public void Test_1() { Models.Member.member member = new Member.member(); member.username = basicUtil.RandomString(10, 0, 0); member.password = "******"; member.cards = new List <Member.card>(); Models.Member.card card = new Member.card(); card.isPrimary = true; card.cardNumber = Convert.ToString(basicUtil.GetRandomNumber(10000000, 100000000, 0)); card.cardType = 1; member.cards.Add(card); var client = new RestClient("https://10.4.11.78:8443/lod-minor/api/v1/loyalty/members"); var request = new RestRequest(Method.POST); //request.AddHeader("Postman-Token", "7b566965-6974-438a-ab06-3b407cae4036"); //request.AddHeader("Cache-Control", "no-cache"); request.AddHeader("Authorization", "Bearer " + token); request.AddJsonBody(member); //request.AddHeader("Content-Type", "application/json"); //request.AddParameter("undefined", "{\r\n\"birthDate\": \"1982-07-19T16:20:42.7719+00:00\",\r\n\"changedBy\": \"REST Test\",\r\n\"firstName\": \"Tester\",\r\n\"isEmployee\": false,\r\n\"lastName\": \"Tarts\",\r\n\"memberStatus\": \"Active\",\r\n\"middleName\": \"\",\r\n\"password\": \"Password1*\",\r\n\"passwordExpireDate\": \"2018-10-17\",\r\n\"preferredLanguage\": \"en\",\r\n\"zipCode\": \"75124\",\r\n\"username\": \"ttarts\",\r\n\"email\": \"[email protected]\",\r\n\"alternateId\": \"1150730\",\r\n\"cards\": [\r\n {\r\n \"isPrimary\": true,\r\n \"cardNumber\": \"1150730\",\r\n \"cardType\": 1\r\n }\r\n]\r\n}", ParameterType.RequestBody); IRestResponse response = client.Execute(request); basicUtil.Log(string.Format("{0}", Newtonsoft.Json.JsonConvert.SerializeObject(response.Content))); }
/// <summary> /// Called very early, just after main assemblies are loaded, before logos. Saves have not been scanned and most game data are unavailable. /// Full info at https://github.com/Sheep-y/Modnix/wiki/DLL-Specs#SplashMod /// </summary> /// <param name="api">First param (string) is the query/action. Second param (object) and result (object) varies by action.</param> public void SplashMod(ModnixCallback api = null) { // Technically, SplashMod isn't the right place to init this mod. However, it ensures a VERY // early load, and it doesn't cause any issues. This means PPDefModifier can modify it. harmInst = HarmonyInstance.Create(typeof(MyMod).FullName); harmInst.PatchAll(); FileLog.logPath = "./Mods/PPWB_Harmony.log"; FileLog.Log("PPWB..."); BasicUtil.EnsureAPI(ref api); BasicUtil.GetConfig(ref Config, api); storedAPI = api; DefRepository definitions_repo = GameUtl.GameComponent<DefRepository>(); List<WeaponDef> WeaponList = definitions_repo.GetAllDefs<WeaponDef>().ToList(); List<DamageKeywordDef> damageKeywords = definitions_repo.GetAllDefs<DamageKeywordDef>().ToList(); BasicUtil.Log($"Found {WeaponList.Count} weapons loaded into the game.", api); BasicUtil.Log($"Found {damageKeywords.Count} damage types loaded into the game.", api); #region DamageTypeSetup List<DamageKeywordPair> damageKeywordPairsToAdd = new List<DamageKeywordPair>(); if (Config.add_bleed) { damageKeywordPairsToAdd.Add(new DamageKeywordPair() { Value = 0, DamageKeywordDef = damageKeywords.Find(x => x.name.Contains("Bleed")) }); } if (Config.add_pierce) { damageKeywordPairsToAdd.Add(new DamageKeywordPair() { Value = 0, DamageKeywordDef = damageKeywords.Find(x => x.name.Contains("Pierc")) // Because it's truncated "Piercing" }); } if (Config.add_shred) { damageKeywordPairsToAdd.Add(new DamageKeywordPair() { Value = 0, DamageKeywordDef = damageKeywords.Find(x => x.name.Contains("Shred")) }); }; #endregion BasicUtil.Log("Adding damage types to all weapons.", api); foreach (WeaponDef weapon in WeaponList) { foreach (DamageKeywordPair dkp in damageKeywordPairsToAdd) { if (!weapon.DamagePayload.DamageKeywords.Exists(x => x.DamageKeywordDef == dkp.DamageKeywordDef)) { weapon.DamagePayload.DamageKeywords.Add(dkp.Clone()); #if DEBUG BasicUtil.Log($"Had to add damage type {dkp.DamageKeywordDef.Visuals.DisplayName1.Localize()} to {weapon.GetDisplayName().Localize()}", api); #endif } } weapon.DamagePayload.DamageKeywords.Sort( (x, y) => x.CompareTo(y)); } BasicUtil.Log("Done adding damage types.", api); }
/// <summary> /// Skip SetStat if stat is 0 /// </summary> public static bool Prefix( UIItemTooltip __instance, MethodInfo __originalMethod, LocalizedTextBind statLocalization, bool secondObject, object statValue, object statCompareValue = null, UnityEngine.Sprite statIcon = null ) { float svFloat,scvFloat; string svType, scvType = ""; string svString = statValue as string ?? "null" ; string scvString = statCompareValue as string ?? "null"; string zeroPercent = Base.UI.UIUtil.PercentageStat(0f, __instance.PercentageString.Localize(null)); try { svFloat = (float)statValue; } catch (InvalidCastException) { svFloat = 12.34f; } try { scvFloat = (float)statValue; } catch (InvalidCastException) { scvFloat = 12.34f; } try { svType = statValue.GetType().ToString(); } catch (NullReferenceException) { svType = "NULL"; } try { scvType = statCompareValue.GetType().ToString(); } catch (NullReferenceException) { scvType = "NULL"; } bool svSkip = svString == "0" || svString == zeroPercent || svFloat == 0f; bool scvSkip = scvString == "0" || scvString == zeroPercent || scvFloat == 0f; #if DEBUG BasicUtil.Log($"Injected into {__instance.GetType()}.{__originalMethod.Name}()", MyMod.storedAPI); BasicUtil.Log($" {statLocalization.Localize()} [2nd: {secondObject}]", MyMod.storedAPI); BasicUtil.Log($" SV: {statValue ?? 0,4} [{svType}]", MyMod.storedAPI); BasicUtil.Log($" CV: {statCompareValue ?? 0,4} [{scvType}]", MyMod.storedAPI); BasicUtil.Log($" SVSkip: {svSkip}", MyMod.storedAPI); BasicUtil.Log($" CVSkip: {scvSkip}", MyMod.storedAPI); #endif return !(scvSkip && svSkip) || MyMod.Config.show_zeros; }
public static void Prefix(TacticalItemDef tacItemDef, MethodInfo __originalMethod) { string str = $"Successfully injected into {__originalMethod.ReflectedType}.{__originalMethod.Name}, object is {tacItemDef.GetDisplayName().Localize()}"; BasicUtil.Log(str, MyMod.storedAPI); FileLog.Log(str); }
