/// <summary> /// Loads the player hud with all the data from the primary monster. /// </summary> void LoadPlayerMonsterHud() { GameObject playerGo = playerInventory.GetMonster(); playerGo.SetActive(true); playerGo.transform.parent = playerBattleStation; playerGo.transform.position = new Vector3(0.0f, 0.0f); playerGo.transform.localPosition = new Vector3(0.0f, 0.0f); playerMonster = playerGo.GetComponent <Monster>(); playerHUD.SetHUD(playerMonster); playerMonster.SetSprite(); playerHUD.SetMovesHUD(playerMonster); playerHUD.UpdateUsesHUD(playerMonster); }