示例#1
0
        public static void SendPvpData(IPacketReceiver reciever, BattlegroundSide side, Battleground bg)
        {
            bg.EnsureContext();

            using (var packet = new RealmPacketOut(RealmServerOpCode.MSG_PVP_LOG_DATA, 10 + bg.PlayerCount * 40))
            {
                var winner = bg.Winner;

                packet.Write(bg.IsArena);
                if (bg.IsArena)
                {
                    // TODO: Arena
                    for (var i = 0; i < 2; i++)
                    {
                        packet.Write(0);    // old rating
                        packet.Write(3999); // new rating (3000 + diff)
                        packet.Write(0);    // matchmaking value (lvl group/rank?)
                    }

                    packet.WriteCString(string.Empty); // arena team names
                    packet.WriteCString(string.Empty);
                }

                var isFinished = bg.Winner != null;
                packet.Write(isFinished);
                if (isFinished)
                {
                    packet.Write((byte)bg.Winner.Side);
                }

                var chrs = bg.Characters;
                List <BattlegroundStats> listStats = new List <BattlegroundStats>(chrs.Count);
                chrs.ForEach(chr => listStats.Add(chr.Battlegrounds.Stats));
                packet.Write(listStats.Count);

                for (var i = 0; i < listStats.Count; i++)
                {
                    var chr = chrs[i];
                    if (!chr.IsInBattleground)
                    {
                        continue;
                    }

                    var stats = chr.Battlegrounds.Stats;

                    packet.Write(chr.EntityId); // player guid
                    packet.Write(stats.KillingBlows);

                    if (bg.IsArena)
                    {
                        packet.Write(winner != null && chr.Battlegrounds.Team == winner); // is on the winning team
                    }
                    else
                    {
                        packet.Write(stats.HonorableKills);
                        packet.Write(stats.Deaths);
                        packet.Write(stats.BonusHonor);
                    }

                    packet.Write(stats.TotalDamage);
                    packet.Write(stats.TotalHealing);

                    packet.Write(stats.SpecialStatCount);

                    stats.WriteSpecialStats(packet);
                }

                reciever.Send(packet);
            }
        }
 public Hero(Battleground battleground)
     : base(battleground)
 {
 }
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            ushort jumpSpotId;

            jumpSpotId = client.Version >= GameClient.eClientVersion.Version1127 ? packet.ReadShortLowEndian() : packet.ReadShort();

            eRealm targetRealm = client.Player.Realm;

            if (client.Player.CurrentRegion.Expansion == (int)eClientExpansion.TrialsOfAtlantis && client.Player.CurrentZone.Realm != eRealm.None)
            {
                // if we are in TrialsOfAtlantis then base the target jump on the current region realm instead of the players realm
                // this is only used if zone table has the proper realms defined, otherwise it reverts to old behavior - Tolakram
                targetRealm = client.Player.CurrentZone.Realm;
            }

            var zonePoint = GameServer.Database.SelectObjects <ZonePoint>(
                "`Id` = @Id AND (`Realm` = @Realm OR `Realm` = @DefaultRealm OR `Realm` IS NULL)",
                new[]
            {
                new QueryParameter("@Id", jumpSpotId), new QueryParameter("@Realm", (byte)targetRealm),
                new QueryParameter("@DefaultRealm", 0)
            })
                            .FirstOrDefault();

            if (zonePoint == null || zonePoint.TargetRegion == 0)
            {
                ChatUtil.SendDebugMessage(client, $"Invalid Jump (ZonePoint table): [{jumpSpotId}]{((zonePoint == null) ? ". Entry missing!" : ". TargetRegion is 0!")}");
                zonePoint = new ZonePoint
                {
                    Id = jumpSpotId
                };
            }

            if (client.Account.PrivLevel > 1)
            {
                client.Out.SendMessage($"JumpSpotID = {jumpSpotId}", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                client.Out.SendMessage($"ZonePoint Target: Region = {zonePoint.TargetRegion}, ClassType = \'{zonePoint.ClassType}\'", eChatType.CT_System, eChatLoc.CL_SystemWindow);
            }

            // Dinberg: Fix - some jump points are handled code side, such as instances.
            // As such, region MAY be zero in the database, so this causes an issue.
            if (zonePoint.TargetRegion != 0)
            {
                Region reg = WorldMgr.GetRegion(zonePoint.TargetRegion);
                if (reg != null)
                {
                    // check for target region disabled if player is in a standard region
                    // otherwise the custom region should handle OnZonePoint for this check
                    if (client.Player.CurrentRegion.IsCustom == false && reg.IsDisabled)
                    {
                        if ((client.Player.Mission is TaskDungeonMission mission &&
                             mission.TaskRegion.Skin == reg.Skin) == false)
                        {
                            client.Out.SendMessage("This region has been disabled!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                            if (client.Account.PrivLevel == 1)
                            {
                                return;
                            }
                        }
                    }
                }
            }

            // Allow the region to either deny exit or handle the zonepoint in a custom way
            if (client.Player.CurrentRegion.OnZonePoint(client.Player, zonePoint) == false)
            {
                return;
            }

            // check caps for battleground
            Battleground bg = GameServer.KeepManager.GetBattleground(zonePoint.TargetRegion);

            if (client.Player.Level < bg?.MinLevel && client.Player.Level > bg.MaxLevel &&
                client.Player.RealmLevel >= bg.MaxRealmLevel)
            {
                return;
            }

            IJumpPointHandler customHandler = null;

            if (string.IsNullOrEmpty(zonePoint.ClassType) == false)
            {
                customHandler = (IJumpPointHandler)_customJumpPointHandlers[zonePoint.ClassType];

                // check for db change to update cached handler
                if (customHandler != null && customHandler.GetType().FullName != zonePoint.ClassType)
                {
                    customHandler = null;
                }

                if (customHandler == null)
                {
                    // Dinberg - Instances need to use a special handler. This is because some instances will result
                    // in duplicated zonepoints, such as if Tir Na Nog were to be instanced for a quest.
                    string type = client.Player.CurrentRegion.IsInstance
                        ? "DOL.GS.ServerRules.InstanceDoorJumpPoint"
                        : zonePoint.ClassType;
                    Type t = ScriptMgr.GetType(type);

                    if (t == null)
                    {
                        Log.Error($"jump point {zonePoint.Id}: class {zonePoint.ClassType} not found!");
                    }
                    else if (!typeof(IJumpPointHandler).IsAssignableFrom(t))
                    {
                        Log.Error($"jump point {zonePoint.Id}: class {zonePoint.ClassType} must implement IJumpPointHandler interface!");
                    }
                    else
                    {
                        try
                        {
                            customHandler = (IJumpPointHandler)Activator.CreateInstance(t);
                        }
                        catch (Exception e)
                        {
                            customHandler = null;
                            Log.Error($"jump point {zonePoint.Id}: error creating a new instance of jump point handler {zonePoint.ClassType}", e);
                        }
                    }
                }

                if (customHandler != null)
                {
                    _customJumpPointHandlers[zonePoint.ClassType] = customHandler;
                }
            }

            new RegionChangeRequestHandler(client.Player, zonePoint, customHandler).Start(1);
        }
示例#4
0
 public void AddToBGFreeSlotQueue(BattlegroundQueueTypeId bgTypeId, Battleground bg)
 {
     m_BGFreeSlotQueue.Add(bgTypeId, bg);
 }
示例#5
0
        public void OnCommand(GameClient client, string[] args)
        {
            uint hour    = WorldMgr.GetCurrentGameTime() / 1000 / 60 / 60;
            uint minute  = WorldMgr.GetCurrentGameTime() / 1000 / 60 % 60;
            uint seconde = WorldMgr.GetCurrentGameTime() / 1000 % 60;

            string name = "(NoName)";
            var    info = new List <string>();

            info.Add("        Current Region : " + client.Player.CurrentRegionID);
            info.Add(" ");
            Type regionType = client.Player.CurrentRegion.GetType();

            info.Add("       Region ClassType: " + regionType.FullName);
            info.Add(" ");

            if (client.Player.TargetObject != null)
            {
                #region Mob
                /********************* MOB ************************/
                if (client.Player.TargetObject is GameNPC)
                {
                    var target = client.Player.TargetObject as GameNPC;
                    name = target.Name;


                    info.Add(" + Class: " + target.GetType().ToString());
                    info.Add(" + Brain: " + (target.Brain == null ? "(null)" : target.Brain.GetType().ToString()));
                    if (target.LoadedFromScript)
                    {
                        info.Add(" + Loaded: from Script");
                    }
                    else
                    {
                        info.Add(" + Loaded: from Database");
                    }
                    info.Add(" ");
                    if (client.Player.TargetObject is GameMerchant)
                    {
                        var targetM = client.Player.TargetObject as GameMerchant;

                        info.Add(" + Is Merchant ");
                        if (targetM.TradeItems != null)
                        {
                            info.Add(" + Sell List: \n   " + targetM.TradeItems.ItemsListID);
                        }
                        else
                        {
                            info.Add(" + Sell List:  Not Present !\n");
                        }
                        info.Add(" ");
                    }
                    if (client.Player.TargetObject is GamePet)
                    {
                        var targetP = client.Player.TargetObject as GamePet;
                        info.Add(" + Is Pet ");
                        info.Add(" + Pet Owner:   " + targetP.Owner);
                        info.Add(" ");
                    }

                    if (client.Player.TargetObject is GameMovingObject)
                    {
                        var targetM = client.Player.TargetObject as GameMovingObject;
                        info.Add(" + Is GameMovingObject  ");
                        info.Add(" + ( Boats - Siege weapons - Custom Object");
                        info.Add(" + Emblem:   " + targetM.Emblem);
                        info.Add(" ");
                    }

                    info.Add(" + Name: " + name);
                    if (target.GuildName != null && target.GuildName.Length > 0)
                    {
                        info.Add(" + Guild: " + target.GuildName);
                    }
                    info.Add(" + Level: " + target.Level);
                    info.Add(" + Realm: " + GlobalConstants.RealmToName(target.Realm));
                    info.Add(" + Model:  " + target.Model);
                    info.Add(" + Size " + target.Size);
                    info.Add(string.Format(" + Flags: {0} (0x{1})", ((GameNPC.eFlags)target.Flags).ToString("G"), target.Flags.ToString("X")));
                    info.Add(" ");

                    info.Add(" + Speed(current/max): " + target.CurrentSpeed + "/" + target.MaxSpeedBase);
                    info.Add(" + Health: " + target.Health + "/" + target.MaxHealth);

                    IOldAggressiveBrain aggroBrain = target.Brain as IOldAggressiveBrain;
                    if (aggroBrain != null)
                    {
                        info.Add(" + Aggro level: " + aggroBrain.AggroLevel);
                        info.Add(" + Aggro range: " + aggroBrain.AggroRange);

                        if (target.MaxDistance < 0)
                        {
                            info.Add(" + MaxDistance: " + -target.MaxDistance * aggroBrain.AggroRange / 100);
                        }
                        else
                        {
                            info.Add(" + MaxDistance: " + target.MaxDistance);
                        }
                    }
                    else
                    {
                        info.Add(" + Not aggressive brain");
                    }

                    if (target.NPCTemplate != null)
                    {
                        info.Add(" + NPCTemplate: " + "[" + target.NPCTemplate.TemplateId + "] " + target.NPCTemplate.Name);
                    }

                    info.Add(" + Roaming Range: " + target.RoamingRange);

                    TimeSpan respawn = TimeSpan.FromMilliseconds(target.RespawnInterval);
                    if (target.RespawnInterval <= 0)
                    {
                        info.Add(" + Respawn: NPC will not respawn");
                    }
                    else
                    {
                        string days  = "";
                        string hours = "";
                        if (respawn.Days > 0)
                        {
                            days = respawn.Days + " days ";
                        }
                        if (respawn.Hours > 0)
                        {
                            hours = respawn.Hours + " hours ";
                        }
                        info.Add(" + Respawn: " + days + hours + respawn.Minutes + " minutes " + respawn.Seconds + " seconds");
                        info.Add(" + SpawnPoint:  " + target.SpawnPoint.X + ", " + target.SpawnPoint.Y + ", " + target.SpawnPoint.Z);
                    }

                    if (target.QuestListToGive.Count > 0)
                    {
                        info.Add(" + Quests to give:  " + target.QuestListToGive.Count);
                    }

                    if (target.PathID != null && target.PathID.Length > 0)
                    {
                        info.Add(" + Path: " + target.PathID);
                    }

                    if (target.OwnerID != null && target.OwnerID.Length > 0)
                    {
                        info.Add(" + OwnerID: " + target.OwnerID);
                    }

                    info.Add(" ");
                    if (target.Strength > 0)
                    {
                        info.Add(" + STR: " + target.Strength);
                    }
                    if (target.Constitution > 0)
                    {
                        info.Add(" + CON: " + target.Constitution);
                    }
                    if (target.Dexterity > 0)
                    {
                        info.Add(" + DEX: " + target.Dexterity);
                    }
                    if (target.Quickness > 0)
                    {
                        info.Add(" + QUI: " + target.Quickness);
                    }
                    if (target.Intelligence > 0)
                    {
                        info.Add(" + INT: " + target.Intelligence);
                    }
                    if (target.Empathy > 0)
                    {
                        info.Add(" + EMP: " + target.Empathy);
                    }
                    if (target.Piety > 0)
                    {
                        info.Add(" + PIE: " + target.Piety);
                    }
                    if (target.Charisma > 0)
                    {
                        info.Add(" + CHR: " + target.Charisma);
                    }
                    if (target.BlockChance > 0)
                    {
                        info.Add(" + Block: " + target.BlockChance);
                    }
                    if (target.ParryChance > 0)
                    {
                        info.Add(" + Parry: " + target.ParryChance);
                    }
                    if (target.EvadeChance > 0)
                    {
                        info.Add(" + Evade %:  " + target.EvadeChance);
                    }

                    info.Add(" + Damage type: " + target.MeleeDamageType);
                    if (target.LeftHandSwingChance > 0)
                    {
                        info.Add(" + Left Swing %: " + target.LeftHandSwingChance);
                    }

                    if (target.Abilities != null && target.Abilities.Count > 0)
                    {
                        info.Add(" + Abilities: " + target.Abilities.Count);
                    }

