel()); if (bracketEntry == null) { return; } GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult.None; // check queue conditions if (!battlemasterJoin.JoinAsGroup) { if (GetPlayer().isUsingLfg()) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.LfgCantUseBattleground); SendPacket(battlefieldStatusFailed); return; } // check Deserter debuff if (!GetPlayer().CanJoinToBattleground(bg)) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.Deserters); SendPacket(battlefieldStatusFailed); return; } if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < SharedConst.MaxPlayerBGQueues) { // player is already in random queue Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.InRandomBg); SendPacket(battlefieldStatusFailed); return; } if (GetPlayer().InBattlegroundQueue() && bgTypeId == BattlegroundTypeId.RB) { // player is already in queue, can't start random queue Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.InNonRandomBg); SendPacket(battlefieldStatusFailed); return; } // check if already in queue if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeId) < SharedConst.MaxPlayerBGQueues) { return; // player is already in this queue } // check if has free queue slots if (!GetPlayer().HasFreeBattlegroundQueueId()) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.TooManyQueues); SendPacket(battlefieldStatusFailed); return; } // check Freeze debuff if (_player.HasAura(9454)) { return; } BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo = bgQueue.AddGroup(GetPlayer(), null, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); uint avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); uint queueSlot = GetPlayer().AddBattlegroundQueueId(bgQueueTypeId); BattlefieldStatusQueued battlefieldStatusQueued; Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, GetPlayer(), queueSlot, ginfo.JoinTime, avgTime, ginfo.ArenaType, false); SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for bg queue type {0} bg type {1}: GUID {2}, NAME {3}", bgQueueTypeId, bgTypeId, GetPlayer().GetGUID().ToString(), GetPlayer().GetName()); } else { grp = GetPlayer().GetGroup(); if (!grp) { return; } if (grp.GetLeaderGUID() != GetPlayer().GetGUID()) { return; } ObjectGuid errorGuid; err = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg.GetMaxPlayersPerTeam(), false, 0, out errorGuid); isPremade = (grp.GetMembersCount() >= bg.GetMinPlayersPerTeam()); BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo = null; uint avgTime = 0; if (err == 0) { Log.outDebug(LogFilter.Battleground, "Battleground: the following players are joining as group:"); ginfo = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); } for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next()) { Player member = refe.GetSource(); if (!member) { continue; // this should never happen } if (err != 0) { BattlefieldStatusFailed battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, 0, err, errorGuid); member.SendPacket(battlefieldStatus); continue; } // add to queue uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId); BattlefieldStatusQueued battlefieldStatusQueued; Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, avgTime, ginfo.ArenaType, true); member.SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for bg queue type {0} bg type {1}: GUID {2}, NAME {3}", bgQueueTypeId, bgTypeId, member.GetGUID().ToString(), member.GetName()); } Log.outDebug(LogFilter.Battleground, "Battleground: group end"); } Global.BattlegroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId()); }
void HandleBattleFieldPort(BattlefieldPort battlefieldPort) { if (!GetPlayer().InBattlegroundQueue()) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player not in queue!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite); return; } BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(battlefieldPort.Ticket.Id); if (bgQueueTypeId == BattlegroundQueueTypeId.None) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Invalid queueSlot!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite); return; } BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue.RemovePlayer() function GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(GetPlayer().GetGUID(), out ginfo)) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player not in queue (No player Group Info)!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite); return; } // if action == 1, then instanceId is required if (ginfo.IsInvitedToBGInstanceGUID == 0 && battlefieldPort.AcceptedInvite) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player is not invited to any bg!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite); return; } BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.BGTemplateId(bgQueueTypeId); // BGTemplateId returns Battleground_AA when it is arena queue. // Do instance id search as there is no AA bg instances. Battleground bg = Global.BattlegroundMgr.GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId == BattlegroundTypeId.AA ? BattlegroundTypeId.None : bgTypeId); if (!bg) { if (battlefieldPort.AcceptedInvite) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Cant find BG with id {5}!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite, ginfo.IsInvitedToBGInstanceGUID); return; } bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId); if (!bg) { Log.outError(LogFilter.Network, "BattlegroundHandler: bg_template not found for type id {0}.", bgTypeId); return; } } // get real bg type bgTypeId = bg.GetTypeID(); // expected bracket entry PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel()); if (bracketEntry == null) { return; } //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it if (battlefieldPort.AcceptedInvite && ginfo.ArenaType == 0) { //if player is trying to enter Battleground(not arena!) and he has deserter debuff, we must just remove him from queue if (!GetPlayer().CanJoinToBattleground(bg)) { // send bg command result to show nice message BattlefieldStatusFailed battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, 0, GroupJoinBattlegroundResult.Deserters); SendPacket(battlefieldStatus); battlefieldPort.AcceptedInvite = false; Log.outDebug(LogFilter.Battleground, "Player {0} ({1}) has a deserter debuff, do not port him to Battleground!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString()); } //if player don't match Battlegroundmax level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (GetPlayer().getLevel() > bg.GetMaxLevel()) { Log.outDebug(LogFilter.Network, "Player {0} ({1}) has level ({2}) higher than maxlevel ({3}) of Battleground({4})! Do not port him to Battleground!