/// <summary> /// Called after basic assets are loaded, before the hottest year cinematic. Virtually the same time as PPML. /// Full info at https://github.com/Sheep-y/Modnix/wiki/DLL-Specs#MainMod /// </summary> /// <param name="api">First param (string) is the query/action. Second param (object) and result (object) varies by action.</param> public static void MainMod(ModnixCallback api = null) { BasicUtil.EnsureAPI(ref api); BasicUtil.GetConfig(ref Config, api); api("log info", "New MainMod initialized"); DefRepository gameRootDef = GameUtl.GameComponent <DefRepository>(); List <TacticalItemDef> tacticalItems = gameRootDef.GetAllDefs <TacticalItemDef>().ToList().FindAll( new Predicate <TacticalItemDef>(FilterDefList) ); BasicUtil.Log($"Readied {tacticalItems.Count} Independent tactical items.", api); string guid = ""; I2.Loc.LanguageSourceData langDB = I2.Loc.LocalizationManager.Sources[0]; int englishKey = langDB.GetLanguageIndex("English"); foreach (ItemDef item in tacticalItems) { bool isWeapon = item.GetType() == typeof(WeaponDef); #if DEBUG BasicUtil.Log($"Making Reverse Engineer for: {item.GetDisplayName().Localize()} - {item}", api); #endif ResearchTagDef optional = (ResearchTagDef)gameRootDef.GetDef("08191866-ff38-9e74-abd7-cb484188911a"); GeoFactionDef PhoenixPointFaction = (GeoFactionDef)gameRootDef.GetDef("8be7e872-0ad2-a2a4-7bee-c980ed304a8a"); GeoFactionDef DisciplesOfAnuFaction = (GeoFactionDef)gameRootDef.GetDef("edc6783a-be00-1a84-2b97-2fe1e0fc5448"); GeoFactionDef NewJerichoFaction = (GeoFactionDef)gameRootDef.GetDef("d31c78b9-ff0e-8b94-ab96-9672da73da54"); GeoFactionDef SynedrionFaction = (GeoFactionDef)gameRootDef.GetDef("0e6dc218-e157-5954-c9ab-1a0606e0d914"); // 1 + length of compatible ammo list int researchUnlockLength = 1 + ((isWeapon) ? ((WeaponDef)item).CompatibleAmmunition.Length : 0); ItemDef[] researchUnocks = new ItemDef[researchUnlockLength]; researchUnocks[0] = item; for (int i = 1; i < researchUnlockLength; i++) { researchUnocks[i] = ((WeaponDef)item).CompatibleAmmunition[i - 1]; } string[] guidparts = item.Guid.Split('-'); string guidBase = string.Join("-", guidparts.Take(3)); string guidTail = "deadbeefbabe"; int typeInt; #region Generate reverse engineering def typeInt = (int)ResearchGUIDSegments.ReceiveItemResearchRequirement; ReceiveItemResearchRequirementDef rirrDef = ScriptableObject.CreateInstance <ReceiveItemResearchRequirementDef>(); rirrDef.name = item.name + "_ReceiveItemResearchRequirementDef"; rirrDef.Guid = $"{guidBase}-{typeInt:x4}-{guidTail}"; rirrDef.ItemDef = item; typeInt = (int)ResearchGUIDSegments.ItemResearchCost; string I2Key = $"REVERSE_ENGINEER_COSTDEF_{item.name}"; ItemResearchCostDef ircDef = ScriptableObject.CreateInstance <ItemResearchCostDef>(); ircDef.name = item.name + "_ItemResearchCostDef"; ircDef.Guid = $"{guidBase}-{typeInt:x4}-{guidTail}"; ircDef.ItemDef = item; ircDef.Amount = 1; ircDef.LocalizationText = new Base.UI.LocalizedTextBind() { LocalizationKey = I2Key }; langDB.AddTerm($"REVERSE_ENGINEER_COSTDEF_{item.name}", I2.Loc.eTermType.Text); langDB.GetTermData(I2Key).Languages[englishKey] = "Needed items {0}/{1}"; typeInt = (int)ResearchGUIDSegments.ManufactureResearchReward; ManufactureResearchRewardDef mrdDef = ScriptableObject.CreateInstance <ManufactureResearchRewardDef>(); mrdDef.name = item.name + "_ManufactureResearchRewardDef"; mrdDef.Guid = $"{guidBase}-{typeInt:x4}-{guidTail}"; mrdDef.Items = researchUnocks; typeInt = (int)ResearchGUIDSegments.Research; string rName = item.name + "_ResearchDef"; ResearchDef reverseEngineerDef = ScriptableObject.CreateInstance <ResearchDef>(); reverseEngineerDef.name = rName; reverseEngineerDef.Guid = $"{guidBase}-{typeInt:X4}-{guidTail}"; reverseEngineerDef.Id = rName; reverseEngineerDef.Faction = PhoenixPointFaction; reverseEngineerDef.Costs = new ResearchCostDef[] { ircDef }; reverseEngineerDef.ResearchCost = 100; reverseEngineerDef.Tags = new ResearchTagDef[] { optional }; reverseEngineerDef.ValidForFactions = new List <GeoFactionDef> { PhoenixPointFaction }; reverseEngineerDef.Unlocks = new ResearchRewardDef[] { mrdDef }; reverseEngineerDef.InitialStates = new ResearchDef.InitialResearchState[] { new ResearchDef.InitialResearchState { Faction = PhoenixPointFaction, State = ResearchState.Hidden }, new ResearchDef.InitialResearchState { Faction = DisciplesOfAnuFaction, State = ResearchState.Hidden }, new ResearchDef.InitialResearchState { Faction = NewJerichoFaction, State = ResearchState.Hidden }, new ResearchDef.InitialResearchState { Faction = SynedrionFaction, State = ResearchState.Hidden } }; reverseEngineerDef.RevealRequirements.Container = new ReseachRequirementDefOpContainer[] { new ReseachRequirementDefOpContainer() { Operation = ResearchContainerOperation.ALL, Requirements = new ResearchRequirementDef[] { rirrDef } } }; #if DEBUG BasicUtil.Log($"{researchUnocks.Length} items prepared for the rDef.", api); BasicUtil.Log(ircDef.LocalizationText.Localize(), api); #if NOISY BasicUtil.Log(reverseEngineerDef.Repr(), api); #endif #endif #endregion gameRootDef.CreateRuntimeDef(rirrDef, rirrDef.GetType(), rirrDef.Guid); gameRootDef.CreateRuntimeDef(ircDef, ircDef.GetType(), ircDef.Guid); gameRootDef.CreateRuntimeDef(mrdDef, mrdDef.GetType(), mrdDef.Guid); gameRootDef.CreateRuntimeDef(reverseEngineerDef, guid: reverseEngineerDef.Guid); guid = reverseEngineerDef.Guid; } #if DEBUG foreach (GeoFactionDef fact in gameRootDef.GetAllDefs <GeoFactionDef>().ToList()) { BasicUtil.Log(fact.Render(), api); } BasicUtil.Log($"Looking for GUID: {guid}", api); DefRepository temp = GameUtl.GameComponent <DefRepository>(); ResearchDef rDef = (ResearchDef)temp.GetDef(guid); BasicUtil.Log(rDef.name, api); BasicUtil.Log(rDef.Guid, api); BasicUtil.Log(rDef.Costs[0].Guid, api); BasicUtil.Log(rDef.Unlocks[0].Guid, api); BasicUtil.Log(rDef.RevealRequirements.Container[0].Requirements[0].Guid, api); BasicUtil.Log( rDef.Repr(), api); BasicUtil.Log( // Reverse Engineering example ((ResearchDef)temp.GetDef("15d2170b-469b-0341-22d4-a8b4d90eefb8")).Repr(), api); #if COMPAREMANY BasicUtil.Log( // Capture research ((ResearchDef)temp.GetDef("c7b3f8ab-8c90-0343-823b-c966d2c4edb8")).Repr(), api); BasicUtil.Log( // Research that rewards multiple resources temp.GetAllDefs <ResearchDef>().ToList().Find(x => x.Resources.Count > 1).Repr(), api); #endif #endif }