/// <summary> /// Sets up the Battlefront status list with default values. /// </summary> /// <param name="battleFrontProgressions"></param> private void BuildApocBattleFrontStatusList(List <RVRProgression> battleFrontProgressions) { lock (LockObject) { BattleFrontStatuses.Clear(); foreach (var battleFrontProgression in battleFrontProgressions) { // Keeps for this region. var keeps = BattleFrontService.GetZoneKeeps(battleFrontProgression.RegionId, battleFrontProgression.ZoneId); // BattleFront Objectives for this region. var battlefieldObjectives = BattleFrontService.GetZoneBattlefrontObjectives(battleFrontProgression.RegionId, battleFrontProgression.ZoneId); BattleFrontStatuses.Add(new BattleFrontStatus(ImpactMatrixManagerInstance, battleFrontProgression.BattleFrontId) { LockingRealm = (Realms)BattleFrontProgressions.Single(x => x.BattleFrontId == battleFrontProgression.BattleFrontId).LastOwningRealm, FinalVictoryPoint = new VictoryPointProgress(battleFrontProgression.OrderVP, battleFrontProgression.DestroVP), OpenTimeStamp = 0, LockTimeStamp = 0, Locked = true, RegionId = battleFrontProgression.RegionId, Description = battleFrontProgression.Description, ZoneId = battleFrontProgression.ZoneId, KeepList = keeps, BattlefieldObjectives = battlefieldObjectives }); } } }
public void LockBattleFrontStatus(int battleFrontId, Realms lockingRealm, VictoryPointProgress vpp) { var activeStatus = BattleFrontStatuses.Single(x => x.BattleFrontId == battleFrontId); activeStatus.Locked = true; activeStatus.LockingRealm = lockingRealm; activeStatus.FinalVictoryPoint = vpp; activeStatus.LockTimeStamp = FrameWork.TCPManager.GetTimeStamp(); }
public BattleFrontStatus GetBattleFrontStatus(int battleFrontId) { try { return(BattleFrontStatuses.Single(x => x.BattleFrontId == battleFrontId)); } catch (Exception e) { ProgressionLogger.Warn($"Battlefront Id : {battleFrontId} Exception : {e.Message} "); throw; } }
public BattleFrontStatus GetRegionBattleFrontStatus(int regionId) { if (BattleFrontStatuses != null) { return(BattleFrontStatuses.SingleOrDefault(x => x.RegionId == regionId)); } else { ProgressionLogger.Debug($"Call to get region status with no statuses"); return(null); } }
public void LockBattleFrontStatus(int battleFrontId, Realms lockingRealm, VictoryPointProgress vpp) { var activeStatus = BattleFrontStatuses.Single(x => x.BattleFrontId == battleFrontId); if (activeStatus == null) { ProgressionLogger.Warn($"Could not locate Active Status for battlefront Id {battleFrontId}"); } activeStatus.Locked = true; activeStatus.LockingRealm = lockingRealm; activeStatus.FinalVictoryPoint = vpp; activeStatus.LockTimeStamp = FrameWork.TCPManager.GetTimeStamp(); ProgressionLogger.Info($"Locking BF Status {activeStatus.Description} to realm:{lockingRealm}"); }
public BattleFrontStatus GetActiveBattleFrontStatus(int battleFrontId) { return(BattleFrontStatuses.Single(x => x.BattleFrontId == battleFrontId)); }