private void Awake() { m_ARPlacementManager = GetComponent <ARPlacementManager>(); m_ARPlaneManager = GetComponent <ARPlaneManager>(); m_basicClickDropTest = GetComponent <BasicClickDropTest>(); m_basicSpawnManager = GetComponent <BasicSpawnManager>(); m_JoystickManager = wheelSelector.GetComponent <JoystickManager>(); }
private void Awake() { m_ARPlacementManager = GetComponent <ARPlacementManager>(); m_ARPlaneManager = GetComponent <ARPlaneManager>(); m_basicClickDropTest = GetComponent <BasicClickDropTest>(); m_basicSpawnManager = GetComponent <BasicSpawnManager>(); m_GameplayManager = GetComponent <GameplayManager>(); m_GameplayLTDemoManager = GetComponent <GameplayLTDemoManager>(); }
[Range(1f, 200f)][SerializeField] float roundTime = 60f; //timerFadeout void Start() { m_ObjectiveTest = GetComponent <ObjectiveTest>(); m_ColliderManager = GetComponent <ColliderManager>(); m_BasicSpawnManager = GetComponent <BasicSpawnManager>(); // m_JoystickManager = wheelSelector.GetComponent<JoystickManager>(); // roundNum = 0; argumentMeter.maxValue = roundTime; hasRoundStarted = false; gameOverUI.SetActive(false); }