private void onPlayerDie() { if (_battleStatus != BattleStatus.Running) { return; } _battleStatus = BattleStatus.Defeat; DefeatPopUp.Show(BattleInfo.CoinsToContinue(), PlayerInfo.Coins); }
private void onPlayerDie() { if (_battleStatus != BattleStatus.Running) { return; } _battleStatus = BattleStatus.Defeat; DefeatPopUp.Show(BattleInfo.CoinsToContinue(), PlayerInfo.Coins); }