                    if (target.Spells != null && target.Spells.Count > 0)
                    {
                        info.Add(" + Spells: " + target.Spells.Count);
                    }

                    if (target.Styles != null && target.Styles.Count > 0)
                    {
                        info.Add(" + Styles: " + target.Styles.Count);
                    }

                    info.Add(" ");
                    if (target.Race > 0)
                    {
                        info.Add(" + Race:  " + target.Race);
                    }

                    if (target.BodyType > 0)
                    {
                        info.Add(" + Body Type:  " + target.BodyType);
                    }

                    if (target.GetDamageResist(eProperty.Resist_Crush) > 0)
                    {
                        info.Add(" + Resist Crush:  " + target.GetDamageResist(eProperty.Resist_Crush));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Slash) > 0)
                    {
                        info.Add(" + Resist Slash:  " + target.GetDamageResist(eProperty.Resist_Slash));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Thrust) > 0)
                    {
                        info.Add(" + Resist Thrust:  " + target.GetDamageResist(eProperty.Resist_Thrust));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Heat) > 0)
                    {
                        info.Add(" + Resist Heat:  " + target.GetDamageResist(eProperty.Resist_Heat));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Cold) > 0)
                    {
                        info.Add(" + Resist Cold:  " + target.GetDamageResist(eProperty.Resist_Cold));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Matter) > 0)
                    {
                        info.Add(" + Resist Matter:  " + target.GetDamageResist(eProperty.Resist_Matter));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Natural) > 0)
                    {
                        info.Add(" + Resist Natural:  " + target.GetDamageResist(eProperty.Resist_Natural));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Body) > 0)
                    {
                        info.Add(" + Resist Body:  " + target.GetDamageResist(eProperty.Resist_Body));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Spirit) > 0)
                    {
                        info.Add(" + Resist Spirit:  " + target.GetDamageResist(eProperty.Resist_Spirit));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Energy) > 0)
                    {
                        info.Add(" + Resist Energy:  " + target.GetDamageResist(eProperty.Resist_Energy));
                    }
                    info.Add(" + Active weapon slot: " + target.ActiveWeaponSlot);
                    info.Add(" + Visible weapon slot: " + target.VisibleActiveWeaponSlots);

                    if (target.EquipmentTemplateID != null && target.EquipmentTemplateID.Length > 0)
                    {
                        info.Add(" + Equipment Template ID: " + target.EquipmentTemplateID);
                    }

                    if (target.Inventory != null)
                    {
                        info.Add(" + Inventory: " + target.Inventory.AllItems.Count + " items");
                    }

                    info.Add(" ");
                    info.Add(" + Mob_ID:  " + target.InternalID);
                    info.Add(" + Position:  " + target.X + ", " + target.Y + ", " + target.Z + ", " + target.Heading);
                    info.Add(" + OID: " + target.ObjectID);
                    info.Add(" + Package ID:  " + target.PackageID);

                    /*	if (target.Brain != null && target.Brain.IsActive)
                     *      {
                     *              info.Add(target.Brain.GetType().FullName);
                     *              info.Add(target.Brain.ToString());
                     *              info.Add("");
                     *      }
                     */
                    info.Add("");
                    info.Add(" ------ State ------");
                    if (target.IsReturningHome || target.IsReturningToSpawnPoint)
                    {
                        info.Add("IsReturningHome: " + target.IsReturningHome);
                        info.Add("IsReturningToSpawnPoint: " + target.IsReturningToSpawnPoint);
                        info.Add("");
                    }

                    info.Add("InCombat: " + target.InCombat);
                    info.Add("AttackState: " + target.AttackState);
                    info.Add("LastCombatPVE: " + target.LastAttackedByEnemyTickPvE);
                    info.Add("LastCombatPVP: " + target.LastAttackedByEnemyTickPvP);

                    if (target.InCombat || target.AttackState)
                    {
                        info.Add("RegionTick: " + target.CurrentRegion.Time);
                    }

                    info.Add("");

                    if (target.TargetObject != null)
                    {
                        info.Add("TargetObject: " + target.TargetObject.Name);
                        info.Add("InView: " + target.TargetInView);
                    }

                    if (target.Brain != null && target.Brain is StandardMobBrain)
                    {
                        Dictionary <GameLiving, long> aggroList = (target.Brain as StandardMobBrain).AggroTable;

                        if (aggroList.Count > 0)
                        {
                            info.Add("");
                            info.Add("Aggro List:");

                            foreach (GameLiving living in aggroList.Keys)
                            {
                                info.Add(living.Name + ": " + aggroList[living]);
                            }
                        }
                    }

                    if (target.Attackers != null && target.Attackers.Count > 0)
                    {
                        info.Add("");
                        info.Add("Attacker List:");

                        foreach (GameLiving attacker in target.Attackers)
                        {
                            info.Add(attacker.Name);
                        }
                    }

                    if (target.EffectList.Count > 0)
                    {
                        info.Add("");
                        info.Add("Effect List:");

                        foreach (IGameEffect effect in target.EffectList)
                        {
                            info.Add(effect.Name + " remaining " + effect.RemainingTime);
                        }
                    }

                    info.Add("");
                    info.Add(" + Loot:");

                    var template = DOLDB <LootTemplate> .SelectObjects(DB.Column(nameof(LootTemplate.TemplateName)).IsEqualTo(target.Name));

                    foreach (LootTemplate loot in template)
                    {
                        ItemTemplate drop = GameServer.Database.FindObjectByKey <ItemTemplate>(loot.ItemTemplateID);

                        string message = "";
                        if (drop == null)
                        {
                            message += loot.ItemTemplateID + " (Template Not Found)";
                        }
                        else
                        {
                            message += drop.Name + " (" + drop.Id_nb + ")";
                        }

                        message += " Chance: " + loot.Chance.ToString();
                        info.Add("- " + message);
                    }
                }

                #endregion Mob

                #region Player
                /********************* PLAYER ************************/
                if (client.Player.TargetObject is GamePlayer)
                {
                    var target = client.Player.TargetObject as GamePlayer;

                    info.Add("PLAYER INFORMATION (Client # " + target.Client.SessionID + ")");
                    info.Add("  - Name : " + target.Name);
                    info.Add("  - Lastname : " + target.LastName);
                    info.Add("  - Realm : " + GlobalConstants.RealmToName(target.Realm));
                    info.Add("  - Level : " + target.Level);
                    info.Add("  - Class : " + target.CharacterClass.Name);
                    info.Add("  - Guild : " + target.GuildName);
                    info.Add(" ");
                    info.Add("  - Account Name : " + target.AccountName);
                    info.Add("  - IP : " + target.Client.Account.LastLoginIP);
                    info.Add("  - Priv. Level : " + target.Client.Account.PrivLevel);
                    info.Add("  - Client Version: " + target.Client.Account.LastClientVersion);
                    info.Add(" ");
                    info.Add("  - Craftingskill : " + target.CraftingPrimarySkill + "");
                    info.Add("  - Model ID : " + target.Model);
                    info.Add("  - AFK Message: " + target.TempProperties.getProperty <string>(GamePlayer.AFK_MESSAGE) + "");
                    info.Add(" ");
                    info.Add("  - Money : " + Money.GetString(target.GetCurrentMoney()) + "\n");
                    info.Add("  - Speed : " + target.MaxSpeedBase);
                    info.Add("  - XPs : " + target.Experience);
                    info.Add("  - RPs : " + target.RealmPoints);
                    info.Add("  - BPs : " + target.BountyPoints);

                    String sCurrent = "";
                    String sTitle   = "";
                    int    cnt      = 0;

                    info.Add(" ");
                    info.Add("SPECCING INFORMATIONS ");
                    info.Add("  - Remaining spec. points : " + target.SkillSpecialtyPoints);
                    sTitle   = "  - Player specialisations / level: \n";
                    sCurrent = "";
                    foreach (Specialization spec in target.GetSpecList())
                    {
                        sCurrent += "  - " + spec.Name + " = " + spec.Level + " \n";
                    }
                    info.Add(sTitle + sCurrent);

                    sCurrent = "";
                    sTitle   = "";

                    info.Add(" ");
                    info.Add("CHARACTER STATS ");
                    info.Add("  - Maximum Health : " + target.MaxHealth);
                    info.Add("  - Current AF : " + target.GetModified(eProperty.ArmorFactor));
                    info.Add("  - Current ABS : " + target.GetModified(eProperty.ArmorAbsorption));

                    for (eProperty stat = eProperty.Stat_First; stat <= eProperty.Stat_Last; stat++, cnt++)
                    {
                        sTitle   += GlobalConstants.PropertyToName(stat);
                        sCurrent += target.GetModified(stat);

                        info.Add("  - " + sTitle + " : " + sCurrent);
                        sCurrent = "";
                        sTitle   = "";
                    }

                    sCurrent = "";
                    sTitle   = "";
                    cnt      = 0;
                    for (eProperty res = eProperty.Resist_First; res <= eProperty.Resist_Last; res++, cnt++)
                    {
                        sTitle   += GlobalConstants.PropertyToName(res);
                        sCurrent += target.GetModified(res);
                        info.Add("  - " + sTitle + " : " + sCurrent);
                        sCurrent = "";
                        sTitle   = "";
                    }

                    info.Add(" ");
                    info.Add(" ");
                    info.Add("  - Respecs dol : " + target.RespecAmountDOL);
                    info.Add("  - Respecs single : " + target.RespecAmountSingleSkill);
                    info.Add("  - Respecs full : " + target.RespecAmountAllSkill);

                    info.Add(" ");
                    info.Add(" ");
                    info.Add("  --------------------------------------");
                    info.Add("  -----  Inventory Equiped -----");
                    info.Add("  --------------------------------------");
                    ////////////// Inventaire /////////////
                    info.Add("  ----- Money:");
                    info.Add(Money.GetShortString(target.GetCurrentMoney()));
                    info.Add(" ");

                    info.Add("  ----- Wearing:");
                    foreach (InventoryItem item in target.Inventory.EquippedItems)
                    {
                        info.Add(" [" + GlobalConstants.SlotToName(item.Item_Type) + "] " + item.Name);
                    }
                    info.Add(" ");
                }

                #endregion Player

                #region StaticItem

                /********************* OBJECT ************************/
                if (client.Player.TargetObject is GameStaticItem)
                {
                    var target = client.Player.TargetObject as GameStaticItem;

                    if (!string.IsNullOrEmpty(target.Name))
                    {
                        name = target.Name;
                    }
                    info.Add("  ------- OBJECT ------\n");
                    info.Add(" Name: " + name);
                    info.Add(" Model: " + target.Model);
                    info.Add(" Emblem: " + target.Emblem);
                    info.Add(" Realm: " + target.Realm);
                    if (target.Owners.LongLength > 0)
                    {
                        info.Add(" ");
                        info.Add(" Owner Name: " + target.Owners[0].Name);
                    }
                    info.Add(" ");
                    info.Add(" OID: " + target.ObjectID);
                    info.Add(" Type: " + target.GetType());

                    WorldInventoryItem invItem = target as WorldInventoryItem;
                    if (invItem != null)
                    {
                        info.Add(" Count: " + invItem.Item.Count);
                    }

                    info.Add(" ");
                    info.Add(" Location: X= " + target.X + " ,Y= " + target.Y + " ,Z= " + target.Z);
                }

                #endregion StaticItem

                #region Door

                /********************* DOOR ************************/
                if (client.Player.TargetObject is GameDoor)
                {
                    var target = client.Player.TargetObject as GameDoor;

                    string Realmname = "";
                    string statut    = "";

                    name = target.Name;

                    if (target.Realm == eRealm.None)
                    {
                        Realmname = "None";
                    }

                    if (target.Realm == eRealm.Albion)
                    {
                        Realmname = "Albion";
                    }

                    if (target.Realm == eRealm.Midgard)
                    {
                        Realmname = "Midgard";
                    }

                    if (target.Realm == eRealm.Hibernia)
                    {
                        Realmname = "Hibernia";
                    }

                    if (target.Realm == eRealm.Door)
                    {
                        Realmname = "All";
                    }

                    if (target.Locked == 1)
                    {
                        statut = " Locked";
                    }

                    if (target.Locked == 0)
                    {
                        statut = " Unlocked";
                    }

                    info.Add("  ------- DOOR ------\n");
                    info.Add(" ");
                    info.Add(" + Name : " + target.Name);
                    info.Add(" + ID : " + target.DoorID);
                    info.Add(" + Realm : " + (int)target.Realm + " : " + Realmname);
                    info.Add(" + Level : " + target.Level);
                    info.Add(" + Guild : " + target.GuildName);
                    info.Add(" + Health : " + target.Health + " / " + target.MaxHealth);
                    info.Add(" + Statut : " + statut);
                    info.Add(" + Type : " + DoorRequestHandler.m_handlerDoorID / 100000000);
                    info.Add(" ");
                    info.Add(" + X : " + target.X);
                    info.Add(" + Y : " + target.Y);
                    info.Add(" + Z : " + target.Z);
                    info.Add(" + Heading : " + target.Heading);
                }