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetPlayer().getLevel(), bg.GetMaxLevel(), bg.GetTypeID()); battlefieldPort.AcceptedInvite = false; } } if (battlefieldPort.AcceptedInvite) { // check Freeze debuff if (GetPlayer().HasAura(9454)) { return; } if (!GetPlayer().IsInvitedForBattlegroundQueueType(bgQueueTypeId)) { return; // cheating? } if (!GetPlayer().InBattleground()) { GetPlayer().SetBattlegroundEntryPoint(); } // resurrect the player if (!GetPlayer().IsAlive()) { GetPlayer().ResurrectPlayer(1.0f); GetPlayer().SpawnCorpseBones(); } // stop taxi flight at port if (GetPlayer().IsInFlight()) { GetPlayer().GetMotionMaster().MovementExpired(); GetPlayer().CleanupAfterTaxiFlight(); } BattlefieldStatusActive battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), bg.GetArenaType()); SendPacket(battlefieldStatus); // remove BattlegroundQueue status from BGmgr bgQueue.RemovePlayer(GetPlayer().GetGUID(), false); // this is still needed here if Battleground"jumping" shouldn't add deserter debuff // also this is required to prevent stuck at old Battlegroundafter SetBattlegroundId set to new Battleground currentBg = GetPlayer().GetBattleground(); if (currentBg) { currentBg.RemovePlayerAtLeave(GetPlayer().GetGUID(), false, true); } // set the destination instance id GetPlayer().SetBattlegroundId(bg.GetInstanceID(), bgTypeId); // set the destination team GetPlayer().SetBGTeam(ginfo.Team); Global.BattlegroundMgr.SendToBattleground(GetPlayer(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId); Log.outDebug(LogFilter.Battleground, "Battleground: player {0} ({1}) joined battle for bg {2}, bgtype {3}, queue type {4}.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), bg.GetInstanceID(), bg.GetTypeID(), bgQueueTypeId); } else // leave queue { // if player leaves rated arena match before match start, it is counted as he played but he lost if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID != 0) { ArenaTeam at = Global.ArenaTeamMgr.GetArenaTeamById((uint)ginfo.Team); if (at != null) { Log.outDebug(LogFilter.Battleground, "UPDATING memberLost's personal arena rating for {0} by opponents rating: {1}, because he has left queue!", GetPlayer().GetGUID().ToString(), ginfo.OpponentsTeamRating); at.MemberLost(GetPlayer(), ginfo.OpponentsMatchmakerRating); at.SaveToDB(); } } BattlefieldStatusNone battlefieldStatus = new BattlefieldStatusNone(); battlefieldStatus.Ticket = battlefieldPort.Ticket; SendPacket(battlefieldStatus); GetPlayer().RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue.removeplayer, it causes bugs bgQueue.RemovePlayer(GetPlayer().GetGUID(), true); // player left queue, we should update it - do not update Arena Queue if (ginfo.ArenaType == 0) { Global.BattlegroundMgr.ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId()); } Log.outDebug(LogFilter.Battleground, "Battleground: player {0} ({1}) left queue for bgtype {2}, queue type {3}.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), bg.GetTypeID(), bgQueueTypeId); } }
void HandleRequestBattlefieldStatus(RequestBattlefieldStatus packet) { // we must update all queues here Battleground bg = null; for (byte i = 0; i < SharedConst.MaxPlayerBGQueues; ++i) { BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(i); if (bgQueueTypeId == 0) { continue; } BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.BGTemplateId(bgQueueTypeId); ArenaTypes arenaType = Global.BattlegroundMgr.BGArenaType(bgQueueTypeId); if (bgTypeId == GetPlayer().GetBattlegroundTypeId()) { bg = GetPlayer().GetBattleground(); //i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena //so i must use bg pointer to get that information if (bg && bg.GetArenaType() == arenaType) { BattlefieldStatusActive battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), arenaType); SendPacket(battlefieldStatus); continue; } } //we are sending update to player about queue - he can be invited there! //get GroupQueueInfo for queue status BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(GetPlayer().GetGUID(), out ginfo)) { continue; } if (ginfo.IsInvitedToBGInstanceGUID != 0) { bg = Global.BattlegroundMgr.GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId); if (!bg) { continue; } BattlefieldStatusNeedConfirmation battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusNeedConfirmation(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), Time.GetMSTimeDiff(Time.GetMSTime(), ginfo.RemoveInviteTime), arenaType); SendPacket(battlefieldStatus); } else { bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId); if (!bg) { continue; } // expected bracket entry PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel()); if (bracketEntry == null) { continue; } uint avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); BattlefieldStatusQueued battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), avgTime, arenaType, ginfo.Players.Count > 1); SendPacket(battlefieldStatus); } } }
public void LogoutPlayer(bool save) { // finish pending transfers before starting the logout while (_player && _player.IsBeingTeleportedFar()) { HandleMoveWorldportAck(); } m_playerLogout = true; m_playerSave = save; if (_player) { if (!_player.GetLootGUID().IsEmpty()) { DoLootReleaseAll(); } // If the player just died before logging out, make him appear as a ghost //FIXME: logout must be delayed in case lost connection with client in time of combat if (GetPlayer().GetDeathTimer() != 0) { _player.getHostileRefManager().deleteReferences(); _player.BuildPlayerRepop(); _player.RepopAtGraveyard(); } else if (GetPlayer().HasAuraType(AuraType.SpiritOfRedemption)) { // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION _player.RemoveAurasByType(AuraType.ModShapeshift); _player.KillPlayer(); _player.BuildPlayerRepop(); _player.RepopAtGraveyard(); } else if (GetPlayer().HasPendingBind()) { _player.RepopAtGraveyard(); _player.SetPendingBind(0, 0); } //drop a flag if player is carrying it Battleground bg = GetPlayer().GetBattleground(); if (bg) { bg.EventPlayerLoggedOut(GetPlayer()); } // Teleport to home if the player is in an invalid instance if (!_player.m_InstanceValid && !_player.IsGameMaster()) { _player.TeleportTo(_player.GetHomebind()); } Global.OutdoorPvPMgr.HandlePlayerLeaveZone(_player, _player.GetZoneId()); for (uint i = 0; i < SharedConst.MaxPlayerBGQueues; ++i) { BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(i); if (bgQueueTypeId != 0) { _player.RemoveBattlegroundQueueId(bgQueueTypeId); BattlegroundQueue queue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); queue.RemovePlayer(_player.GetGUID(), true); } } // Repop at GraveYard or other player far teleport will prevent saving player because of not present map // Teleport player immediately for correct player save while (_player.IsBeingTeleportedFar()) { HandleMoveWorldportAck(); } // If the player is in a guild, update the guild roster and broadcast a logout message to other guild members Guild guild = Global.GuildMgr.GetGuildById(_player.GetGuildId()); if (guild) { guild.HandleMemberLogout(this); } // Remove pet _player.RemovePet(null, PetSaveMode.AsCurrent, true); // Clear whisper whitelist _player.ClearWhisperWhiteList(); // empty buyback items and save the player in the database // some save parts only correctly work in case player present in map/player_lists (pets, etc) if (save) { for (int j = InventorySlots.BuyBackStart; j < InventorySlots.BuyBackEnd; ++j) { int eslot = j - InventorySlots.BuyBackStart; _player.SetGuidValue(PlayerFields.InvSlotHead + (j * 4), ObjectGuid.Empty); _player.SetUInt32Value(PlayerFields.BuyBackPrice1 + eslot, 0); _player.SetUInt32Value(PlayerFields.BuyBackTimestamp1 + eslot, 0); } _player.SaveToDB(); } // Leave all channels before player delete... _player.CleanupChannels(); // If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. _player.UninviteFromGroup(); // remove player from the group if he is: // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) if (_player.GetGroup() && !