// Token: 0x060000CA RID: 202 RVA: 0x0001ADF0 File Offset: 0x00018FF0
    public void method_55(BassAudioManager.GEnum0 genum0_0)
    {
        int num = this.struct0_0[(int)genum0_0].int_0;

        if (num == 0)
        {
            Debug.LogError(string.Format("game", genum0_0.ToString(), (int)genum0_0));
            return;
        }
        int handle = Bass.BASS_SampleGetChannel(num, true);

        Bass.BASS_ChannelSetAttribute(handle, BASSAttribute.BASS_ATTRIB_FREQ, this.struct0_0[(int)genum0_0].float_0);
        Bass.BASS_ChannelPlay(handle, true);
    }
    // Token: 0x060000B3 RID: 179 RVA: 0x0001A4E8 File Offset: 0x000186E8
    public void method_34(BassAudioManager.GEnum0 genum0_0)
    {
        int num = this.struct0_0[(int)genum0_0].int_0;

        if (num == 0)
        {
            Debug.LogError(string.Format("Tried to play sound for channel {0}[{1}] but handle was null!", genum0_0.ToString(), (int)genum0_0));
            return;
        }
        int handle = Bass.BASS_SampleGetChannel(num, false);

        Bass.BASS_ChannelSetAttribute(handle, BASSAttribute.BASS_ATTRIB_VOL, this.struct0_0[(int)genum0_0].float_0);
        Bass.BASS_ChannelPlay(handle, false);
    }
 // Token: 0x060000D2 RID: 210 RVA: 0x0001B094 File Offset: 0x00019294
 public void method_62()
 {
     BassAudioManager.GEnum0 genum0_ = (BassAudioManager.GEnum0)UnityEngine.Random.Range(5, 10);
     this.method_34(genum0_);
 }