                #endregion Door

                #region Keep

                /********************* KEEP ************************/
                if (client.Player.TargetObject is GameKeepComponent)
                {
                    var target = client.Player.TargetObject as GameKeepComponent;

                    name = target.Name;

                    string realm = " other realm";
                    if ((byte)target.Realm == 0)
                    {
                        realm = " Monster";
                    }
                    if ((byte)target.Realm == 1)
                    {
                        realm = " Albion";
                    }
                    if ((byte)target.Realm == 2)
                    {
                        realm = " Midgard";
                    }
                    if ((byte)target.Realm == 3)
                    {
                        realm = " Hibernia";
                    }

                    info.Add("  ------- KEEP ------\n");
                    info.Add(" + Name : " + target.Name);
                    info.Add(" + KeepID : " + target.Keep.KeepID);
                    info.Add(" + Level : " + target.Level);
                    info.Add(" + BaseLevel : " + target.Keep.BaseLevel);
                    info.Add(" + Realm : " + realm);
                    info.Add(" ");
                    info.Add(" + Model : " + target.Model);
                    info.Add(" + Skin : " + target.Skin);
                    info.Add(" + Height : " + target.Height);
                    info.Add(" + ID : " + target.ID);
                    info.Add(" ");
                    info.Add(" + Health : " + target.Health);
                    info.Add(" + IsRaized : " + target.IsRaized);
                    info.Add(" + Status : " + target.Status);
                    info.Add(" ");
                    info.Add(" + Climbing : " + target.Climbing);
                    info.Add(" ");
                    info.Add(" + ComponentX : " + target.ComponentX);
                    info.Add(" + ComponentY : " + target.ComponentY);
                    info.Add(" + ComponentHeading : " + target.ComponentHeading);
                    info.Add(" ");
                    info.Add(" + HookPoints : " + target.HookPoints.Count);
                    info.Add(" + Positions : " + target.Positions.Count);
                    info.Add(" ");
                    info.Add(" + RealmPointsValue : " + target.RealmPointsValue);
                    info.Add(" + ExperienceValue : " + target.ExperienceValue);
                    info.Add(" + AttackRange : " + target.AttackRange);
                    info.Add(" ");
                    if (GameServer.KeepManager.GetFrontierKeeps().Contains(target.Keep))
                    {
                        info.Add(" + Keep Manager : " + GameServer.KeepManager.GetType().FullName);
                        info.Add(" + Frontiers");
                    }
                    else if (GameServer.KeepManager.GetBattleground(target.CurrentRegionID) != null)
                    {
                        info.Add(" + Keep Manager : " + GameServer.KeepManager.GetType().FullName);
                        Battleground bg = GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID);
                        info.Add(" + Battleground (" + bg.MinLevel + " to " + bg.MaxLevel + ", max RL: " + bg.MaxRealmLevel + ")");
                    }
                    else
                    {
                        info.Add(" + Keep Manager :  Not Managed");
                    }
                }

                #endregion Keep

                client.Out.SendCustomTextWindow("[ " + name + " ]", info);
                return;
            }

            if (client.Player.TargetObject == null)
            {
                /*********************** HOUSE *************************/
                if (client.Player.InHouse)
                {
                    #region House

                    House house = client.Player.CurrentHouse as House;

                    name = house.Name;

                    int      level = house.Model - ((house.Model - 1) / 4) * 4;
                    TimeSpan due   = (house.LastPaid.AddDays(ServerProperties.Properties.RENT_DUE_DAYS).AddHours(1) - DateTime.Now);

                    info.Add("  ------- HOUSE ------\n");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Owner", name));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Lotnum", house.HouseNumber));
                    info.Add("Unique ID: " + house.UniqueID);
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Level", level));
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Porch"));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchEnabled", (house.Porch ? " Present" : " Not Present")));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchRoofColor", Color(house.PorchRoofColor)));
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.ExteriorMaterials"));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RoofMaterial", MaterialWall(house.RoofMaterial)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.WallMaterial", MaterialWall(house.WallMaterial)));

                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.DoorMaterial", MaterialDoor(house.DoorMaterial)));

                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.TrussMaterial", MaterialTruss(house.TrussMaterial)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchMaterial", MaterialTruss(house.PorchMaterial)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.WindowMaterial", MaterialTruss(house.WindowMaterial)));

                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.ExteriorUpgrades"));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.OutdoorGuildBanner", ((house.OutdoorGuildBanner) ? " Present" : " Not Present")));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.OutdoorGuildShield", ((house.OutdoorGuildShield) ? " Present" : " Not Present")));
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.InteriorUpgrades"));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.IndoorGuildBanner", ((house.IndoorGuildBanner) ? " Present" : " Not Present")));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.IndoorGuildShield", ((house.IndoorGuildShield) ? " Present" : " Not Present")));
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.InteriorCarpets"));
                    if (house.Rug1Color != 0)
                    {
                        info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug1Color", Color(house.Rug1Color)));
                    }
                    if (house.Rug2Color != 0)
                    {
                        info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug2Color", Color(house.Rug2Color)));
                    }
                    if (house.Rug3Color != 0)
                    {
                        info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug3Color", Color(house.Rug3Color)));
                    }
                    if (house.Rug4Color != 0)
                    {
                        info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug4Color", Color(house.Rug4Color)));
                    }
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Lockbox", Money.GetString(house.KeptMoney)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RentalPrice", Money.GetString(HouseMgr.GetRentByModel(house.Model))));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.MaxLockbox", Money.GetString(HouseMgr.GetRentByModel(house.Model) * ServerProperties.Properties.RENT_LOCKBOX_PAYMENTS)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RentDueIn", due.Days, due.Hours));

                    #endregion House

                    client.Out.SendCustomTextWindow(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.HouseOwner", name), info);
                }
                else                 // No target and not in a house
                {
                    string realm = " other realm";
                    if (client.Player.CurrentZone.Realm == eRealm.Albion)
                    {
                        realm = " Albion";
                    }
                    if (client.Player.CurrentZone.Realm == eRealm.Midgard)
                    {
                        realm = " Midgard";
                    }
                    if (client.Player.CurrentZone.Realm == eRealm.Hibernia)
                    {
                        realm = " Hibernia";
                    }

                    info.Add(" Game Time: \t" + hour.ToString() + ":" + minute.ToString());
                    info.Add(" ");
                    info.Add(" Server Rules: " + GameServer.ServerRules.GetType().FullName);

                    if (GameServer.KeepManager.FrontierRegionsList.Contains(client.Player.CurrentRegionID))
                    {
                        info.Add(" Keep Manager: " + GameServer.KeepManager.GetType().FullName);
                        info.Add(" Frontiers");
                    }
                    else if (GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID) != null)
                    {
                        info.Add(" Keep Manager: " + GameServer.KeepManager.GetType().FullName);
                        Battleground bg = GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID);
                        info.Add(" Battleground (" + bg.MinLevel + " to " + bg.MaxLevel + ", max RL: " + bg.MaxRealmLevel + ")");
                    }
                    else
                    {
                        info.Add(" Keep Manager :  None for this region");
                    }

                    info.Add(" ");
                    info.Add(" Server players: " + WorldMgr.GetAllPlayingClientsCount());
                    info.Add(" ");
                    info.Add(" Region Players:");
                    info.Add(" All players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID));
                    info.Add(" ");
                    info.Add(" Alb players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Albion));
                    info.Add(" Hib players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Hibernia));
                    info.Add(" Mid players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Midgard));

                    info.Add(" ");
                    info.Add(" Total objects in region: " + client.Player.CurrentRegion.TotalNumberOfObjects);

                    info.Add(" ");
                    info.Add(" NPC in zone:");
                    info.Add(" Alb : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Albion).Count);
                    info.Add(" Hib : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Hibernia).Count);
                    info.Add(" Mid: " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Midgard).Count);
                    info.Add(" None : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.None).Count);
                    info.Add(" ");
                    info.Add(" Total objects in zone: " + client.Player.CurrentZone.TotalNumberOfObjects);
                    info.Add(" ");
                    info.Add(" Zone Description: " + client.Player.CurrentZone.Description);
                    info.Add(" Zone Realm: " + realm);
                    info.Add(" Zone ID: " + client.Player.CurrentZone.ID);
                    info.Add(" Zone IsDungeon: " + client.Player.CurrentZone.IsDungeon);
                    info.Add(" Zone SkinID: " + client.Player.CurrentZone.ZoneSkinID);
                    info.Add(" Zone X: " + client.Player.CurrentZone.XOffset);
                    info.Add(" Zone Y: " + client.Player.CurrentZone.YOffset);
                    info.Add(" Zone Width: " + client.Player.CurrentZone.Width);
                    info.Add(" Zone Height: " + client.Player.CurrentZone.Height);
                    info.Add(" Zone DivingEnabled: " + client.Player.CurrentZone.IsDivingEnabled);
                    info.Add(" Zone Waterlevel: " + client.Player.CurrentZone.Waterlevel);
                    info.Add(" ");
                    info.Add(" Region Name: " + client.Player.CurrentRegion.Name);
                    info.Add(" Region Description: " + client.Player.CurrentRegion.Description);
                    info.Add(" Region Skin: " + client.Player.CurrentRegion.Skin);
                    info.Add(" Region ID: " + client.Player.CurrentRegion.ID);
                    info.Add(" Region Expansion: " + client.Player.CurrentRegion.Expansion);
                    info.Add(" Region IsRvR: " + client.Player.CurrentRegion.IsRvR);
                    info.Add(" Region IsFrontier: " + client.Player.CurrentRegion.IsFrontier);
                    info.Add(" Region IsDungeon: " + client.Player.CurrentRegion.IsDungeon);
                    info.Add(" Zone in Region: " + client.Player.CurrentRegion.Zones.Count);
                    info.Add(" Region WaterLevel: " + client.Player.CurrentRegion.WaterLevel);
                    info.Add(" Region HousingEnabled: " + client.Player.CurrentRegion.HousingEnabled);
                    info.Add(" Region IsDisabled: " + client.Player.CurrentRegion.IsDisabled);
                    info.Add(" ");
                    info.Add(" Region ServerIP: " + client.Player.CurrentRegion.ServerIP);
                    info.Add(" Region ServerPort: " + client.Player.CurrentRegion.ServerPort);

                    client.Out.SendCustomTextWindow("[ " + client.Player.CurrentRegion.Description + " ]", info);
                }
            }
        }
示例#6
0
 public void BuildBattlegroundStatusQueued(out BattlefieldStatusQueued battlefieldStatus, Battleground bg, Player player, uint ticketId, uint joinTime, BattlegroundQueueTypeId queueId, uint avgWaitTime, ArenaTypes arenaType, bool asGroup)
 {
     battlefieldStatus = new BattlefieldStatusQueued();
     BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, bg, player, ticketId, joinTime, queueId, arenaType);
     battlefieldStatus.AverageWaitTime        = avgWaitTime;
     battlefieldStatus.AsGroup                = asGroup;
     battlefieldStatus.SuspendedQueue         = false;
     battlefieldStatus.EligibleForMatchmaking = true;
     battlefieldStatus.WaitTime               = Time.GetMSTimeDiffToNow(joinTime);
 }
示例#7
0
        // used to create the BG templates
        bool CreateBattleground(BattlegroundTemplate bgTemplate)
        {
            Battleground bg = GetBattlegroundTemplate(bgTemplate.Id);

            if (!bg)
            {
                // Create the BG
                switch (bgTemplate.Id)
                {
                //case BattlegroundTypeId.AV:
                // bg = new BattlegroundAV(bgTemplate);
                //break;
                case BattlegroundTypeId.WS:
                    bg = new BgWarsongGluch(bgTemplate);
                    break;

                case BattlegroundTypeId.AB:
                    bg = new BgArathiBasin(bgTemplate);
                    break;

                case BattlegroundTypeId.NA:
                    bg = new NagrandArena(bgTemplate);
                    break;

                case BattlegroundTypeId.BE:
                    bg = new BladesEdgeArena(bgTemplate);
                    break;

                case BattlegroundTypeId.EY:
                    bg = new BgEyeofStorm(bgTemplate);
                    break;

                case BattlegroundTypeId.RL:
                    bg = new RuinsofLordaeronArena(bgTemplate);
                    break;

                case BattlegroundTypeId.SA:
                    bg = new BgStrandOfAncients(bgTemplate);
                    break;

                case BattlegroundTypeId.DS:
                    bg = new DalaranSewersArena(bgTemplate);
                    break;

                case BattlegroundTypeId.RV:
                    bg = new RingofValorArena(bgTemplate);
                    break;

                //case BattlegroundTypeId.IC:
                //bg = new BattlegroundIC(bgTemplate);
                //break;
                case BattlegroundTypeId.AA:
                    bg = new Battleground(bgTemplate);
                    break;

                case BattlegroundTypeId.RB:
                    bg = new Battleground(bgTemplate);
                    bg.SetRandom(true);
                    break;

                /*
                 * case BattlegroundTypeId.TP:
                 * bg = new BattlegroundTP(bgTemplate);
                 * break;
                 * case BattlegroundTypeId.BFG:
                 * bg = new BattlegroundBFG(bgTemplate);
                 * break;
                 */
                case BattlegroundTypeId.RandomEpic:
                    bg = new Battleground(bgTemplate);
                    bg.SetRandom(true);
                    break;

                default:
                    return(false);
                }
            }

            if (!bgDataStore.ContainsKey(bg.GetTypeID()))
            {
                bgDataStore[bg.GetTypeID()] = new BattlegroundData();
            }

            bgDataStore[bg.GetTypeID()].Template = bg;

            return(true);
        }
        void HandleBattlemasterJoinArena(BattlemasterJoinArena packet)
        {
            // ignore if we already in BG or BG queue
            if (GetPlayer().InBattleground())
            {
                return;
            }

            ArenaTypes arenatype = (ArenaTypes)ArenaTeam.GetTypeBySlot(packet.TeamSizeIndex);

            //check existence
            Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(BattlegroundTypeId.AA);

            if (!bg)
            {
                Log.outError(LogFilter.Network, "Battleground: template bg (all arenas) not found");
                return;
            }

            if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, (uint)BattlegroundTypeId.AA, null))
            {
                GetPlayer().SendSysMessage(CypherStrings.ArenaDisabled);
                return;
            }

            BattlegroundTypeId      bgTypeId      = bg.GetTypeID();
            BattlegroundQueueTypeId bgQueueTypeId = Global.BattlegroundMgr.BGQueueTypeId(bgTypeId, arenatype);
            PvpDifficultyRecord     bracketEntry  = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel());

            if (bracketEntry == null)
            {
                return;
            }

            Group grp = GetPlayer().GetGroup();

            // no group found, error
            if (!grp)
            {
                return;
            }
            if (grp.GetLeaderGUID() != GetPlayer().GetGUID())
            {
                return;
            }

            uint ateamId = GetPlayer().GetArenaTeamId(packet.TeamSizeIndex);
            // check real arenateam existence only here (if it was moved to group.CanJoin .. () then we would ahve to get it twice)
            ArenaTeam at = Global.ArenaTeamMgr.GetArenaTeamById(ateamId);

            if (at == null)
            {
                GetPlayer().GetSession().SendNotInArenaTeamPacket(arenatype);
                return;
            }