_player.GetGroup().isRaidGroup() && m_Socket[(int)ConnectionType.Realm] != null) { _player.RemoveFromGroup(); } //! Send update to group and reset stored max enchanting level if (_player.GetGroup()) { _player.GetGroup().SendUpdate(); _player.GetGroup().ResetMaxEnchantingLevel(); } //! Broadcast a logout message to the player's friends Global.SocialMgr.SendFriendStatus(_player, FriendsResult.Offline, _player.GetGUID(), true); _player.RemoveSocial(); //! Call script hook before deletion Global.ScriptMgr.OnPlayerLogout(GetPlayer()); //! Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes GetPlayer().CleanupsBeforeDelete(); Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Logout Character:[{2}] (GUID: {3}) Level: {4}", GetAccountId(), GetRemoteAddress(), _player.GetName(), _player.GetGUID().ToString(), _player.getLevel()); Map map = GetPlayer().GetMap(); if (map != null) { map.RemovePlayerFromMap(GetPlayer(), true); } SetPlayer(null); //! Send the 'logout complete' packet to the client //! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle LogoutComplete logoutComplete = new LogoutComplete(); SendPacket(logoutComplete); //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_ONLINE); stmt.AddValue(0, GetAccountId()); DB.Characters.Execute(stmt); } if (m_Socket[(int)ConnectionType.Instance] != null) { m_Socket[(int)ConnectionType.Instance].CloseSocket(); m_Socket[(int)ConnectionType.Instance] = null; } m_playerLogout = false; m_playerSave = false; m_playerRecentlyLogout = true; SetLogoutStartTime(0); }
void Awake() { _battleGround = FindObjectOfType <Battleground>(); }
void HandleQuestgiverCompleteQuest(QuestGiverCompleteQuest packet) { bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) { return; } if (autoCompleteMode && !quest.HasFlag(QuestFlags.AutoComplete)) { return; } WorldObject obj; if (autoCompleteMode) { obj = GetPlayer(); } else { obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); } if (!obj) { return; } if (!autoCompleteMode) { if (!obj.HasInvolvedQuest(packet.QuestID)) { return; } // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) { return; } } else { // Do not allow completing quests on other players. if (packet.QuestGiverGUID != GetPlayer().GetGUID()) { return; } } if (!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) { Log.outError(LogFilter.Network, "Possible hacking attempt: Player {0} ({1}) tried to complete quest [entry: {2}] without being in possession of the quest!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } Battleground bg = GetPlayer().GetBattleground(); if (bg) { bg.HandleQuestComplete(packet.QuestID, GetPlayer()); } if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) { if (quest.IsRepeatable()) { GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanCompleteRepeatableQuest(quest), false); } else { GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); } } else { if (quest.HasQuestObjectiveType(QuestObjectiveType.Item)) // some items required { GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); } else // no items required { GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } } }
public void BuildBattlegroundStatusNeedConfirmation(out BattlefieldStatusNeedConfirmation battlefieldStatus, Battleground bg, Player player, uint ticketId, uint joinTime, uint timeout, ArenaTypes arenaType) { battlefieldStatus = new BattlefieldStatusNeedConfirmation(); BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, bg, player, ticketId, joinTime, bg.GetQueueId(), arenaType); battlefieldStatus.Mapid = bg.GetMapId(); battlefieldStatus.Timeout = timeout; battlefieldStatus.Role = 0; }
public override void Run() { int statPvp = Battleground.QueueingStatus(); if (!Usefuls.IsInBattleground) { if (_deserter == null) { _deserter = new Spell(26013); } if (_deserter.HaveBuff) { return; } switch (statPvp) { case 0: Thread.Sleep(100); Fight.StopFight(); MovementManager.StopMove(); if (BattlegrounderSetting.CurrentSetting.RandomBattleground) { Battleground.JoinBattlegroundQueue( BattlegroundId.RandomBattleground); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.RandomBattleground)); Thread.Sleep(500); } else { if (BattlegrounderSetting.CurrentSetting.AlteracValley) { Battleground.JoinBattlegroundQueue( BattlegroundId.AlteracValley); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.AlteracValley) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.WarsongGulch) { Battleground.JoinBattlegroundQueue( BattlegroundId.WarsongGulch); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.WarsongGulch) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.ArathiBasin) { Battleground.JoinBattlegroundQueue( BattlegroundId.ArathiBasin); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.ArathiBasin) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.EyeoftheStorm) { Battleground.JoinBattlegroundQueue( BattlegroundId.EyeoftheStorm); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.EyeoftheStorm) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.StrandoftheAncients) { Battleground.JoinBattlegroundQueue( BattlegroundId.StrandoftheAncients); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.StrandoftheAncients) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.IsleofConquest) { Battleground.JoinBattlegroundQueue( BattlegroundId.IsleofConquest); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.IsleofConquest) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.TwinPeaks) { Battleground.JoinBattlegroundQueue( BattlegroundId.TwinPeaks); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.TwinPeaks) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.BattleforGilneas) { Battleground.JoinBattlegroundQueue( BattlegroundId.BattleforGilneas); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.BattleforGilneas) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.TempleofKotmogu) { Battleground.JoinBattlegroundQueue( BattlegroundId.TempleofKotmogu); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.TempleofKotmogu) + "."); Thread.Sleep(500); } if (BattlegrounderSetting.CurrentSetting.SilvershardMines) { Battleground.JoinBattlegroundQueue( BattlegroundId.SilvershardMines); Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " + Translate.Get(Translate.Id.SilvershardMines) + "."); Thread.Sleep(500); } _requeuTimer = new Timer(_requeueingTime); } Thread.Sleep(1000); Battleground.AcceptBattlefieldPortAll(); Thread.Sleep(1000); break; default: if (BattlegrounderSetting.CurrentSetting.RequeueAfterXMinutes) { if (_requeuTimer == null) { _requeuTimer = new Timer(_requeueingTime); } if (_requeuTimer.IsReady) { int i = 2; while (i > 0 && Battleground.QueueingStatus() != 0) { Lua.RunMacroText("/click MiniMapBattlefieldFrame /click DropDownList1Button2"); Lua.RunMacroText("/click MiniMapBattlefieldFrame"); Lua.RunMacroText("/click DropDownList1Button2"); i--; } _requeuTimer = new Timer(_requeueingTime); Logging.Write(Translate.Get(Translate.Id.RequeueingInProcess)); } } Thread.Sleep(100); Battleground.AcceptBattlefieldPortAll(); Thread.Sleep(3000); break; } Thread.Sleep(300); } else { if (Battleground.IsFinishBattleground()) { Battleground.ExitBattleground(); Logging.Write(Translate.Get(Translate.Id.Battleground_Ended)); Thread.Sleep(1000); } } }
