Example #1
0
 protected void BombStateUpdate()
 {
     if (time > (int)State.BOMB)
     {
         parent.ConvertEnemyBulletToItem(true);
         StateSet(State.MOVE);
     }
 }
Example #2
0
        public void Damege(int power)
        {
            hp -= power;
            if (hp <= 0)
            {
                ItemPop();
                if (isBulletToItem)
                {
                    parent.ConvertEnemyBulletToItem(index);
                }

                state  = State.DEATH;
                isDead = true;
            }
        }