            // get the team rating for queuing
            uint arenaRating      = at.GetRating();
            uint matchmakerRating = at.GetAverageMMR(grp);

            // the arenateam id must match for everyone in the group

            if (arenaRating <= 0)
            {
                arenaRating = 1;
            }

            BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);

            uint           avgTime = 0;
            GroupQueueInfo ginfo   = null;

            ObjectGuid errorGuid;
            var        err = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, (uint)arenatype, (uint)arenatype, true, packet.TeamSizeIndex, out errorGuid);

            if (err == 0)
            {
                Log.outDebug(LogFilter.Battleground, "Battleground: arena team id {0}, leader {1} queued with matchmaker rating {2} for type {3}", GetPlayer().GetArenaTeamId(packet.TeamSizeIndex), GetPlayer().GetName(), matchmakerRating, arenatype);

                ginfo   = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId);
                avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
            }

            for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next())
            {
                Player member = refe.GetSource();
                if (!member)
                {
                    continue;
                }

                if (err != 0)
                {
                    BattlefieldStatusFailed battlefieldStatus;
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, arenatype, err, errorGuid);
                    member.SendPacket(battlefieldStatus);
                    continue;
                }

                // add to queue
                uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId);

                BattlefieldStatusQueued battlefieldStatusQueued;
                Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, avgTime, arenatype, true);
                member.SendPacket(battlefieldStatusQueued);

                Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for arena as group bg queue type {0} bg type {1}: GUID {2}, NAME {3}", bgQueueTypeId, bgTypeId, member.GetGUID().ToString(), member.GetName());
            }

            Global.BattlegroundMgr.ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId());
        }
        void HandleBattlemasterJoin(BattlemasterJoin battlemasterJoin)
        {
            bool  isPremade = false;
            Group grp       = null;

            BattlefieldStatusFailed battlefieldStatusFailed;

            uint bgTypeId_ = (uint)(battlemasterJoin.QueueID & 0xFFFF);

            if (!CliDB.BattlemasterListStorage.ContainsKey(bgTypeId_))
            {
                Log.outError(LogFilter.Network, "Battleground: invalid bgtype ({0}) received. possible cheater? player guid {1}", bgTypeId_, GetPlayer().GetGUID().ToString());
                return;
            }

            if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, bgTypeId_, null))
            {
                GetPlayer().SendSysMessage(CypherStrings.BgDisabled);
                return;
            }
            BattlegroundTypeId bgTypeId = (BattlegroundTypeId)bgTypeId_;

            // can do this, since it's Battleground, not arena
            BattlegroundQueueTypeId bgQueueTypeId       = Global.BattlegroundMgr.BGQueueTypeId(bgTypeId, 0);
            BattlegroundQueueTypeId bgQueueTypeIdRandom = Global.BattlegroundMgr.BGQueueTypeId(BattlegroundTypeId.RB, 0);

            // ignore if player is already in BG
            if (GetPlayer().InBattleground())
            {
                return;
            }

            // get bg instance or bg template if instance not found
            Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId);

            if (!bg)
            {
                return;
            }

            // expected bracket entry
            PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel());

            if (bracketEntry == null)
            {
                return;
            }

            GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult.None;

            // check queue conditions
            if (!battlemasterJoin.JoinAsGroup)
            {
                if (GetPlayer().isUsingLfg())
                {
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.LfgCantUseBattleground);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                // check Deserter debuff
                if (!GetPlayer().CanJoinToBattleground(bg))
                {
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.Deserters);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < SharedConst.MaxPlayerBGQueues)
                {
                    // player is already in random queue
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.InRandomBg);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                if (GetPlayer().InBattlegroundQueue() && bgTypeId == BattlegroundTypeId.RB)
                {
                    // player is already in queue, can't start random queue
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.InNonRandomBg);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                // check if already in queue
                if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeId) < SharedConst.MaxPlayerBGQueues)
                {
                    return;  // player is already in this queue
                }
                // check if has free queue slots
                if (!GetPlayer().HasFreeBattlegroundQueueId())
                {
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.TooManyQueues);
                    SendPacket(battlefieldStatusFailed);
                    return;
                }

                // check Freeze debuff
                if (_player.HasAura(9454))
                {
                    return;
                }

                BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
                GroupQueueInfo    ginfo   = bgQueue.AddGroup(GetPlayer(), null, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);

                uint avgTime   = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
                uint queueSlot = GetPlayer().AddBattlegroundQueueId(bgQueueTypeId);

                BattlefieldStatusQueued battlefieldStatusQueued;
                Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, GetPlayer(), queueSlot, ginfo.JoinTime, avgTime, ginfo.ArenaType, false);
                SendPacket(battlefieldStatusQueued);

                Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for bg queue type {0} bg type {1}: GUID {2}, NAME {3}",
                             bgQueueTypeId, bgTypeId, GetPlayer().GetGUID().ToString(), GetPlayer().GetName());
            }
            else
            {
                grp = GetPlayer().GetGroup();

                if (!grp)
                {
                    return;
                }

                if (grp.GetLeaderGUID() != GetPlayer().GetGUID())
                {
                    return;
                }

                ObjectGuid errorGuid;
                err       = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg.GetMaxPlayersPerTeam(), false, 0, out errorGuid);
                isPremade = (grp.GetMembersCount() >= bg.GetMinPlayersPerTeam());

                BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
                GroupQueueInfo    ginfo   = null;
                uint avgTime = 0;

                if (err == 0)
                {
                    Log.outDebug(LogFilter.Battleground, "Battleground: the following players are joining as group:");
                    ginfo   = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
                    avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
                }

                for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next())
                {
                    Player member = refe.GetSource();
                    if (!member)
                    {
                        continue;   // this should never happen
                    }
                    if (err != 0)
                    {
                        BattlefieldStatusFailed battlefieldStatus;
                        Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, 0, err, errorGuid);
                        member.SendPacket(battlefieldStatus);
                        continue;
                    }

                    // add to queue
                    uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId);

                    BattlefieldStatusQueued battlefieldStatusQueued;
                    Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, avgTime, ginfo.ArenaType, true);
                    member.SendPacket(battlefieldStatusQueued);
                    Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for bg queue type {0} bg type {1}: GUID {2}, NAME {3}",
                                 bgQueueTypeId, bgTypeId, member.GetGUID().ToString(), member.GetName());
                }
                Log.outDebug(LogFilter.Battleground, "Battleground: group end");
            }

            Global.BattlegroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId());
        }
示例#10
0
        void HandleBattleFieldPort(BattlefieldPort battlefieldPort)
        {
            if (!GetPlayer().InBattlegroundQueue())
            {
                Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player not in queue!",
                             GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite);
                return;
            }

            BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(battlefieldPort.Ticket.Id);

            if (bgQueueTypeId == BattlegroundQueueTypeId.None)
            {
                Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Invalid queueSlot!",
                             GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite);
                return;
            }

            BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);

            //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue.RemovePlayer() function
            GroupQueueInfo ginfo;

            if (!bgQueue.GetPlayerGroupInfoData(GetPlayer().GetGUID(), out ginfo))
            {
                Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player not in queue (No player Group Info)!",
                             GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite);
                return;
            }
            // if action == 1, then instanceId is required
            if (ginfo.IsInvitedToBGInstanceGUID == 0 && battlefieldPort.AcceptedInvite)
            {
                Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player is not invited to any bg!",
                             GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite);
                return;
            }

            BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.BGTemplateId(bgQueueTypeId);
            // BGTemplateId returns Battleground_AA when it is arena queue.
            // Do instance id search as there is no AA bg instances.
            Battleground bg = Global.BattlegroundMgr.GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId == BattlegroundTypeId.AA ? BattlegroundTypeId.None : bgTypeId);

            if (!bg)
            {
                if (battlefieldPort.AcceptedInvite)
                {
                    Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Cant find BG with id {5}!",
                                 GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite, ginfo.IsInvitedToBGInstanceGUID);
                    return;
                }

                bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId);
                if (!bg)
                {
                    Log.outError(LogFilter.Network, "BattlegroundHandler: bg_template not found for type id {0}.", bgTypeId);
                    return;
                }
            }

            // get real bg type
            bgTypeId = bg.GetTypeID();

            // expected bracket entry
            PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel());

            if (bracketEntry == null)
            {
                return;
            }

            //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
            if (battlefieldPort.AcceptedInvite && ginfo.ArenaType == 0)
            {
                //if player is trying to enter Battleground(not arena!) and he has deserter debuff, we must just remove him from queue
                if (!GetPlayer().CanJoinToBattleground(bg))
                {
                    // send bg command result to show nice message
                    BattlefieldStatusFailed battlefieldStatus;
                    Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, 0, GroupJoinBattlegroundResult.Deserters);
                    SendPacket(battlefieldStatus);
                    battlefieldPort.AcceptedInvite = false;
                    Log.outDebug(LogFilter.Battleground, "Player {0} ({1}) has a deserter debuff, do not port him to Battleground!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
                }
                //if player don't match Battlegroundmax level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
                if (GetPlayer().getLevel() > bg.GetMaxLevel())
                {
                    Log.outDebug(LogFilter.Network, "Player {0} ({1}) has level ({2}) higher than maxlevel ({3}) of Battleground({4})! Do not port him to Battleground!",
                                 GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetPlayer().getLevel(), bg.GetMaxLevel(), bg.GetTypeID());
                    battlefieldPort.AcceptedInvite = false;
                }
            }

            if (battlefieldPort.AcceptedInvite)
            {
                // check Freeze debuff
                if (GetPlayer().HasAura(9454))
                {
                    return;
                }

                if (!GetPlayer().IsInvitedForBattlegroundQueueType(bgQueueTypeId))
                {
                    return;                                 // cheating?
                }
                if (!GetPlayer().InBattleground())
                {
                    GetPlayer().SetBattlegroundEntryPoint();
                }

                // resurrect the player
                if (!GetPlayer().IsAlive())
                {
                    GetPlayer().ResurrectPlayer(1.0f);
                    GetPlayer().SpawnCorpseBones();
                }
                // stop taxi flight at port
                if (GetPlayer().IsInFlight())
                {
                    GetPlayer().GetMotionMaster().MovementExpired();
                    GetPlayer().CleanupAfterTaxiFlight();
                }

                BattlefieldStatusActive battlefieldStatus;
                Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), bg.GetArenaType());
                SendPacket(battlefieldStatus);

                // remove BattlegroundQueue status from BGmgr
                bgQueue.RemovePlayer(GetPlayer().GetGUID(), false);
                // this is still needed here if Battleground"jumping" shouldn't add deserter debuff
                // also this is required to prevent stuck at old Battlegroundafter SetBattlegroundId set to new
                Battleground currentBg = GetPlayer().GetBattleground();
                if (currentBg)
                {
                    currentBg.RemovePlayerAtLeave(GetPlayer().GetGUID(), false, true);
                }

                // set the destination instance id
                GetPlayer().SetBattlegroundId(bg.GetInstanceID(), bgTypeId);
                // set the destination team
                GetPlayer().SetBGTeam(ginfo.Team);

                Global.BattlegroundMgr.SendToBattleground(GetPlayer(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
                Log.outDebug(LogFilter.Battleground, "Battleground: player {0} ({1}) joined battle for bg {2}, bgtype {3}, queue type {4}.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), bg.GetInstanceID(), bg.GetTypeID(), bgQueueTypeId);
            }
            else // leave queue
            {
                // if player leaves rated arena match before match start, it is counted as he played but he lost
                if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID != 0)
                {
                    ArenaTeam at = Global.ArenaTeamMgr.GetArenaTeamById((uint)ginfo.Team);
                    if (at != null)
                    {
                        Log.outDebug(LogFilter.Battleground, "UPDATING memberLost's personal arena rating for {0} by opponents rating: {1}, because he has left queue!", GetPlayer().GetGUID().ToString(), ginfo.OpponentsTeamRating);
                        at.MemberLost(GetPlayer(), ginfo.OpponentsMatchmakerRating);
                        at.SaveToDB();
                    }
                }
                BattlefieldStatusNone battlefieldStatus = new BattlefieldStatusNone();
                battlefieldStatus.Ticket = battlefieldPort.Ticket;
                SendPacket(battlefieldStatus);

                GetPlayer().RemoveBattlegroundQueueId(bgQueueTypeId);  // must be called this way, because if you move this call to queue.removeplayer, it causes bugs
                bgQueue.RemovePlayer(GetPlayer().GetGUID(), true);
                // player left queue, we should update it - do not update Arena Queue
                if (ginfo.ArenaType == 0)
                {
                    Global.BattlegroundMgr.ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId());
                }

                Log.outDebug(LogFilter.Battleground, "Battleground: player {0} ({1}) left queue for bgtype {2}, queue type {3}.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), bg.GetTypeID(), bgQueueTypeId);
            }
        }
示例#11
0
        void HandleRequestBattlefieldStatus(RequestBattlefieldStatus packet)
        {
            // we must update all queues here
            Battleground bg = null;

            for (byte i = 0; i < SharedConst.MaxPlayerBGQueues; ++i)
            {
                BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(i);
                if (bgQueueTypeId == 0)
                {
                    continue;
                }

                BattlegroundTypeId bgTypeId  = Global.BattlegroundMgr.BGTemplateId(bgQueueTypeId);
                ArenaTypes         arenaType = Global.BattlegroundMgr.BGArenaType(bgQueueTypeId);
                if (bgTypeId == GetPlayer().GetBattlegroundTypeId())
                {
                    bg = GetPlayer().GetBattleground();
                    //i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
                    //so i must use bg pointer to get that information
                    if (bg && bg.GetArenaType() == arenaType)
                    {
                        BattlefieldStatusActive battlefieldStatus;
                        Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), arenaType);
                        SendPacket(battlefieldStatus);
                        continue;
                    }
                }

                //we are sending update to player about queue - he can be invited there!
                //get GroupQueueInfo for queue status
                BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
                GroupQueueInfo    ginfo;
                if (!bgQueue.GetPlayerGroupInfoData(GetPlayer().GetGUID(), out ginfo))
                {
                    continue;
                }

                if (ginfo.IsInvitedToBGInstanceGUID != 0)
                {
                    bg = Global.BattlegroundMgr.GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
                    if (!bg)
                    {
                        continue;
                    }