public void BuildBattlegroundStatusActive(out BattlefieldStatusActive battlefieldStatus, Battleground bg, Player player, uint ticketId, uint joinTime, ArenaTypes arenaType) { battlefieldStatus = new BattlefieldStatusActive(); BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, bg, player, ticketId, joinTime, bg.GetQueueId(), arenaType); battlefieldStatus.ShutdownTimer = bg.GetRemainingTime(); battlefieldStatus.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? TeamId.Horde : TeamId.Alliance); battlefieldStatus.LeftEarly = false; battlefieldStatus.StartTimer = bg.GetElapsedTime(); battlefieldStatus.Mapid = bg.GetMapId(); }
public Map CreateInstanceForPlayer(uint mapId, Player player, uint loginInstanceId = 0) { if (GetId() != mapId || player == null) { return(null); } Map map = null; uint newInstanceId = 0; // instanceId of the resulting map if (IsBattlegroundOrArena()) { // instantiate or find existing bg map for player // the instance id is set in Battlegroundid newInstanceId = player.GetBattlegroundId(); if (newInstanceId == 0) { return(null); } map = Global.MapMgr.FindMap(mapId, newInstanceId); if (map == null) { Battleground bg = player.GetBattleground(); if (bg) { map = CreateBattleground(newInstanceId, bg); } else { player.TeleportToBGEntryPoint(); return(null); } } } else if (!IsGarrison()) { InstanceBind pBind = player.GetBoundInstance(GetId(), player.GetDifficultyID(GetEntry())); InstanceSave pSave = pBind != null ? pBind.save : null; // priority: // 1. player's permanent bind // 2. player's current instance id if this is at login // 3. group's current bind // 4. player's current bind if (pBind == null || !pBind.perm) { if (loginInstanceId != 0) // if the player has a saved instance id on login, we either use this instance or relocate him out (return null) { map = FindInstanceMap(loginInstanceId); return((map && map.GetId() == GetId()) ? map : null); // is this check necessary? or does MapInstanced only find instances of itself? } InstanceBind groupBind = null; Group group = player.GetGroup(); // use the player's difficulty setting (it may not be the same as the group's) if (group) { groupBind = group.GetBoundInstance(this); if (groupBind != null) { // solo saves should be reset when entering a group's instance player.UnbindInstance(GetId(), player.GetDifficultyID(GetEntry())); pSave = groupBind.save; } } } if (pSave != null) { // solo/perm/group newInstanceId = pSave.GetInstanceId(); map = FindInstanceMap(newInstanceId); // it is possible that the save exists but the map doesn't if (map == null) { map = CreateInstance(newInstanceId, pSave, pSave.GetDifficultyID(), player.GetTeamId()); } } else { // if no instanceId via group members or instance saves is found // the instance will be created for the first time newInstanceId = Global.MapMgr.GenerateInstanceId(); Difficulty diff = player.GetGroup() != null?player.GetGroup().GetDifficultyID(GetEntry()) : player.GetDifficultyID(GetEntry()); //Seems it is now possible, but I do not know if it should be allowed map = FindInstanceMap(newInstanceId); if (map == null) { map = CreateInstance(newInstanceId, null, diff, player.GetTeamId()); } } } else { newInstanceId = (uint)player.GetGUID().GetCounter(); map = FindInstanceMap(newInstanceId); if (!map) { map = CreateGarrison(newInstanceId, player); } } return(map); }
public void BuildBattlegroundStatusFailed(out BattlefieldStatusFailed battlefieldStatus, Battleground bg, Player pPlayer, uint ticketId, GroupJoinBattlegroundResult result, ObjectGuid errorGuid = default) { battlefieldStatus = new BattlefieldStatusFailed(); battlefieldStatus.Ticket.RequesterGuid = pPlayer.GetGUID(); battlefieldStatus.Ticket.Id = ticketId; battlefieldStatus.Ticket.Type = RideType.Battlegrounds; battlefieldStatus.Ticket.Time = (int)pPlayer.GetBattlegroundQueueJoinTime(bg.GetQueueId()); battlefieldStatus.QueueID = bg.GetQueueId().GetPacked(); battlefieldStatus.Reason = (int)result; if (!errorGuid.IsEmpty() && (result == GroupJoinBattlegroundResult.NotInBattleground || result == GroupJoinBattlegroundResult.JoinTimedOut)) { battlefieldStatus.ClientID = errorGuid; } }
public override bool Execute(ulong e_time, uint p_time) { Contract.Assert(Passenger.IsInWorld); Contract.Assert(Target != null && Target.GetBase().IsInWorld); Contract.Assert(Target.GetBase().HasAuraTypeWithCaster(AuraType.ControlVehicle, Passenger.GetGUID())); Target.RemovePendingEventsForSeat(Seat.Key); Target.RemovePendingEventsForPassenger(Passenger); Passenger.SetVehicle(Target); Seat.Value.Passenger.Guid = Passenger.GetGUID(); Seat.Value.Passenger.IsUnselectable = Passenger.HasFlag(UnitFields.Flags, UnitFlags.NotSelectable); if (Seat.Value.SeatInfo.CanEnterOrExit()) { Contract.Assert(Target.UsableSeatNum != 0); --Target.UsableSeatNum; if (Target.UsableSeatNum == 0) { if (Target.GetBase().IsTypeId(TypeId.Player)) { Target.GetBase().RemoveFlag64(UnitFields.NpcFlags, NPCFlags.PlayerVehicle); } else { Target.GetBase().RemoveFlag64(UnitFields.NpcFlags, NPCFlags.SpellClick); } } } Passenger.InterruptNonMeleeSpells(false); Passenger.RemoveAurasByType(AuraType.Mounted); VehicleSeatRecord veSeat = Seat.Value.SeatInfo; Player player = Passenger.ToPlayer(); if (player != null) { // drop flag Battleground bg = player.GetBattleground(); if (bg) { bg.EventPlayerDroppedFlag(player); } player.StopCastingCharm(); player.StopCastingBindSight(); player.SendOnCancelExpectedVehicleRideAura(); if (!veSeat.FlagsB.HasAnyFlag(VehicleSeatFlagsB.KeepPet)) { player.UnsummonPetTemporaryIfAny(); } } if (Seat.Value.SeatInfo.Flags.HasAnyFlag(VehicleSeatFlags.PassengerNotSelectable)) { Passenger.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable); } Passenger.m_movementInfo.transport.pos.Relocate(veSeat.AttachmentOffset.X, veSeat.AttachmentOffset.Y, veSeat.AttachmentOffset.Z); Passenger.m_movementInfo.transport.time = 0; Passenger.m_movementInfo.transport.seat = Seat.Key; Passenger.m_movementInfo.transport.guid = Target.GetBase().GetGUID(); if (Target.GetBase().IsTypeId(TypeId.Unit) && Passenger.IsTypeId(TypeId.Player) && Seat.Value.SeatInfo.Flags.HasAnyFlag(VehicleSeatFlags.CanControl)) { Contract.Assert(Target.GetBase().SetCharmedBy(Passenger, CharmType.Vehicle)); // SMSG_CLIENT_CONTROL } Passenger.SendClearTarget(); // SMSG_BREAK_TARGET Passenger.SetControlled(true, UnitState.Root); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) // also adds MOVEMENTFLAG_ROOT MoveSplineInit init = new MoveSplineInit(Passenger); init.DisableTransportPathTransformations(); init.MoveTo(veSeat.AttachmentOffset.X, veSeat.AttachmentOffset.Y, veSeat.AttachmentOffset.Z, false, true); init.SetFacing(0.0f); init.SetTransportEnter(); init.Launch(); Creature creature = Target.GetBase().ToCreature(); if (creature != null) { if (creature.IsAIEnabled) { creature.GetAI().PassengerBoarded(Passenger, Seat.Key, true); } Global.ScriptMgr.OnAddPassenger(Target, Passenger, Seat.Key); // Actually quite a redundant hook. Could just use OnAddPassenger and check for unit typemask inside script. if (Passenger.HasUnitTypeMask(UnitTypeMask.Accessory)) { Global.ScriptMgr.OnInstallAccessory(Target, Passenger.ToCreature()); } } return(true); }
