示例#1
0
        public override bool Load(ISerializeContext ctx)
        {
            if (!base.Load(ctx))
            {
                return(false);
            }

            LongName  = ctx.Reader.ReadString();
            ShortName = ctx.Reader.ReadString();
            Looking   = ctx.Reader.ReadDirection();
            Time      = ctx.Reader.ReadTime();

            Units.FirstOrDefault()?.Load(ctx);
            Units.LastOrDefault()?.Load(ctx);

            BattleInfo.Load(ctx);

            Reckless = ctx.Reader.ReadUInt32();
            Energy   = ctx.Reader.ReadUInt32();
            Strength = ctx.Reader.ReadUInt32();
            Cowardly = ctx.Reader.ReadUInt32();
            Courage  = ctx.Reader.ReadUInt32();
            Fear     = ctx.Reader.ReadUInt32();

            Recruitment.Load(ctx);

            Race = ctx.Reader.ReadRace();

            var carried = ctx.ReadEntity <IObject>();

            Carrying = carried == null
                ? new List <IObject>().AsReadOnly()
                : new List <IObject> {
                carried
            }.AsReadOnly();

            KilledBy = ctx.ReadEntity <IObject>();

            Gender = ctx.Reader.ReadGender();

            Loyalty = ctx.Reader.ReadRace();

            Liege = ctx.ReadEntity <ICharacter>();

            Foe = ctx.ReadEntity <ICharacter>();

            WaitStatus = ctx.Reader.ReadWaitStatus();

            Orders = ctx.Reader.ReadOrders();

            Despondency = ctx.Reader.ReadUInt32();

            Traits = ctx.Reader.ReadEnum <LordTraits>();

            Following = ctx.Version > 2
                ? ctx.ReadEntity <ICharacter>()
                : null;

            Followers = ctx.Version > 4
                ? ctx.Reader.ReadUInt32()
                : 0;

            // temp bug fix
            if ((int)Energy < 0)
            {
                Energy = 0;
            }

            return(true);
        }