                    BattlefieldStatusNeedConfirmation battlefieldStatus;
                    Global.BattlegroundMgr.BuildBattlegroundStatusNeedConfirmation(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), Time.GetMSTimeDiff(Time.GetMSTime(), ginfo.RemoveInviteTime), arenaType);
                    SendPacket(battlefieldStatus);
                }
                else
                {
                    bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId);
                    if (!bg)
                    {
                        continue;
                    }

                    // expected bracket entry
                    PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel());
                    if (bracketEntry == null)
                    {
                        continue;
                    }

                    uint avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
                    BattlefieldStatusQueued battlefieldStatus;
                    Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), avgTime, arenaType, ginfo.Players.Count > 1);
                    SendPacket(battlefieldStatus);
                }
            }
        }
示例#12
0
        public void LogoutPlayer(bool save)
        {
            // finish pending transfers before starting the logout
            while (_player && _player.IsBeingTeleportedFar())
            {
                HandleMoveWorldportAck();
            }

            m_playerLogout = true;
            m_playerSave   = save;

            if (_player)
            {
                if (!_player.GetLootGUID().IsEmpty())
                {
                    DoLootReleaseAll();
                }

                // If the player just died before logging out, make him appear as a ghost
                //FIXME: logout must be delayed in case lost connection with client in time of combat
                if (GetPlayer().GetDeathTimer() != 0)
                {
                    _player.getHostileRefManager().deleteReferences();
                    _player.BuildPlayerRepop();
                    _player.RepopAtGraveyard();
                }
                else if (GetPlayer().HasAuraType(AuraType.SpiritOfRedemption))
                {
                    // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
                    _player.RemoveAurasByType(AuraType.ModShapeshift);
                    _player.KillPlayer();
                    _player.BuildPlayerRepop();
                    _player.RepopAtGraveyard();
                }
                else if (GetPlayer().HasPendingBind())
                {
                    _player.RepopAtGraveyard();
                    _player.SetPendingBind(0, 0);
                }

                //drop a flag if player is carrying it
                Battleground bg = GetPlayer().GetBattleground();
                if (bg)
                {
                    bg.EventPlayerLoggedOut(GetPlayer());
                }

                // Teleport to home if the player is in an invalid instance
                if (!_player.m_InstanceValid && !_player.IsGameMaster())
                {
                    _player.TeleportTo(_player.GetHomebind());
                }

                Global.OutdoorPvPMgr.HandlePlayerLeaveZone(_player, _player.GetZoneId());

                for (uint i = 0; i < SharedConst.MaxPlayerBGQueues; ++i)
                {
                    BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(i);
                    if (bgQueueTypeId != 0)
                    {
                        _player.RemoveBattlegroundQueueId(bgQueueTypeId);
                        BattlegroundQueue queue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
                        queue.RemovePlayer(_player.GetGUID(), true);
                    }
                }

                // Repop at GraveYard or other player far teleport will prevent saving player because of not present map
                // Teleport player immediately for correct player save
                while (_player.IsBeingTeleportedFar())
                {
                    HandleMoveWorldportAck();
                }

                // If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
                Guild guild = Global.GuildMgr.GetGuildById(_player.GetGuildId());
                if (guild)
                {
                    guild.HandleMemberLogout(this);
                }

                // Remove pet
                _player.RemovePet(null, PetSaveMode.AsCurrent, true);

                // Clear whisper whitelist
                _player.ClearWhisperWhiteList();

                // empty buyback items and save the player in the database
                // some save parts only correctly work in case player present in map/player_lists (pets, etc)
                if (save)
                {
                    for (int j = InventorySlots.BuyBackStart; j < InventorySlots.BuyBackEnd; ++j)
                    {
                        int eslot = j - InventorySlots.BuyBackStart;
                        _player.SetGuidValue(PlayerFields.InvSlotHead + (j * 4), ObjectGuid.Empty);
                        _player.SetUInt32Value(PlayerFields.BuyBackPrice1 + eslot, 0);
                        _player.SetUInt32Value(PlayerFields.BuyBackTimestamp1 + eslot, 0);
                    }
                    _player.SaveToDB();
                }

                // Leave all channels before player delete...
                _player.CleanupChannels();

                // If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
                _player.UninviteFromGroup();

                // remove player from the group if he is:
                // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
                if (_player.GetGroup() && !_player.GetGroup().isRaidGroup() && m_Socket[(int)ConnectionType.Realm] != null)
                {
                    _player.RemoveFromGroup();
                }

                //! Send update to group and reset stored max enchanting level
                if (_player.GetGroup())
                {
                    _player.GetGroup().SendUpdate();
                    _player.GetGroup().ResetMaxEnchantingLevel();
                }

                //! Broadcast a logout message to the player's friends
                Global.SocialMgr.SendFriendStatus(_player, FriendsResult.Offline, _player.GetGUID(), true);
                _player.RemoveSocial();

                //! Call script hook before deletion
                Global.ScriptMgr.OnPlayerLogout(GetPlayer());

                //! Remove the player from the world
                // the player may not be in the world when logging out
                // e.g if he got disconnected during a transfer to another map
                // calls to GetMap in this case may cause crashes
                GetPlayer().CleanupsBeforeDelete();
                Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Logout Character:[{2}] (GUID: {3}) Level: {4}",
                            GetAccountId(), GetRemoteAddress(), _player.GetName(), _player.GetGUID().ToString(), _player.getLevel());

                Map map = GetPlayer().GetMap();
                if (map != null)
                {
                    map.RemovePlayerFromMap(GetPlayer(), true);
                }

                SetPlayer(null);

                //! Send the 'logout complete' packet to the client
                //! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle
                LogoutComplete logoutComplete = new LogoutComplete();
                SendPacket(logoutComplete);

                //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
                PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_ONLINE);
                stmt.AddValue(0, GetAccountId());
                DB.Characters.Execute(stmt);
            }

            if (m_Socket[(int)ConnectionType.Instance] != null)
            {
                m_Socket[(int)ConnectionType.Instance].CloseSocket();
                m_Socket[(int)ConnectionType.Instance] = null;
            }

            m_playerLogout         = false;
            m_playerSave           = false;
            m_playerRecentlyLogout = true;
            SetLogoutStartTime(0);
        }
示例#13
0
 void Awake()
 {
     _battleGround = FindObjectOfType <Battleground>();
 }
示例#14
0
        void HandleQuestgiverCompleteQuest(QuestGiverCompleteQuest packet)
        {
            bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode

            Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);

            if (quest == null)
            {
                return;
            }

            if (autoCompleteMode && !quest.HasFlag(QuestFlags.AutoComplete))
            {
                return;
            }

            WorldObject obj;

            if (autoCompleteMode)
            {
                obj = GetPlayer();
            }
            else
            {
                obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);
            }

            if (!obj)
            {
                return;
            }

            if (!autoCompleteMode)
            {
                if (!obj.HasInvolvedQuest(packet.QuestID))
                {
                    return;
                }

                // some kind of WPE protection
                if (!GetPlayer().CanInteractWithQuestGiver(obj))
                {
                    return;
                }
            }
            else
            {
                // Do not allow completing quests on other players.
                if (packet.QuestGiverGUID != GetPlayer().GetGUID())
                {
                    return;
                }
            }

            if (!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None)
            {
                Log.outError(LogFilter.Network, "Possible hacking attempt: Player {0} ({1}) tried to complete quest [entry: {2}] without being in possession of the quest!",
                             GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID);
                return;
            }
            Battleground bg = GetPlayer().GetBattleground();

            if (bg)
            {
                bg.HandleQuestComplete(packet.QuestID, GetPlayer());
            }

            if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete)
            {
                if (quest.IsRepeatable())
                {
                    GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanCompleteRepeatableQuest(quest), false);
                }
                else
                {
                    GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false);
                }
            }
            else
            {
                if (quest.HasQuestObjectiveType(QuestObjectiveType.Item))                  // some items required
                {
                    GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false);
                }
                else                                            // no items required
                {
                    GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
                }
            }
        }
示例#15
0
 public void BuildBattlegroundStatusNeedConfirmation(out BattlefieldStatusNeedConfirmation battlefieldStatus, Battleground bg, Player player, uint ticketId, uint joinTime, uint timeout, ArenaTypes arenaType)
 {
     battlefieldStatus = new BattlefieldStatusNeedConfirmation();
     BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, bg, player, ticketId, joinTime, bg.GetQueueId(), arenaType);
     battlefieldStatus.Mapid   = bg.GetMapId();
     battlefieldStatus.Timeout = timeout;
     battlefieldStatus.Role    = 0;
 }
示例#16
0
        public override void Run()
        {
            int statPvp = Battleground.QueueingStatus();

            if (!Usefuls.IsInBattleground)
            {
                if (_deserter == null)
                {
                    _deserter = new Spell(26013);
                }
                if (_deserter.HaveBuff)
                {
                    return;
                }

                switch (statPvp)
                {
                case 0:
                    Thread.Sleep(100);
                    Fight.StopFight();
                    MovementManager.StopMove();
                    if (BattlegrounderSetting.CurrentSetting.RandomBattleground)
                    {
                        Battleground.JoinBattlegroundQueue(
                            BattlegroundId.RandomBattleground);
                        Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                      Translate.Get(Translate.Id.RandomBattleground));
                        Thread.Sleep(500);
                    }
                    else
                    {
                        if (BattlegrounderSetting.CurrentSetting.AlteracValley)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.AlteracValley);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.AlteracValley) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.WarsongGulch)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.WarsongGulch);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.WarsongGulch) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.ArathiBasin)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.ArathiBasin);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.ArathiBasin) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.EyeoftheStorm)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.EyeoftheStorm);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.EyeoftheStorm) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.StrandoftheAncients)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.StrandoftheAncients);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.StrandoftheAncients) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.IsleofConquest)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.IsleofConquest);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.IsleofConquest) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.TwinPeaks)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.TwinPeaks);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.TwinPeaks) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.BattleforGilneas)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.BattleforGilneas);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.BattleforGilneas) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.TempleofKotmogu)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.TempleofKotmogu);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.TempleofKotmogu) + ".");
                            Thread.Sleep(500);
                        }
                        if (BattlegrounderSetting.CurrentSetting.SilvershardMines)
                        {
                            Battleground.JoinBattlegroundQueue(
                                BattlegroundId.SilvershardMines);
                            Logging.Write(Translate.Get(Translate.Id.JoinQueue) + " " +
                                          Translate.Get(Translate.Id.SilvershardMines) + ".");
                            Thread.Sleep(500);
                        }
                        _requeuTimer = new Timer(_requeueingTime);
                    }
                    Thread.Sleep(1000);
                    Battleground.AcceptBattlefieldPortAll();
                    Thread.Sleep(1000);
                    break;

                default:
                    if (BattlegrounderSetting.CurrentSetting.RequeueAfterXMinutes)
                    {
                        if (_requeuTimer == null)
                        {
                            _requeuTimer = new Timer(_requeueingTime);
                        }
                        if (_requeuTimer.IsReady)
                        {
                            int i = 2;
                            while (i > 0 && Battleground.QueueingStatus() != 0)
                            {
                                Lua.RunMacroText("/click MiniMapBattlefieldFrame /click DropDownList1Button2");
                                Lua.RunMacroText("/click MiniMapBattlefieldFrame");
                                Lua.RunMacroText("/click DropDownList1Button2");
                                i--;
                            }
                            _requeuTimer = new Timer(_requeueingTime);
                            Logging.Write(Translate.Get(Translate.Id.RequeueingInProcess));
                        }
                    }
                    Thread.Sleep(100);
                    Battleground.AcceptBattlefieldPortAll();
                    Thread.Sleep(3000);
                    break;
                }
                Thread.Sleep(300);
            }
            else
            {
                if (Battleground.IsFinishBattleground())
                {
                    Battleground.ExitBattleground();
                    Logging.Write(Translate.Get(Translate.Id.Battleground_Ended));
                    Thread.Sleep(1000);
                }
            }
        }
示例#17
0
 public void BuildBattlegroundStatusActive(out BattlefieldStatusActive battlefieldStatus, Battleground bg, Player player, uint ticketId, uint joinTime, ArenaTypes arenaType)
 {
     battlefieldStatus = new BattlefieldStatusActive();
     BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, bg, player, ticketId, joinTime, bg.GetQueueId(), arenaType);
     battlefieldStatus.ShutdownTimer = bg.GetRemainingTime();
     battlefieldStatus.ArenaFaction  = (byte)(player.GetBGTeam() == Team.Horde ? TeamId.Horde : TeamId.Alliance);
     battlefieldStatus.LeftEarly     = false;
     battlefieldStatus.StartTimer    = bg.GetElapsedTime();
     battlefieldStatus.Mapid         = bg.GetMapId();
 }
示例#18
0
        public Map CreateInstanceForPlayer(uint mapId, Player player, uint loginInstanceId = 0)
        {
            if (GetId() != mapId || player == null)
            {
                return(null);
            }

            Map  map           = null;
            uint newInstanceId = 0;                       // instanceId of the resulting map

            if (IsBattlegroundOrArena())
            {
                // instantiate or find existing bg map for player
                // the instance id is set in Battlegroundid
                newInstanceId = player.GetBattlegroundId();
                if (newInstanceId == 0)
                {
                    return(null);
                }

                map = Global.MapMgr.FindMap(mapId, newInstanceId);
                if (map == null)
                {
                    Battleground bg = player.GetBattleground();
                    if (bg)
                    {
                        map = CreateBattleground(newInstanceId, bg);
                    }
                    else
                    {
                        player.TeleportToBGEntryPoint();
                        return(null);
                    }
                }
            }
            else if (!IsGarrison())
            {
                InstanceBind pBind = player.GetBoundInstance(GetId(), player.GetDifficultyID(GetEntry()));
                InstanceSave pSave = pBind != null ? pBind.save : null;

                // priority:
                // 1. player's permanent bind
                // 2. player's current instance id if this is at login
                // 3. group's current bind
                // 4. player's current bind
                if (pBind == null || !pBind.perm)
                {
                    if (loginInstanceId != 0) // if the player has a saved instance id on login, we either use this instance or relocate him out (return null)
                    {
                        map = FindInstanceMap(loginInstanceId);
                        return((map && map.GetId() == GetId()) ? map : null); // is this check necessary? or does MapInstanced only find instances of itself?
                    }