public void Update(uint diff) { m_UpdateTimer += diff; if (m_UpdateTimer > 1000) { foreach (var data in bgDataStore.Values) { var bgs = data.m_Battlegrounds; // first one is template and should not be deleted foreach (var pair in bgs.ToList()) { Battleground bg = pair.Value; bg.Update(m_UpdateTimer); if (bg.ToBeDeleted()) { bgs.Remove(pair.Key); var clients = data.m_ClientBattlegroundIds[(int)bg.GetBracketId()]; if (!clients.Empty()) { clients.Remove(bg.GetClientInstanceID()); } bg.Dispose(); } } } m_UpdateTimer = 0; } // update events timer foreach (var pair in m_BattlegroundQueues) { pair.Value.UpdateEvents(diff); } // update scheduled queues if (!m_QueueUpdateScheduler.Empty()) { List <ScheduledQueueUpdate> scheduled = new List <ScheduledQueueUpdate>(); Extensions.Swap(ref scheduled, ref m_QueueUpdateScheduler); for (byte i = 0; i < scheduled.Count; i++) { uint arenaMMRating = scheduled[i].ArenaMatchmakerRating; BattlegroundQueueTypeId bgQueueTypeId = scheduled[i].QueueId; BattlegroundBracketId bracket_id = scheduled[i].BracketId; GetBattlegroundQueue(bgQueueTypeId).BattlegroundQueueUpdate(diff, bracket_id, arenaMMRating); } } // if rating difference counts, maybe force-update queues if (WorldConfig.GetIntValue(WorldCfg.ArenaMaxRatingDifference) != 0 && WorldConfig.GetIntValue(WorldCfg.ArenaRatedUpdateTimer) != 0) { // it's time to force update if (m_NextRatedArenaUpdate < diff) { // forced update for rated arenas (scan all, but skipped non rated) Log.outDebug(LogFilter.Arena, "BattlegroundMgr: UPDATING ARENA QUEUES"); foreach (ArenaTypes teamSize in new[] { ArenaTypes.Team2v2, ArenaTypes.Team3v3, ArenaTypes.Team5v5 }) { BattlegroundQueueTypeId ratedArenaQueueId = BGQueueTypeId((ushort)BattlegroundTypeId.AA, BattlegroundQueueIdType.Arena, true, teamSize); for (var bracket = BattlegroundBracketId.First; bracket < BattlegroundBracketId.Max; ++bracket) { GetBattlegroundQueue(ratedArenaQueueId).BattlegroundQueueUpdate(diff, bracket, 0); } } m_NextRatedArenaUpdate = WorldConfig.GetUIntValue(WorldCfg.ArenaRatedUpdateTimer); } else { m_NextRatedArenaUpdate -= diff; } } }
// used to create the BG templates bool CreateBattleground(BattlegroundTemplate bgTemplate) { Battleground bg = GetBattlegroundTemplate(bgTemplate.Id); if (!bg) { // Create the BG switch (bgTemplate.Id) { //case BattlegroundTypeId.AV: // bg = new BattlegroundAV(); //break; case BattlegroundTypeId.WS: bg = new BgWarsongGluch(); break; case BattlegroundTypeId.AB: bg = new BgArathiBasin(); break; case BattlegroundTypeId.NA: bg = new NagrandArena(); break; case BattlegroundTypeId.BE: bg = new BladesEdgeArena(); break; case BattlegroundTypeId.EY: bg = new BgEyeofStorm(); break; case BattlegroundTypeId.RL: bg = new RuinsofLordaeronArena(); break; case BattlegroundTypeId.SA: bg = new BgStrandOfAncients(); break; case BattlegroundTypeId.DS: bg = new DalaranSewersArena(); break; case BattlegroundTypeId.RV: bg = new RingofValorArena(); break; //case BattlegroundTypeId.IC: //bg = new BattlegroundIC(); //break; case BattlegroundTypeId.AA: bg = new Battleground(); break; case BattlegroundTypeId.RB: bg = new Battleground(); bg.SetRandom(true); break; /* * case BattlegroundTypeId.TP: * bg = new BattlegroundTP(); * break; * case BattlegroundTypeId.BFG: * bg = new BattlegroundBFG(); * break; */ default: return(false); } bg.SetTypeID(bgTemplate.Id); } bg.SetMapId((uint)bgTemplate.BattlemasterEntry.MapId[0]); bg.SetName(bgTemplate.BattlemasterEntry.Name[Global.WorldMgr.GetDefaultDbcLocale()]); bg.SetInstanceID(0); bg.SetArenaorBGType(bgTemplate.IsArena()); bg.SetMinPlayersPerTeam(bgTemplate.MinPlayersPerTeam); bg.SetMaxPlayersPerTeam(bgTemplate.MaxPlayersPerTeam); bg.SetMinPlayers(bgTemplate.MinPlayersPerTeam * 2); bg.SetMaxPlayers(bgTemplate.MaxPlayersPerTeam * 2); bg.SetTeamStartPosition(TeamId.Alliance, bgTemplate.StartLocation[TeamId.Alliance]); bg.SetTeamStartPosition(TeamId.Horde, bgTemplate.StartLocation[TeamId.Horde]); bg.SetStartMaxDist(bgTemplate.StartMaxDist); bg.SetLevelRange(bgTemplate.MinLevel, bgTemplate.MaxLevel); bg.SetScriptId(bgTemplate.scriptId); bg.SetQueueId((ulong)bgTemplate.Id | 0x1F10000000000000); if (!bgDataStore.ContainsKey(bg.GetTypeID())) { bgDataStore[bg.GetTypeID()] = new BattlegroundData(); } bgDataStore[bg.GetTypeID()].Template = bg; return(true); }
public static void DisplayInfo(CmdTrigger <RealmServerCmdArgs> trigger, Battleground bg) { trigger.Reply(bg.ToString()); trigger.Reply(" " + bg.GetTeam(BattlegroundSide.Alliance)); trigger.Reply(" " + bg.GetTeam(BattlegroundSide.Horde)); }
public void Update(uint diff) { m_UpdateTimer += diff; if (m_UpdateTimer > 1000) { foreach (var data in bgDataStore.Values) { var bgs = data.m_Battlegrounds; // first one is template and should not be deleted foreach (var pair in bgs) { Battleground bg = pair.Value; bg.Update(m_UpdateTimer); if (bg.ToBeDeleted()) { bgs.Remove(pair.Key); var clients = data.m_ClientBattlegroundIds[(int)bg.GetBracketId()]; if (!clients.Empty()) { clients.Remove(bg.GetClientInstanceID()); } bg.Dispose(); } } } m_UpdateTimer = 0; } // update events timer for (var qtype = BattlegroundQueueTypeId.None; qtype < BattlegroundQueueTypeId.Max; ++qtype) { m_BattlegroundQueues[(int)qtype].UpdateEvents(diff); } // update scheduled queues if (!m_QueueUpdateScheduler.Empty()) { List <ulong> scheduled = new List <ulong>(); Extensions.Swap(ref scheduled, ref m_QueueUpdateScheduler); for (byte i = 0; i < scheduled.Count; i++) { uint arenaMMRating = (uint)(scheduled[i] >> 32); byte arenaType = (byte)(scheduled[i] >> 24 & 255); BattlegroundQueueTypeId bgQueueTypeId = (BattlegroundQueueTypeId)(scheduled[i] >> 16 & 255); BattlegroundTypeId bgTypeId = (BattlegroundTypeId)((scheduled[i] >> 8) & 255); BattlegroundBracketId bracket_id = (BattlegroundBracketId)(scheduled[i] & 255); m_BattlegroundQueues[(int)bgQueueTypeId].BattlegroundQueueUpdate(diff, bgTypeId, bracket_id, arenaType, arenaMMRating > 0, arenaMMRating); } } // if rating difference counts, maybe force-update queues if (WorldConfig.GetIntValue(WorldCfg.ArenaMaxRatingDifference) != 0 && WorldConfig.GetIntValue(WorldCfg.ArenaRatedUpdateTimer) != 0) { // it's time to force update if (m_NextRatedArenaUpdate < diff) { // forced update for rated arenas (scan all, but skipped non rated) Log.outDebug(LogFilter.Arena, "BattlegroundMgr: UPDATING ARENA QUEUES"); for (var qtype = BattlegroundQueueTypeId.Arena2v2; qtype <= BattlegroundQueueTypeId.Arena5v5; ++qtype) { for (int bracket = (int)BattlegroundBracketId.First; bracket < (int)BattlegroundBracketId.Max; ++bracket) { m_BattlegroundQueues[(int)qtype].BattlegroundQueueUpdate(diff, BattlegroundTypeId.AA, (BattlegroundBracketId)bracket, (byte)BGArenaType(qtype), true, 0); } } m_NextRatedArenaUpdate = WorldConfig.GetUIntValue(WorldCfg.ArenaRatedUpdateTimer); } else { m_NextRatedArenaUpdate -= diff; } } }
