// Token: 0x060000CA RID: 202 RVA: 0x0001ADF0 File Offset: 0x00018FF0 public void method_55(BassAudioManager.GEnum0 genum0_0) { int num = this.struct0_0[(int)genum0_0].int_0; if (num == 0) { Debug.LogError(string.Format("game", genum0_0.ToString(), (int)genum0_0)); return; } int handle = Bass.BASS_SampleGetChannel(num, true); Bass.BASS_ChannelSetAttribute(handle, BASSAttribute.BASS_ATTRIB_FREQ, this.struct0_0[(int)genum0_0].float_0); Bass.BASS_ChannelPlay(handle, true); }
// Token: 0x060000B3 RID: 179 RVA: 0x0001A4E8 File Offset: 0x000186E8 public void method_34(BassAudioManager.GEnum0 genum0_0) { int num = this.struct0_0[(int)genum0_0].int_0; if (num == 0) { Debug.LogError(string.Format("Tried to play sound for channel {0}[{1}] but handle was null!", genum0_0.ToString(), (int)genum0_0)); return; } int handle = Bass.BASS_SampleGetChannel(num, false); Bass.BASS_ChannelSetAttribute(handle, BASSAttribute.BASS_ATTRIB_VOL, this.struct0_0[(int)genum0_0].float_0); Bass.BASS_ChannelPlay(handle, false); }
// Token: 0x060000D2 RID: 210 RVA: 0x0001B094 File Offset: 0x00019294 public void method_62() { BassAudioManager.GEnum0 genum0_ = (BassAudioManager.GEnum0)UnityEngine.Random.Range(5, 10); this.method_34(genum0_); }