public void InitBattle() { grdPlayGround.IsEnabled = false; Battlegrnd.InitStrength(Battlegrnd.UserCards); Battlegrnd.InitSpAbility(Battlegrnd.UserCards); Connection net = new Connection(); Battlegrnd.Net = net; Battlegrnd.SplitUserCards(Battlegrnd.UserCards); Battlegrnd.GetInHandCards(); AddedToInHandCards(); net.battlegnd = Battlegrnd; net.InitConnection(); lblPassed.Visibility = Visibility.Hidden; lblOponentPassed.Visibility = Visibility.Hidden; InitLables(); lblOponentCardsPower.Content = 0; lblOponentInDeckCards.Content = 0; lblOponentInHandCardCount.Content = 0; Battlegrnd.UserCardsPower = 0; ShowNotificationMessage("Ожидание подключения соперника"); }