void HandleMoveWorldportAck() { Player player = GetPlayer(); // ignore unexpected far teleports if (!player.IsBeingTeleportedFar()) { return; } bool seamlessTeleport = player.IsBeingTeleportedSeamlessly(); player.SetSemaphoreTeleportFar(false); // get the teleport destination WorldLocation loc = player.GetTeleportDest(); // possible errors in the coordinate validity check if (!GridDefines.IsValidMapCoord(loc)) { LogoutPlayer(false); return; } // get the destination map entry, not the current one, this will fix homebind and reset greeting MapRecord mapEntry = CliDB.MapStorage.LookupByKey(loc.GetMapId()); InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(loc.GetMapId()); // reset instance validity, except if going to an instance inside an instance if (!player.m_InstanceValid && mInstance == null) { player.m_InstanceValid = true; } Map oldMap = player.GetMap(); Map newMap = Global.MapMgr.CreateMap(loc.GetMapId(), player); if (player.IsInWorld) { Log.outError(LogFilter.Network, $"Player (Name {player.GetName()}) is still in world when teleported from map {oldMap.GetId()} to new map {loc.GetMapId()}"); oldMap.RemovePlayerFromMap(player, false); } // relocate the player to the teleport destination // the CannotEnter checks are done in TeleporTo but conditions may change // while the player is in transit, for example the map may get full if (newMap == null || newMap.CannotEnter(player) != 0) { Log.outError(LogFilter.Network, $"Map {loc.GetMapId()} could not be created for {(newMap ? newMap.GetMapName() : "Unknown")} ({player.GetGUID()}), porting player to homebind"); player.TeleportTo(player.GetHomebind()); return; } float z = loc.GetPositionZ() + player.GetHoverOffset(); player.Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation()); player.SetFallInformation(0, player.GetPositionZ()); player.ResetMap(); player.SetMap(newMap); ResumeToken resumeToken = new(); resumeToken.SequenceIndex = player.m_movementCounter; resumeToken.Reason = seamlessTeleport ? 2 : 1u; SendPacket(resumeToken); if (!seamlessTeleport) { player.SendInitialPacketsBeforeAddToMap(); } if (!player.GetMap().AddPlayerToMap(player, !seamlessTeleport)) { Log.outError(LogFilter.Network, $"WORLD: failed to teleport player {player.GetName()} ({player.GetGUID()}) to map {loc.GetMapId()} ({(newMap ? newMap.GetMapName() : "Unknown")}) because of unknown reason!"); player.ResetMap(); player.SetMap(oldMap); player.TeleportTo(player.GetHomebind()); return; } // Battleground state prepare (in case join to BG), at relogin/tele player not invited // only add to bg group and object, if the player was invited (else he entered through command) if (player.InBattleground()) { // cleanup setting if outdated if (!mapEntry.IsBattlegroundOrArena()) { // We're not in BG player.SetBattlegroundId(0, BattlegroundTypeId.None); // reset destination bg team player.SetBGTeam(0); } // join to bg case else { Battleground bg = player.GetBattleground(); if (bg) { if (player.IsInvitedForBattlegroundInstance(player.GetBattlegroundId())) { bg.AddPlayer(player); } } } } if (!seamlessTeleport) { player.SendInitialPacketsAfterAddToMap(); } else { player.UpdateVisibilityForPlayer(); Garrison garrison = player.GetGarrison(); if (garrison != null) { garrison.SendRemoteInfo(); } } // flight fast teleport case if (player.IsInFlight()) { if (!player.InBattleground()) { if (!seamlessTeleport) { // short preparations to continue flight MovementGenerator movementGenerator = player.GetMotionMaster().GetCurrentMovementGenerator(); movementGenerator.Initialize(player); } return; } // Battlegroundstate prepare, stop flight player.FinishTaxiFlight(); } if (!player.IsAlive() && player.GetTeleportOptions().HasAnyFlag(TeleportToOptions.ReviveAtTeleport)) { player.ResurrectPlayer(0.5f); } // resurrect character at enter into instance where his corpse exist after add to map if (mapEntry.IsDungeon() && !player.IsAlive()) { if (player.GetCorpseLocation().GetMapId() == mapEntry.Id) { player.ResurrectPlayer(0.5f, false); player.SpawnCorpseBones(); } } if (mInstance != null) { // check if this instance has a reset time and send it to player if so Difficulty diff = newMap.GetDifficultyID(); MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapEntry.Id, diff); if (mapDiff != null) { if (mapDiff.GetRaidDuration() != 0) { long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff); if (timeReset != 0) { uint timeleft = (uint)(timeReset - GameTime.GetGameTime()); player.SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true); } } } // check if instance is valid if (!player.CheckInstanceValidity(false)) { player.m_InstanceValid = false; } } // update zone immediately, otherwise leave channel will cause crash in mtmap player.GetZoneAndAreaId(out uint newzone, out uint newarea); player.UpdateZone(newzone, newarea); // honorless target if (player.pvpInfo.IsHostile) { player.CastSpell(player, 2479, true); } // in friendly area else if (player.IsPvP() && !player.HasPlayerFlag(PlayerFlags.InPVP)) { player.UpdatePvP(false, false); } // resummon pet player.ResummonPetTemporaryUnSummonedIfAny(); //lets process all delayed operations on successful teleport player.ProcessDelayedOperations(); }
public void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground bg) { bgDataStore[bgTypeId].BGFreeSlotQueue.Insert(0, bg); }
public void Start() { // Setup ---------------------------------------------------------------------- // For demo purpose I'm setting up two different game board layouts var gameBoard1 = new GameBoardBasic(); var gameBoard2 = new GameBoardFancy(); IGameBoard gameBoard = gameBoard1; // And two different parsers with slightly different syntax Func <string, AppResult> parseCommandOriginal = InputParserOriginal.ParseCommand; Func <string, AppResult> parseCommandSimplified = InputParserSimplified.ParseCommand; var parseCommand = parseCommandOriginal; var syntax = Syntax.Original; Func <string> getKeyboardInput = KeyboardInput.ReadLine; // Battleground (together with the BattleShip objects) holds all game logic var battleground = new Battleground(); // Run game ------------------------------------------------------------------- battleground.Update(gameBoard.DisplayGameBoard, syntax); AppResult result; do { do { result = parseCommand(gameBoard.DisplayUserInput(getKeyboardInput)); switch (result.Command) { case Command.SwitchGameDisplay: gameBoard = gameBoard.GameBoardName == "Basic" ? (IGameBoard)gameBoard2 : gameBoard1; gameBoard.ClearScreen(); break; case Command.SwitchInputSyntax: parseCommand = parseCommand == parseCommandOriginal ? parseCommandSimplified : parseCommandOriginal; syntax = syntax == Syntax.Original ? Syntax.Simplified : Syntax.Original; gameBoard.ClearScreen(); break; case Command.Shoot: result = battleground.Shoot(result.InputParameter); break; } battleground.Update(gameBoard.DisplayGameBoard, syntax); gameBoard.ShowMessage(result); } while (result.Command != Command.Exit && result.Command != Command.CancelGame && !battleground.GameWon()); if (battleground.GameWon()) { result = gameBoard.GameWon(); } if (result.Command == Command.CancelGame) { battleground.Cancel(gameBoard.DisplayGameBoard, syntax); result = gameBoard.GameCancelled(); } if (result.Command == Command.NewGame) { battleground = new Battleground(); battleground.Update(gameBoard.DisplayGameBoard, syntax); } } while (result.Command != Command.Exit); gameBoard.WaitForKeyStrokeThenEnd(); }
