// 贏了戰鬥 private void Win() { BattleUseData m_battleUseData = GameObject.Find("GameData").GetComponent <BattleUseData>(); m_SControl.AddItem(m_battleUseData.GetItem); // 增加甜點數量 // 增加技能點數 PlayBlock("WinBattle"); }
public void Initinal() { //遊戲系統 m_FungusManager = new FungusManagerSystem(this); m_sceneChangeSystem = new SceneChangeSystem(this); m_PratitiData = GameObject.Find("GameData").GetComponent <PratitiData>(); m_battleUseData = GameObject.Find("GameData").GetComponent <BattleUseData>(); m_inventoryData = GameObject.Find("GameData").GetComponent <InventoryData>(); }