                    InstanceBind groupBind = null;
                    Group        group     = player.GetGroup();
                    // use the player's difficulty setting (it may not be the same as the group's)
                    if (group)
                    {
                        groupBind = group.GetBoundInstance(this);
                        if (groupBind != null)
                        {
                            // solo saves should be reset when entering a group's instance
                            player.UnbindInstance(GetId(), player.GetDifficultyID(GetEntry()));
                            pSave = groupBind.save;
                        }
                    }
                }
                if (pSave != null)
                {
                    // solo/perm/group
                    newInstanceId = pSave.GetInstanceId();
                    map           = FindInstanceMap(newInstanceId);
                    // it is possible that the save exists but the map doesn't
                    if (map == null)
                    {
                        map = CreateInstance(newInstanceId, pSave, pSave.GetDifficultyID(), player.GetTeamId());
                    }
                }
                else
                {
                    // if no instanceId via group members or instance saves is found
                    // the instance will be created for the first time
                    newInstanceId = Global.MapMgr.GenerateInstanceId();

                    Difficulty diff = player.GetGroup() != null?player.GetGroup().GetDifficultyID(GetEntry()) : player.GetDifficultyID(GetEntry());

                    //Seems it is now possible, but I do not know if it should be allowed
                    map = FindInstanceMap(newInstanceId);
                    if (map == null)
                    {
                        map = CreateInstance(newInstanceId, null, diff, player.GetTeamId());
                    }
                }
            }
            else
            {
                newInstanceId = (uint)player.GetGUID().GetCounter();
                map           = FindInstanceMap(newInstanceId);
                if (!map)
                {
                    map = CreateGarrison(newInstanceId, player);
                }
            }

            return(map);
        }
示例#19
0
 public void BuildBattlegroundStatusFailed(out BattlefieldStatusFailed battlefieldStatus, Battleground bg, Player pPlayer, uint ticketId, GroupJoinBattlegroundResult result, ObjectGuid errorGuid = default)
 {
     battlefieldStatus = new BattlefieldStatusFailed();
     battlefieldStatus.Ticket.RequesterGuid = pPlayer.GetGUID();
     battlefieldStatus.Ticket.Id            = ticketId;
     battlefieldStatus.Ticket.Type          = RideType.Battlegrounds;
     battlefieldStatus.Ticket.Time          = (int)pPlayer.GetBattlegroundQueueJoinTime(bg.GetQueueId());
     battlefieldStatus.QueueID = bg.GetQueueId().GetPacked();
     battlefieldStatus.Reason  = (int)result;
     if (!errorGuid.IsEmpty() && (result == GroupJoinBattlegroundResult.NotInBattleground || result == GroupJoinBattlegroundResult.JoinTimedOut))
     {
         battlefieldStatus.ClientID = errorGuid;
     }
 }
示例#20
0
        public override bool Execute(ulong e_time, uint p_time)
        {
            Contract.Assert(Passenger.IsInWorld);
            Contract.Assert(Target != null && Target.GetBase().IsInWorld);
            Contract.Assert(Target.GetBase().HasAuraTypeWithCaster(AuraType.ControlVehicle, Passenger.GetGUID()));

            Target.RemovePendingEventsForSeat(Seat.Key);
            Target.RemovePendingEventsForPassenger(Passenger);

            Passenger.SetVehicle(Target);
            Seat.Value.Passenger.Guid           = Passenger.GetGUID();
            Seat.Value.Passenger.IsUnselectable = Passenger.HasFlag(UnitFields.Flags, UnitFlags.NotSelectable);
            if (Seat.Value.SeatInfo.CanEnterOrExit())
            {
                Contract.Assert(Target.UsableSeatNum != 0);
                --Target.UsableSeatNum;
                if (Target.UsableSeatNum == 0)
                {
                    if (Target.GetBase().IsTypeId(TypeId.Player))
                    {
                        Target.GetBase().RemoveFlag64(UnitFields.NpcFlags, NPCFlags.PlayerVehicle);
                    }
                    else
                    {
                        Target.GetBase().RemoveFlag64(UnitFields.NpcFlags, NPCFlags.SpellClick);
                    }
                }
            }

            Passenger.InterruptNonMeleeSpells(false);
            Passenger.RemoveAurasByType(AuraType.Mounted);

            VehicleSeatRecord veSeat = Seat.Value.SeatInfo;

            Player player = Passenger.ToPlayer();

            if (player != null)
            {
                // drop flag
                Battleground bg = player.GetBattleground();
                if (bg)
                {
                    bg.EventPlayerDroppedFlag(player);
                }

                player.StopCastingCharm();
                player.StopCastingBindSight();
                player.SendOnCancelExpectedVehicleRideAura();
                if (!veSeat.FlagsB.HasAnyFlag(VehicleSeatFlagsB.KeepPet))
                {
                    player.UnsummonPetTemporaryIfAny();
                }
            }

            if (Seat.Value.SeatInfo.Flags.HasAnyFlag(VehicleSeatFlags.PassengerNotSelectable))
            {
                Passenger.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
            }

            Passenger.m_movementInfo.transport.pos.Relocate(veSeat.AttachmentOffset.X, veSeat.AttachmentOffset.Y, veSeat.AttachmentOffset.Z);
            Passenger.m_movementInfo.transport.time = 0;
            Passenger.m_movementInfo.transport.seat = Seat.Key;
            Passenger.m_movementInfo.transport.guid = Target.GetBase().GetGUID();

            if (Target.GetBase().IsTypeId(TypeId.Unit) && Passenger.IsTypeId(TypeId.Player) &&
                Seat.Value.SeatInfo.Flags.HasAnyFlag(VehicleSeatFlags.CanControl))
            {
                Contract.Assert(Target.GetBase().SetCharmedBy(Passenger, CharmType.Vehicle)); // SMSG_CLIENT_CONTROL
            }
            Passenger.SendClearTarget();                                                      // SMSG_BREAK_TARGET
            Passenger.SetControlled(true, UnitState.Root);                                    // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
            // also adds MOVEMENTFLAG_ROOT

            MoveSplineInit init = new MoveSplineInit(Passenger);

            init.DisableTransportPathTransformations();
            init.MoveTo(veSeat.AttachmentOffset.X, veSeat.AttachmentOffset.Y, veSeat.AttachmentOffset.Z, false, true);
            init.SetFacing(0.0f);
            init.SetTransportEnter();
            init.Launch();

            Creature creature = Target.GetBase().ToCreature();

            if (creature != null)
            {
                if (creature.IsAIEnabled)
                {
                    creature.GetAI().PassengerBoarded(Passenger, Seat.Key, true);
                }

                Global.ScriptMgr.OnAddPassenger(Target, Passenger, Seat.Key);

                // Actually quite a redundant hook. Could just use OnAddPassenger and check for unit typemask inside script.
                if (Passenger.HasUnitTypeMask(UnitTypeMask.Accessory))
                {
                    Global.ScriptMgr.OnInstallAccessory(Target, Passenger.ToCreature());
                }
            }

            return(true);
        }
示例#21
0
        public void Update(uint diff)
        {
            m_UpdateTimer += diff;
            if (m_UpdateTimer > 1000)
            {
                foreach (var data in bgDataStore.Values)
                {
                    var bgs = data.m_Battlegrounds;

                    // first one is template and should not be deleted
                    foreach (var pair in bgs.ToList())
                    {
                        Battleground bg = pair.Value;
                        bg.Update(m_UpdateTimer);

                        if (bg.ToBeDeleted())
                        {
                            bgs.Remove(pair.Key);
                            var clients = data.m_ClientBattlegroundIds[(int)bg.GetBracketId()];
                            if (!clients.Empty())
                            {
                                clients.Remove(bg.GetClientInstanceID());
                            }

                            bg.Dispose();
                        }
                    }
                }

                m_UpdateTimer = 0;
            }
            // update events timer
            foreach (var pair in m_BattlegroundQueues)
            {
                pair.Value.UpdateEvents(diff);
            }

            // update scheduled queues
            if (!m_QueueUpdateScheduler.Empty())
            {
                List <ScheduledQueueUpdate> scheduled = new List <ScheduledQueueUpdate>();
                Extensions.Swap(ref scheduled, ref m_QueueUpdateScheduler);

                for (byte i = 0; i < scheduled.Count; i++)
                {
                    uint arenaMMRating = scheduled[i].ArenaMatchmakerRating;
                    BattlegroundQueueTypeId bgQueueTypeId = scheduled[i].QueueId;
                    BattlegroundBracketId   bracket_id    = scheduled[i].BracketId;
                    GetBattlegroundQueue(bgQueueTypeId).BattlegroundQueueUpdate(diff, bracket_id, arenaMMRating);
                }
            }

            // if rating difference counts, maybe force-update queues
            if (WorldConfig.GetIntValue(WorldCfg.ArenaMaxRatingDifference) != 0 && WorldConfig.GetIntValue(WorldCfg.ArenaRatedUpdateTimer) != 0)
            {
                // it's time to force update
                if (m_NextRatedArenaUpdate < diff)
                {
                    // forced update for rated arenas (scan all, but skipped non rated)
                    Log.outDebug(LogFilter.Arena, "BattlegroundMgr: UPDATING ARENA QUEUES");
                    foreach (ArenaTypes teamSize in new[] { ArenaTypes.Team2v2, ArenaTypes.Team3v3, ArenaTypes.Team5v5 })
                    {
                        BattlegroundQueueTypeId ratedArenaQueueId = BGQueueTypeId((ushort)BattlegroundTypeId.AA, BattlegroundQueueIdType.Arena, true, teamSize);
                        for (var bracket = BattlegroundBracketId.First; bracket < BattlegroundBracketId.Max; ++bracket)
                        {
                            GetBattlegroundQueue(ratedArenaQueueId).BattlegroundQueueUpdate(diff, bracket, 0);
                        }
                    }

                    m_NextRatedArenaUpdate = WorldConfig.GetUIntValue(WorldCfg.ArenaRatedUpdateTimer);
                }
                else
                {
                    m_NextRatedArenaUpdate -= diff;
                }
            }
        }
示例#22
0
        // used to create the BG templates
        bool CreateBattleground(BattlegroundTemplate bgTemplate)
        {
            Battleground bg = GetBattlegroundTemplate(bgTemplate.Id);

            if (!bg)
            {
                // Create the BG
                switch (bgTemplate.Id)
                {
                //case BattlegroundTypeId.AV:
                // bg = new BattlegroundAV();
                //break;
                case BattlegroundTypeId.WS:
                    bg = new BgWarsongGluch();
                    break;

                case BattlegroundTypeId.AB:
                    bg = new BgArathiBasin();
                    break;

                case BattlegroundTypeId.NA:
                    bg = new NagrandArena();
                    break;

                case BattlegroundTypeId.BE:
                    bg = new BladesEdgeArena();
                    break;

                case BattlegroundTypeId.EY:
                    bg = new BgEyeofStorm();
                    break;

                case BattlegroundTypeId.RL:
                    bg = new RuinsofLordaeronArena();
                    break;

                case BattlegroundTypeId.SA:
                    bg = new BgStrandOfAncients();
                    break;

                case BattlegroundTypeId.DS:
                    bg = new DalaranSewersArena();
                    break;

                case BattlegroundTypeId.RV:
                    bg = new RingofValorArena();
                    break;

                //case BattlegroundTypeId.IC:
                //bg = new BattlegroundIC();
                //break;
                case BattlegroundTypeId.AA:
                    bg = new Battleground();
                    break;

                case BattlegroundTypeId.RB:
                    bg = new Battleground();
                    bg.SetRandom(true);
                    break;

                /*
                 * case BattlegroundTypeId.TP:
                 * bg = new BattlegroundTP();
                 * break;
                 * case BattlegroundTypeId.BFG:
                 * bg = new BattlegroundBFG();
                 * break;
                 */
                default:
                    return(false);
                }
                bg.SetTypeID(bgTemplate.Id);
            }

            bg.SetMapId((uint)bgTemplate.BattlemasterEntry.MapId[0]);
            bg.SetName(bgTemplate.BattlemasterEntry.Name[Global.WorldMgr.GetDefaultDbcLocale()]);
            bg.SetInstanceID(0);
            bg.SetArenaorBGType(bgTemplate.IsArena());
            bg.SetMinPlayersPerTeam(bgTemplate.MinPlayersPerTeam);
            bg.SetMaxPlayersPerTeam(bgTemplate.MaxPlayersPerTeam);
            bg.SetMinPlayers(bgTemplate.MinPlayersPerTeam * 2);
            bg.SetMaxPlayers(bgTemplate.MaxPlayersPerTeam * 2);
            bg.SetTeamStartPosition(TeamId.Alliance, bgTemplate.StartLocation[TeamId.Alliance]);
            bg.SetTeamStartPosition(TeamId.Horde, bgTemplate.StartLocation[TeamId.Horde]);
            bg.SetStartMaxDist(bgTemplate.StartMaxDist);
            bg.SetLevelRange(bgTemplate.MinLevel, bgTemplate.MaxLevel);
            bg.SetScriptId(bgTemplate.scriptId);
            bg.SetQueueId((ulong)bgTemplate.Id | 0x1F10000000000000);

            if (!bgDataStore.ContainsKey(bg.GetTypeID()))
            {
                bgDataStore[bg.GetTypeID()] = new BattlegroundData();
            }

            bgDataStore[bg.GetTypeID()].Template = bg;

            return(true);
        }
示例#23
0
 public static void DisplayInfo(CmdTrigger <RealmServerCmdArgs> trigger, Battleground bg)
 {
     trigger.Reply(bg.ToString());
     trigger.Reply(" " + bg.GetTeam(BattlegroundSide.Alliance));
     trigger.Reply(" " + bg.GetTeam(BattlegroundSide.Horde));
 }
示例#24
0
        public void Update(uint diff)
        {
            m_UpdateTimer += diff;
            if (m_UpdateTimer > 1000)
            {
                foreach (var data in bgDataStore.Values)
                {
                    var bgs = data.m_Battlegrounds;