void HandleAreaTrigger(AreaTriggerPkt packet) { Player player = GetPlayer(); if (player.IsInFlight()) { Log.outDebug(LogFilter.Network, "HandleAreaTriggerOpcode: Player '{0}' (GUID: {1}) in flight, ignore Area Trigger ID:{2}", player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID); return; } AreaTriggerRecord atEntry = CliDB.AreaTriggerStorage.LookupByKey(packet.AreaTriggerID); if (atEntry == null) { Log.outDebug(LogFilter.Network, "HandleAreaTriggerOpcode: Player '{0}' (GUID: {1}) send unknown (by DBC) Area Trigger ID:{2}", player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID); return; } if (packet.Entered && !player.IsInAreaTriggerRadius(atEntry)) { Log.outDebug(LogFilter.Network, "HandleAreaTriggerOpcode: Player '{0}' ({1}) too far, ignore Area Trigger ID: {2}", player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID); return; } if (player.isDebugAreaTriggers) { player.SendSysMessage(packet.Entered ? CypherStrings.DebugAreatriggerEntered : CypherStrings.DebugAreatriggerLeft, packet.AreaTriggerID); } if (Global.ScriptMgr.OnAreaTrigger(player, atEntry, packet.Entered)) { return; } if (player.IsAlive()) { List <uint> quests = Global.ObjectMgr.GetQuestsForAreaTrigger(packet.AreaTriggerID); if (quests != null) { foreach (uint questId in quests) { Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questId); if (qInfo != null && player.GetQuestStatus(questId) == QuestStatus.Incomplete) { foreach (QuestObjective obj in qInfo.Objectives) { if (obj.Type == QuestObjectiveType.AreaTrigger && !player.IsQuestObjectiveComplete(obj)) { player.SetQuestObjectiveData(obj, 1); player.SendQuestUpdateAddCreditSimple(obj); break; } } if (player.CanCompleteQuest(questId)) { player.CompleteQuest(questId); } } } } } if (Global.ObjectMgr.IsTavernAreaTrigger(packet.AreaTriggerID)) { // set resting flag we are in the inn player.GetRestMgr().SetRestFlag(RestFlag.Tavern, atEntry.Id); if (Global.WorldMgr.IsFFAPvPRealm()) { player.RemoveByteFlag(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, UnitBytes2Flags.FFAPvp); } return; } Battleground bg = player.GetBattleground(); if (bg) { bg.HandleAreaTrigger(player, packet.AreaTriggerID, packet.Entered); } OutdoorPvP pvp = player.GetOutdoorPvP(); if (pvp != null) { if (pvp.HandleAreaTrigger(player, packet.AreaTriggerID, packet.Entered)) { return; } } AreaTriggerStruct at = Global.ObjectMgr.GetAreaTrigger(packet.AreaTriggerID); if (at == null) { return; } bool teleported = false; if (player.GetMapId() != at.target_mapId) { EnterState denyReason = Global.MapMgr.PlayerCannotEnter(at.target_mapId, player, false); if (denyReason != 0) { bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance? switch (denyReason) { case EnterState.CannotEnterNoEntry: Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' attempted to enter map with id {1} which has no entry", player.GetName(), at.target_mapId); break; case EnterState.CannotEnterUninstancedDungeon: Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' attempted to enter dungeon map {1} but no instance template was found", player.GetName(), at.target_mapId); break; case EnterState.CannotEnterDifficultyUnavailable: { Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' attempted to enter instance map {1} but the requested difficulty was not found", player.GetName(), at.target_mapId); MapRecord entry = CliDB.MapStorage.LookupByKey(at.target_mapId); if (entry != null) { player.SendTransferAborted(entry.Id, TransferAbortReason.Difficulty, (byte)player.GetDifficultyID(entry)); } } break; case EnterState.CannotEnterNotInRaid: Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' must be in a raid group to enter map {1}", player.GetName(), at.target_mapId); player.SendRaidGroupOnlyMessage(RaidGroupReason.Only, 0); reviveAtTrigger = true; break; case EnterState.CannotEnterCorpseInDifferentInstance: player.SendPacket(new AreaTriggerNoCorpse()); Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' does not have a corpse in instance map {1} and cannot enter", player.GetName(), at.target_mapId); break; case EnterState.CannotEnterInstanceBindMismatch: { MapRecord entry = CliDB.MapStorage.LookupByKey(at.target_mapId); if (entry != null) { string mapName = entry.MapName[player.GetSession().GetSessionDbcLocale()]; Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' cannot enter instance map '{1}' because their permanent bind is incompatible with their group's", player.GetName(), mapName); // is there a special opcode for this? // @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc) player.SendSysMessage(CypherStrings.InstanceBindMismatch, mapName); } reviveAtTrigger = true; } break; case EnterState.CannotEnterTooManyInstances: player.SendTransferAborted(at.target_mapId, TransferAbortReason.TooManyInstances); Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' cannot enter instance map {1} because he has exceeded the maximum number of instances per hour.", player.GetName(), at.target_mapId); reviveAtTrigger = true; break; case EnterState.CannotEnterMaxPlayers: player.SendTransferAborted(at.target_mapId, TransferAbortReason.MaxPlayers); reviveAtTrigger = true; break; case EnterState.CannotEnterZoneInCombat: player.SendTransferAborted(at.target_mapId, TransferAbortReason.ZoneInCombat); reviveAtTrigger = true; break; default: break; } if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on { if (!player.IsAlive() && player.HasCorpse()) { if (player.GetCorpseLocation().GetMapId() == at.target_mapId) { player.ResurrectPlayer(0.5f); player.SpawnCorpseBones(); } } } return; } Group group = player.GetGroup(); if (group) { if (group.isLFGGroup() && player.GetMap().IsDungeon()) { teleported = player.TeleportToBGEntryPoint(); } } } if (!teleported) { WorldSafeLocsRecord entranceLocation = null; InstanceSave instanceSave = player.GetInstanceSave(at.target_mapId); if (instanceSave != null) { // Check if we can contact the instancescript of the instance for an updated entrance location Map map = Global.MapMgr.FindMap(at.target_mapId, player.GetInstanceSave(at.target_mapId).GetInstanceId()); if (map) { InstanceMap instanceMap = map.ToInstanceMap(); if (instanceMap != null) { InstanceScript instanceScript = instanceMap.GetInstanceScript(); if (instanceScript != null) { entranceLocation = CliDB.WorldSafeLocsStorage.LookupByKey(instanceScript.GetEntranceLocation()); } } } // Finally check with the instancesave for an entrance location if we did not get a valid one from the instancescript if (entranceLocation == null) { entranceLocation = CliDB.WorldSafeLocsStorage.LookupByKey(instanceSave.GetEntranceLocation()); } } if (entranceLocation != null) { player.TeleportTo(entranceLocation.MapID, entranceLocation.Loc.X, entranceLocation.Loc.Y, entranceLocation.Loc.Z, (float)(entranceLocation.Facing * Math.PI / 180), TeleportToOptions.NotLeaveTransport); } else { player.TeleportTo(at.target_mapId, at.target_X, at.target_Y, at.target_Z, at.target_Orientation, TeleportToOptions.NotLeaveTransport); } } }
