protected void BombStateUpdate() { if (time > (int)State.BOMB) { parent.ConvertEnemyBulletToItem(true); StateSet(State.MOVE); } }
public void Damege(int power) { hp -= power; if (hp <= 0) { ItemPop(); if (isBulletToItem) { parent.ConvertEnemyBulletToItem(index); } state = State.DEATH; isDead = true; } }