                    // first one is template and should not be deleted
                    foreach (var pair in bgs)
                    {
                        Battleground bg = pair.Value;
                        bg.Update(m_UpdateTimer);

                        if (bg.ToBeDeleted())
                        {
                            bgs.Remove(pair.Key);
                            var clients = data.m_ClientBattlegroundIds[(int)bg.GetBracketId()];
                            if (!clients.Empty())
                            {
                                clients.Remove(bg.GetClientInstanceID());
                            }

                            bg.Dispose();
                        }
                    }
                }

                m_UpdateTimer = 0;
            }
            // update events timer
            for (var qtype = BattlegroundQueueTypeId.None; qtype < BattlegroundQueueTypeId.Max; ++qtype)
            {
                m_BattlegroundQueues[(int)qtype].UpdateEvents(diff);
            }

            // update scheduled queues
            if (!m_QueueUpdateScheduler.Empty())
            {
                List <ulong> scheduled = new List <ulong>();
                Extensions.Swap(ref scheduled, ref m_QueueUpdateScheduler);

                for (byte i = 0; i < scheduled.Count; i++)
                {
                    uint arenaMMRating = (uint)(scheduled[i] >> 32);
                    byte arenaType     = (byte)(scheduled[i] >> 24 & 255);
                    BattlegroundQueueTypeId bgQueueTypeId = (BattlegroundQueueTypeId)(scheduled[i] >> 16 & 255);
                    BattlegroundTypeId      bgTypeId      = (BattlegroundTypeId)((scheduled[i] >> 8) & 255);
                    BattlegroundBracketId   bracket_id    = (BattlegroundBracketId)(scheduled[i] & 255);
                    m_BattlegroundQueues[(int)bgQueueTypeId].BattlegroundQueueUpdate(diff, bgTypeId, bracket_id, arenaType, arenaMMRating > 0, arenaMMRating);
                }
            }

            // if rating difference counts, maybe force-update queues
            if (WorldConfig.GetIntValue(WorldCfg.ArenaMaxRatingDifference) != 0 && WorldConfig.GetIntValue(WorldCfg.ArenaRatedUpdateTimer) != 0)
            {
                // it's time to force update
                if (m_NextRatedArenaUpdate < diff)
                {
                    // forced update for rated arenas (scan all, but skipped non rated)
                    Log.outDebug(LogFilter.Arena, "BattlegroundMgr: UPDATING ARENA QUEUES");
                    for (var qtype = BattlegroundQueueTypeId.Arena2v2; qtype <= BattlegroundQueueTypeId.Arena5v5; ++qtype)
                    {
                        for (int bracket = (int)BattlegroundBracketId.First; bracket < (int)BattlegroundBracketId.Max; ++bracket)
                        {
                            m_BattlegroundQueues[(int)qtype].BattlegroundQueueUpdate(diff,
                                                                                     BattlegroundTypeId.AA, (BattlegroundBracketId)bracket,
                                                                                     (byte)BGArenaType(qtype), true, 0);
                        }
                    }

                    m_NextRatedArenaUpdate = WorldConfig.GetUIntValue(WorldCfg.ArenaRatedUpdateTimer);
                }
                else
                {
                    m_NextRatedArenaUpdate -= diff;
                }
            }
        }
示例#25
0
        void HandleMoveWorldportAck()
        {
            Player player = GetPlayer();

            // ignore unexpected far teleports
            if (!player.IsBeingTeleportedFar())
            {
                return;
            }

            bool seamlessTeleport = player.IsBeingTeleportedSeamlessly();

            player.SetSemaphoreTeleportFar(false);

            // get the teleport destination
            WorldLocation loc = player.GetTeleportDest();

            // possible errors in the coordinate validity check
            if (!GridDefines.IsValidMapCoord(loc))
            {
                LogoutPlayer(false);
                return;
            }

            // get the destination map entry, not the current one, this will fix homebind and reset greeting
            MapRecord        mapEntry  = CliDB.MapStorage.LookupByKey(loc.GetMapId());
            InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(loc.GetMapId());

            // reset instance validity, except if going to an instance inside an instance
            if (!player.m_InstanceValid && mInstance == null)
            {
                player.m_InstanceValid = true;
            }

            Map oldMap = player.GetMap();
            Map newMap = Global.MapMgr.CreateMap(loc.GetMapId(), player);

            if (player.IsInWorld)
            {
                Log.outError(LogFilter.Network, $"Player (Name {player.GetName()}) is still in world when teleported from map {oldMap.GetId()} to new map {loc.GetMapId()}");
                oldMap.RemovePlayerFromMap(player, false);
            }

            // relocate the player to the teleport destination
            // the CannotEnter checks are done in TeleporTo but conditions may change
            // while the player is in transit, for example the map may get full
            if (newMap == null || newMap.CannotEnter(player) != 0)
            {
                Log.outError(LogFilter.Network, $"Map {loc.GetMapId()} could not be created for {(newMap ? newMap.GetMapName() : "Unknown")} ({player.GetGUID()}), porting player to homebind");
                player.TeleportTo(player.GetHomebind());
                return;
            }

            float z = loc.GetPositionZ() + player.GetHoverOffset();

            player.Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
            player.SetFallInformation(0, player.GetPositionZ());

            player.ResetMap();
            player.SetMap(newMap);

            ResumeToken resumeToken = new();

            resumeToken.SequenceIndex = player.m_movementCounter;
            resumeToken.Reason        = seamlessTeleport ? 2 : 1u;
            SendPacket(resumeToken);

            if (!seamlessTeleport)
            {
                player.SendInitialPacketsBeforeAddToMap();
            }

            if (!player.GetMap().AddPlayerToMap(player, !seamlessTeleport))
            {
                Log.outError(LogFilter.Network, $"WORLD: failed to teleport player {player.GetName()} ({player.GetGUID()}) to map {loc.GetMapId()} ({(newMap ? newMap.GetMapName() : "Unknown")}) because of unknown reason!");
                player.ResetMap();
                player.SetMap(oldMap);
                player.TeleportTo(player.GetHomebind());
                return;
            }

            // Battleground state prepare (in case join to BG), at relogin/tele player not invited
            // only add to bg group and object, if the player was invited (else he entered through command)
            if (player.InBattleground())
            {
                // cleanup setting if outdated
                if (!mapEntry.IsBattlegroundOrArena())
                {
                    // We're not in BG
                    player.SetBattlegroundId(0, BattlegroundTypeId.None);
                    // reset destination bg team
                    player.SetBGTeam(0);
                }
                // join to bg case
                else
                {
                    Battleground bg = player.GetBattleground();
                    if (bg)
                    {
                        if (player.IsInvitedForBattlegroundInstance(player.GetBattlegroundId()))
                        {
                            bg.AddPlayer(player);
                        }
                    }
                }
            }

            if (!seamlessTeleport)
            {
                player.SendInitialPacketsAfterAddToMap();
            }
            else
            {
                player.UpdateVisibilityForPlayer();
                Garrison garrison = player.GetGarrison();
                if (garrison != null)
                {
                    garrison.SendRemoteInfo();
                }
            }

            // flight fast teleport case
            if (player.IsInFlight())
            {
                if (!player.InBattleground())
                {
                    if (!seamlessTeleport)
                    {
                        // short preparations to continue flight
                        MovementGenerator movementGenerator = player.GetMotionMaster().GetCurrentMovementGenerator();
                        movementGenerator.Initialize(player);
                    }
                    return;
                }

                // Battlegroundstate prepare, stop flight
                player.FinishTaxiFlight();
            }

            if (!player.IsAlive() && player.GetTeleportOptions().HasAnyFlag(TeleportToOptions.ReviveAtTeleport))
            {
                player.ResurrectPlayer(0.5f);
            }

            // resurrect character at enter into instance where his corpse exist after add to map
            if (mapEntry.IsDungeon() && !player.IsAlive())
            {
                if (player.GetCorpseLocation().GetMapId() == mapEntry.Id)
                {
                    player.ResurrectPlayer(0.5f, false);
                    player.SpawnCorpseBones();
                }
            }

            if (mInstance != null)
            {
                // check if this instance has a reset time and send it to player if so
                Difficulty          diff    = newMap.GetDifficultyID();
                MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapEntry.Id, diff);
                if (mapDiff != null)
                {
                    if (mapDiff.GetRaidDuration() != 0)
                    {
                        long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff);
                        if (timeReset != 0)
                        {
                            uint timeleft = (uint)(timeReset - GameTime.GetGameTime());
                            player.SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true);
                        }
                    }
                }

                // check if instance is valid
                if (!player.CheckInstanceValidity(false))
                {
                    player.m_InstanceValid = false;
                }
            }

            // update zone immediately, otherwise leave channel will cause crash in mtmap
            player.GetZoneAndAreaId(out uint newzone, out uint newarea);
            player.UpdateZone(newzone, newarea);

            // honorless target
            if (player.pvpInfo.IsHostile)
            {
                player.CastSpell(player, 2479, true);
            }

            // in friendly area
            else if (player.IsPvP() && !player.HasPlayerFlag(PlayerFlags.InPVP))
            {
                player.UpdatePvP(false, false);
            }

            // resummon pet
            player.ResummonPetTemporaryUnSummonedIfAny();

            //lets process all delayed operations on successful teleport
            player.ProcessDelayedOperations();
        }
示例#26
0
 public void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground bg)
 {
     bgDataStore[bgTypeId].BGFreeSlotQueue.Insert(0, bg);
 }
示例#27
0
        public void Start()
        {
            // Setup ----------------------------------------------------------------------

            // For demo purpose I'm setting up two different game board layouts
            var        gameBoard1 = new GameBoardBasic();
            var        gameBoard2 = new GameBoardFancy();
            IGameBoard gameBoard  = gameBoard1;

            // And two different parsers with slightly different syntax
            Func <string, AppResult> parseCommandOriginal   = InputParserOriginal.ParseCommand;
            Func <string, AppResult> parseCommandSimplified = InputParserSimplified.ParseCommand;
            var parseCommand = parseCommandOriginal;
            var syntax       = Syntax.Original;

            Func <string> getKeyboardInput = KeyboardInput.ReadLine;

            // Battleground (together with the BattleShip objects) holds all game logic
            var battleground = new Battleground();


            // Run game -------------------------------------------------------------------
            battleground.Update(gameBoard.DisplayGameBoard, syntax);
            AppResult result;

            do
            {
                do
                {
                    result = parseCommand(gameBoard.DisplayUserInput(getKeyboardInput));
                    switch (result.Command)
                    {
                    case Command.SwitchGameDisplay:
                        gameBoard = gameBoard.GameBoardName == "Basic" ? (IGameBoard)gameBoard2 : gameBoard1;
                        gameBoard.ClearScreen();
                        break;

                    case Command.SwitchInputSyntax:
                        parseCommand = parseCommand == parseCommandOriginal ? parseCommandSimplified : parseCommandOriginal;
                        syntax       = syntax == Syntax.Original ? Syntax.Simplified : Syntax.Original;
                        gameBoard.ClearScreen();
                        break;

                    case Command.Shoot:
                        result = battleground.Shoot(result.InputParameter);
                        break;
                    }
                    battleground.Update(gameBoard.DisplayGameBoard, syntax);
                    gameBoard.ShowMessage(result);
                } while (result.Command != Command.Exit &&
                         result.Command != Command.CancelGame &&
                         !battleground.GameWon());

                if (battleground.GameWon())
                {
                    result = gameBoard.GameWon();
                }

                if (result.Command == Command.CancelGame)
                {
                    battleground.Cancel(gameBoard.DisplayGameBoard, syntax);
                    result = gameBoard.GameCancelled();
                }

                if (result.Command == Command.NewGame)
                {
                    battleground = new Battleground();
                    battleground.Update(gameBoard.DisplayGameBoard, syntax);
                }
            } while (result.Command != Command.Exit);

            gameBoard.WaitForKeyStrokeThenEnd();
        }
示例#28
0
        void HandleAreaTrigger(AreaTriggerPkt packet)
        {
            Player player = GetPlayer();

            if (player.IsInFlight())
            {
                Log.outDebug(LogFilter.Network, "HandleAreaTriggerOpcode: Player '{0}' (GUID: {1}) in flight, ignore Area Trigger ID:{2}",
                             player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID);
                return;
            }

            AreaTriggerRecord atEntry = CliDB.AreaTriggerStorage.LookupByKey(packet.AreaTriggerID);

            if (atEntry == null)
            {
                Log.outDebug(LogFilter.Network, "HandleAreaTriggerOpcode: Player '{0}' (GUID: {1}) send unknown (by DBC) Area Trigger ID:{2}",
                             player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID);
                return;
            }

            if (packet.Entered && !player.IsInAreaTriggerRadius(atEntry))
            {
                Log.outDebug(LogFilter.Network, "HandleAreaTriggerOpcode: Player '{0}' ({1}) too far, ignore Area Trigger ID: {2}",
                             player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID);
                return;
            }

            if (player.isDebugAreaTriggers)
            {
                player.SendSysMessage(packet.Entered ? CypherStrings.DebugAreatriggerEntered : CypherStrings.DebugAreatriggerLeft, packet.AreaTriggerID);
            }

            if (Global.ScriptMgr.OnAreaTrigger(player, atEntry, packet.Entered))
            {
                return;
            }

            if (player.IsAlive())
            {
                List <uint> quests = Global.ObjectMgr.GetQuestsForAreaTrigger(packet.AreaTriggerID);
                if (quests != null)
                {
                    foreach (uint questId in quests)
                    {
                        Quest qInfo = Global.ObjectMgr.GetQuestTemplate(questId);
                        if (qInfo != null && player.GetQuestStatus(questId) == QuestStatus.Incomplete)
                        {
                            foreach (QuestObjective obj in qInfo.Objectives)
                            {
                                if (obj.Type == QuestObjectiveType.AreaTrigger && !player.IsQuestObjectiveComplete(obj))
                                {
                                    player.SetQuestObjectiveData(obj, 1);
                                    player.SendQuestUpdateAddCreditSimple(obj);
                                    break;
                                }
                            }