public bool RewardHonor(Unit victim, uint groupsize, int honor = -1, bool pvptoken = false) { // do not reward honor in arenas, but enable onkill spellproc if (InArena()) { if (!victim || victim == this || !victim.IsTypeId(TypeId.Player)) { return(false); } if (GetBGTeam() == victim.ToPlayer().GetBGTeam()) { return(false); } return(true); } // 'Inactive' this aura prevents the player from gaining honor points and BattlegroundTokenizer if (HasAura(BattlegroundConst.SpellAuraPlayerInactive)) { return(false); } ObjectGuid victim_guid = ObjectGuid.Empty; uint victim_rank = 0; // need call before fields update to have chance move yesterday data to appropriate fields before today data change. UpdateHonorFields(); // do not reward honor in arenas, but return true to enable onkill spellproc if (InBattleground() && GetBattleground() && GetBattleground().IsArena()) { return(true); } // Promote to float for calculations float honor_f = honor; if (honor_f <= 0) { if (!victim || victim == this || victim.HasAuraType(AuraType.NoPvpCredit)) { return(false); } victim_guid = victim.GetGUID(); Player plrVictim = victim.ToPlayer(); if (plrVictim) { if (GetTeam() == plrVictim.GetTeam() && !Global.WorldMgr.IsFFAPvPRealm()) { return(false); } byte k_level = (byte)GetLevel(); byte k_grey = (byte)Formulas.GetGrayLevel(k_level); byte v_level = (byte)victim.GetLevelForTarget(this); if (v_level <= k_grey) { return(false); } // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION // [0] Just name // [1..14] Alliance honor titles and player name // [15..28] Horde honor titles and player name // [29..38] Other title and player name // [39+] Nothing // this is all wrong, should be going off PvpTitle, not PlayerTitle uint victim_title = plrVictim.m_playerData.PlayerTitle; // Get Killer titles, CharTitlesEntry.bit_index // Ranks: // title[1..14] . rank[5..18] // title[15..28] . rank[5..18] // title[other] . 0 if (victim_title == 0) { victim_guid.Clear(); // Don't show HK: <rank> message, only log. } else if (victim_title < 15) { victim_rank = victim_title + 4; } else if (victim_title < 29) { victim_rank = victim_title - 14 + 4; } else { victim_guid.Clear(); // Don't show HK: <rank> message, only log. } honor_f = (float)Math.Ceiling(Formulas.HKHonorAtLevelF(k_level) * (v_level - k_grey) / (k_level - k_grey)); // count the number of playerkills in one day ApplyModUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TodayHonorableKills), (ushort)1, true); // and those in a lifetime ApplyModUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LifetimeHonorableKills), 1u, true); UpdateCriteria(CriteriaTypes.EarnHonorableKill); UpdateCriteria(CriteriaTypes.HkClass, (uint)victim.GetClass()); UpdateCriteria(CriteriaTypes.HkRace, (uint)victim.GetRace()); UpdateCriteria(CriteriaTypes.HonorableKillAtArea, GetAreaId()); UpdateCriteria(CriteriaTypes.HonorableKill, 1, 0, 0, victim); } else { if (!victim.ToCreature().IsRacialLeader()) { return(false); } honor_f = 100.0f; // ??? need more info victim_rank = 19; // HK: Leader } } if (victim != null) { if (groupsize > 1) { honor_f /= groupsize; } // apply honor multiplier from aura (not stacking-get highest) MathFunctions.AddPct(ref honor_f, GetMaxPositiveAuraModifier(AuraType.ModHonorGainPct)); honor_f += _restMgr.GetRestBonusFor(RestTypes.Honor, (uint)honor_f); } honor_f *= WorldConfig.GetFloatValue(WorldCfg.RateHonor); // Back to int now honor = (int)honor_f; // honor - for show honor points in log // victim_guid - for show victim name in log // victim_rank [1..4] HK: <dishonored rank> // victim_rank [5..19] HK: <alliance\horde rank> // victim_rank [0, 20+] HK: <> PvPCredit data = new PvPCredit(); data.Honor = honor; data.OriginalHonor = honor; data.Target = victim_guid; data.Rank = victim_rank; SendPacket(data); AddHonorXP((uint)honor); if (InBattleground() && honor > 0) { Battleground bg = GetBattleground(); if (bg != null) { bg.UpdatePlayerScore(this, ScoreType.BonusHonor, (uint)honor, false); //false: prevent looping } } if (WorldConfig.GetBoolValue(WorldCfg.PvpTokenEnable) && pvptoken) { if (!victim || victim == this || victim.HasAuraType(AuraType.NoPvpCredit)) { return(true); } if (victim.IsTypeId(TypeId.Player)) { // Check if allowed to receive it in current map int MapType = WorldConfig.GetIntValue(WorldCfg.PvpTokenMapType); if ((MapType == 1 && !InBattleground() && !IsFFAPvP()) || (MapType == 2 && !IsFFAPvP()) || (MapType == 3 && !InBattleground())) { return(true); } uint itemId = WorldConfig.GetUIntValue(WorldCfg.PvpTokenId); uint count = WorldConfig.GetUIntValue(WorldCfg.PvpTokenCount); if (AddItem(itemId, count)) { SendSysMessage("You have been awarded a token for slaying another player."); } } } return(true); }
public static void SendPvpData(IPacketReceiver reciever, BattlegroundSide side, Battleground bg) { bg.EnsureContext(); using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.MSG_PVP_LOG_DATA, 10 + bg.PlayerCount * 40)) { BattlegroundTeam winner = bg.Winner; packet.Write(bg.IsArena); if (bg.IsArena) { for (int index = 0; index < 2; ++index) { packet.Write(0); packet.Write(3999); packet.Write(0); } packet.WriteCString(string.Empty); packet.WriteCString(string.Empty); } bool flag = bg.Winner != null; packet.Write(flag); if (flag) { packet.Write((byte)bg.Winner.Side); } List <Character> characters = bg.Characters; List <BattlegroundStats> listStats = new List <BattlegroundStats>(characters.Count); characters.ForEach(chr => listStats.Add(chr.Battlegrounds.Stats)); packet.Write(listStats.Count); for (int index = 0; index < listStats.Count; ++index) { Character character = characters[index]; if (character.IsInBattleground) { BattlegroundStats stats = character.Battlegrounds.Stats; packet.Write(character.EntityId); packet.Write(stats.KillingBlows); if (bg.IsArena) { packet.Write(winner != null && character.Battlegrounds.Team == winner); } else { packet.Write(stats.HonorableKills); packet.Write(stats.Deaths); packet.Write(stats.BonusHonor); } packet.Write(stats.TotalDamage); packet.Write(stats.TotalHealing); packet.Write(stats.SpecialStatCount); stats.WriteSpecialStats(packet); } } reciever.Send(packet, false); } }