                            if (player.CanCompleteQuest(questId))
                            {
                                player.CompleteQuest(questId);
                            }
                        }
                    }
                }
            }

            if (Global.ObjectMgr.IsTavernAreaTrigger(packet.AreaTriggerID))
            {
                // set resting flag we are in the inn
                player.GetRestMgr().SetRestFlag(RestFlag.Tavern, atEntry.Id);

                if (Global.WorldMgr.IsFFAPvPRealm())
                {
                    player.RemoveByteFlag(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, UnitBytes2Flags.FFAPvp);
                }

                return;
            }
            Battleground bg = player.GetBattleground();

            if (bg)
            {
                bg.HandleAreaTrigger(player, packet.AreaTriggerID, packet.Entered);
            }

            OutdoorPvP pvp = player.GetOutdoorPvP();

            if (pvp != null)
            {
                if (pvp.HandleAreaTrigger(player, packet.AreaTriggerID, packet.Entered))
                {
                    return;
                }
            }

            AreaTriggerStruct at = Global.ObjectMgr.GetAreaTrigger(packet.AreaTriggerID);

            if (at == null)
            {
                return;
            }

            bool teleported = false;

            if (player.GetMapId() != at.target_mapId)
            {
                EnterState denyReason = Global.MapMgr.PlayerCannotEnter(at.target_mapId, player, false);
                if (denyReason != 0)
                {
                    bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
                    switch (denyReason)
                    {
                    case EnterState.CannotEnterNoEntry:
                        Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' attempted to enter map with id {1} which has no entry", player.GetName(), at.target_mapId);
                        break;

                    case EnterState.CannotEnterUninstancedDungeon:
                        Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' attempted to enter dungeon map {1} but no instance template was found", player.GetName(), at.target_mapId);
                        break;

                    case EnterState.CannotEnterDifficultyUnavailable:
                    {
                        Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' attempted to enter instance map {1} but the requested difficulty was not found", player.GetName(), at.target_mapId);
                        MapRecord entry = CliDB.MapStorage.LookupByKey(at.target_mapId);
                        if (entry != null)
                        {
                            player.SendTransferAborted(entry.Id, TransferAbortReason.Difficulty, (byte)player.GetDifficultyID(entry));
                        }
                    }
                    break;

                    case EnterState.CannotEnterNotInRaid:
                        Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' must be in a raid group to enter map {1}", player.GetName(), at.target_mapId);
                        player.SendRaidGroupOnlyMessage(RaidGroupReason.Only, 0);
                        reviveAtTrigger = true;
                        break;

                    case EnterState.CannotEnterCorpseInDifferentInstance:
                        player.SendPacket(new AreaTriggerNoCorpse());
                        Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' does not have a corpse in instance map {1} and cannot enter", player.GetName(), at.target_mapId);
                        break;

                    case EnterState.CannotEnterInstanceBindMismatch:
                    {
                        MapRecord entry = CliDB.MapStorage.LookupByKey(at.target_mapId);
                        if (entry != null)
                        {
                            string mapName = entry.MapName[player.GetSession().GetSessionDbcLocale()];
                            Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' cannot enter instance map '{1}' because their permanent bind is incompatible with their group's", player.GetName(), mapName);
                            // is there a special opcode for this?
                            // @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc)
                            player.SendSysMessage(CypherStrings.InstanceBindMismatch, mapName);
                        }
                        reviveAtTrigger = true;
                    }
                    break;

                    case EnterState.CannotEnterTooManyInstances:
                        player.SendTransferAborted(at.target_mapId, TransferAbortReason.TooManyInstances);
                        Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' cannot enter instance map {1} because he has exceeded the maximum number of instances per hour.", player.GetName(), at.target_mapId);
                        reviveAtTrigger = true;
                        break;

                    case EnterState.CannotEnterMaxPlayers:
                        player.SendTransferAborted(at.target_mapId, TransferAbortReason.MaxPlayers);
                        reviveAtTrigger = true;
                        break;

                    case EnterState.CannotEnterZoneInCombat:
                        player.SendTransferAborted(at.target_mapId, TransferAbortReason.ZoneInCombat);
                        reviveAtTrigger = true;
                        break;

                    default:
                        break;
                    }

                    if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
                    {
                        if (!player.IsAlive() && player.HasCorpse())
                        {
                            if (player.GetCorpseLocation().GetMapId() == at.target_mapId)
                            {
                                player.ResurrectPlayer(0.5f);
                                player.SpawnCorpseBones();
                            }
                        }
                    }

                    return;
                }

                Group group = player.GetGroup();
                if (group)
                {
                    if (group.isLFGGroup() && player.GetMap().IsDungeon())
                    {
                        teleported = player.TeleportToBGEntryPoint();
                    }
                }
            }

            if (!teleported)
            {
                WorldSafeLocsRecord entranceLocation = null;
                InstanceSave        instanceSave     = player.GetInstanceSave(at.target_mapId);
                if (instanceSave != null)
                {
                    // Check if we can contact the instancescript of the instance for an updated entrance location
                    Map map = Global.MapMgr.FindMap(at.target_mapId, player.GetInstanceSave(at.target_mapId).GetInstanceId());
                    if (map)
                    {
                        InstanceMap instanceMap = map.ToInstanceMap();
                        if (instanceMap != null)
                        {
                            InstanceScript instanceScript = instanceMap.GetInstanceScript();
                            if (instanceScript != null)
                            {
                                entranceLocation = CliDB.WorldSafeLocsStorage.LookupByKey(instanceScript.GetEntranceLocation());
                            }
                        }
                    }

                    // Finally check with the instancesave for an entrance location if we did not get a valid one from the instancescript
                    if (entranceLocation == null)
                    {
                        entranceLocation = CliDB.WorldSafeLocsStorage.LookupByKey(instanceSave.GetEntranceLocation());
                    }
                }

                if (entranceLocation != null)
                {
                    player.TeleportTo(entranceLocation.MapID, entranceLocation.Loc.X, entranceLocation.Loc.Y, entranceLocation.Loc.Z, (float)(entranceLocation.Facing * Math.PI / 180), TeleportToOptions.NotLeaveTransport);
                }
                else
                {
                    player.TeleportTo(at.target_mapId, at.target_X, at.target_Y, at.target_Z, at.target_Orientation, TeleportToOptions.NotLeaveTransport);
                }
            }
        }
示例#29
0
        public bool RewardHonor(Unit victim, uint groupsize, int honor = -1, bool pvptoken = false)
        {
            // do not reward honor in arenas, but enable onkill spellproc
            if (InArena())
            {
                if (!victim || victim == this || !victim.IsTypeId(TypeId.Player))
                {
                    return(false);
                }

                if (GetBGTeam() == victim.ToPlayer().GetBGTeam())
                {
                    return(false);
                }

                return(true);
            }

            // 'Inactive' this aura prevents the player from gaining honor points and BattlegroundTokenizer
            if (HasAura(BattlegroundConst.SpellAuraPlayerInactive))
            {
                return(false);
            }

            ObjectGuid victim_guid = ObjectGuid.Empty;
            uint       victim_rank = 0;

            // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
            UpdateHonorFields();

            // do not reward honor in arenas, but return true to enable onkill spellproc
            if (InBattleground() && GetBattleground() && GetBattleground().IsArena())
            {
                return(true);
            }

            // Promote to float for calculations
            float honor_f = honor;

            if (honor_f <= 0)
            {
                if (!victim || victim == this || victim.HasAuraType(AuraType.NoPvpCredit))
                {
                    return(false);
                }

                victim_guid = victim.GetGUID();
                Player plrVictim = victim.ToPlayer();
                if (plrVictim)
                {
                    if (GetTeam() == plrVictim.GetTeam() && !Global.WorldMgr.IsFFAPvPRealm())
                    {
                        return(false);
                    }

                    byte k_level = (byte)GetLevel();
                    byte k_grey  = (byte)Formulas.GetGrayLevel(k_level);
                    byte v_level = (byte)victim.GetLevelForTarget(this);

                    if (v_level <= k_grey)
                    {
                        return(false);
                    }

                    // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
                    //  [0]      Just name
                    //  [1..14]  Alliance honor titles and player name
                    //  [15..28] Horde honor titles and player name
                    //  [29..38] Other title and player name
                    //  [39+]    Nothing
                    // this is all wrong, should be going off PvpTitle, not PlayerTitle
                    uint victim_title = plrVictim.m_playerData.PlayerTitle;
                    // Get Killer titles, CharTitlesEntry.bit_index
                    // Ranks:
                    //  title[1..14]  . rank[5..18]
                    //  title[15..28] . rank[5..18]
                    //  title[other]  . 0
                    if (victim_title == 0)
                    {
                        victim_guid.Clear();                        // Don't show HK: <rank> message, only log.
                    }
                    else if (victim_title < 15)
                    {
                        victim_rank = victim_title + 4;
                    }
                    else if (victim_title < 29)
                    {
                        victim_rank = victim_title - 14 + 4;
                    }
                    else
                    {
                        victim_guid.Clear();                        // Don't show HK: <rank> message, only log.
                    }
                    honor_f = (float)Math.Ceiling(Formulas.HKHonorAtLevelF(k_level) * (v_level - k_grey) / (k_level - k_grey));

                    // count the number of playerkills in one day
                    ApplyModUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TodayHonorableKills), (ushort)1, true);
                    // and those in a lifetime
                    ApplyModUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LifetimeHonorableKills), 1u, true);
                    UpdateCriteria(CriteriaTypes.EarnHonorableKill);
                    UpdateCriteria(CriteriaTypes.HkClass, (uint)victim.GetClass());
                    UpdateCriteria(CriteriaTypes.HkRace, (uint)victim.GetRace());
                    UpdateCriteria(CriteriaTypes.HonorableKillAtArea, GetAreaId());
                    UpdateCriteria(CriteriaTypes.HonorableKill, 1, 0, 0, victim);
                }
                else
                {
                    if (!victim.ToCreature().IsRacialLeader())
                    {
                        return(false);
                    }

                    honor_f     = 100.0f;                           // ??? need more info
                    victim_rank = 19;                               // HK: Leader
                }
            }

            if (victim != null)
            {
                if (groupsize > 1)
                {
                    honor_f /= groupsize;
                }

                // apply honor multiplier from aura (not stacking-get highest)
                MathFunctions.AddPct(ref honor_f, GetMaxPositiveAuraModifier(AuraType.ModHonorGainPct));
                honor_f += _restMgr.GetRestBonusFor(RestTypes.Honor, (uint)honor_f);
            }

            honor_f *= WorldConfig.GetFloatValue(WorldCfg.RateHonor);
            // Back to int now
            honor = (int)honor_f;
            // honor - for show honor points in log
            // victim_guid - for show victim name in log
            // victim_rank [1..4]  HK: <dishonored rank>
            // victim_rank [5..19] HK: <alliance\horde rank>
            // victim_rank [0, 20+] HK: <>
            PvPCredit data = new PvPCredit();

            data.Honor         = honor;
            data.OriginalHonor = honor;
            data.Target        = victim_guid;
            data.Rank          = victim_rank;

            SendPacket(data);

            AddHonorXP((uint)honor);

            if (InBattleground() && honor > 0)
            {
                Battleground bg = GetBattleground();
                if (bg != null)
                {
                    bg.UpdatePlayerScore(this, ScoreType.BonusHonor, (uint)honor, false); //false: prevent looping
                }
            }

            if (WorldConfig.GetBoolValue(WorldCfg.PvpTokenEnable) && pvptoken)
            {
                if (!victim || victim == this || victim.HasAuraType(AuraType.NoPvpCredit))
                {
                    return(true);
                }

                if (victim.IsTypeId(TypeId.Player))
                {
                    // Check if allowed to receive it in current map
                    int MapType = WorldConfig.GetIntValue(WorldCfg.PvpTokenMapType);
                    if ((MapType == 1 && !InBattleground() && !IsFFAPvP()) ||
                        (MapType == 2 && !IsFFAPvP()) ||
                        (MapType == 3 && !InBattleground()))
                    {
                        return(true);
                    }

                    uint itemId = WorldConfig.GetUIntValue(WorldCfg.PvpTokenId);
                    uint count  = WorldConfig.GetUIntValue(WorldCfg.PvpTokenCount);

                    if (AddItem(itemId, count))
                    {
                        SendSysMessage("You have been awarded a token for slaying another player.");
                    }
                }
            }

            return(true);
        }
示例#30
0
        public static void SendPvpData(IPacketReceiver reciever, BattlegroundSide side, Battleground bg)
        {
            bg.EnsureContext();
            using (RealmPacketOut packet =
                       new RealmPacketOut(RealmServerOpCode.MSG_PVP_LOG_DATA, 10 + bg.PlayerCount * 40))
            {
                BattlegroundTeam winner = bg.Winner;
                packet.Write(bg.IsArena);
                if (bg.IsArena)
                {
                    for (int index = 0; index < 2; ++index)
                    {
                        packet.Write(0);
                        packet.Write(3999);
                        packet.Write(0);
                    }

                    packet.WriteCString(string.Empty);
                    packet.WriteCString(string.Empty);
                }

                bool flag = bg.Winner != null;
                packet.Write(flag);
                if (flag)
                {
                    packet.Write((byte)bg.Winner.Side);
                }
                List <Character>         characters = bg.Characters;
                List <BattlegroundStats> listStats  = new List <BattlegroundStats>(characters.Count);
                characters.ForEach(chr => listStats.Add(chr.Battlegrounds.Stats));
                packet.Write(listStats.Count);
                for (int index = 0; index < listStats.Count; ++index)
                {
                    Character character = characters[index];
                    if (character.IsInBattleground)
                    {
                        BattlegroundStats stats = character.Battlegrounds.Stats;
                        packet.Write(character.EntityId);
                        packet.Write(stats.KillingBlows);
                        if (bg.IsArena)
                        {
                            packet.Write(winner != null && character.Battlegrounds.Team == winner);
                        }
                        else
                        {
                            packet.Write(stats.HonorableKills);
                            packet.Write(stats.Deaths);
                            packet.Write(stats.BonusHonor);
                        }

                        packet.Write(stats.TotalDamage);
                        packet.Write(stats.TotalHealing);
                        packet.Write(stats.SpecialStatCount);
                        stats.WriteSpecialStats(packet);
                    }
                }

                reciever.Send(packet, false);
            }
        }