Ejemplo n.º 1
0
 private void Awake()
 {
     m_ARPlacementManager = GetComponent <ARPlacementManager>();
     m_ARPlaneManager     = GetComponent <ARPlaneManager>();
     m_basicClickDropTest = GetComponent <BasicClickDropTest>();
     m_basicSpawnManager  = GetComponent <BasicSpawnManager>();
     m_JoystickManager    = wheelSelector.GetComponent <JoystickManager>();
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     m_ARPlacementManager    = GetComponent <ARPlacementManager>();
     m_ARPlaneManager        = GetComponent <ARPlaneManager>();
     m_basicClickDropTest    = GetComponent <BasicClickDropTest>();
     m_basicSpawnManager     = GetComponent <BasicSpawnManager>();
     m_GameplayManager       = GetComponent <GameplayManager>();
     m_GameplayLTDemoManager = GetComponent <GameplayLTDemoManager>();
 }
Ejemplo n.º 3
0
    [Range(1f, 200f)][SerializeField] float roundTime = 60f; //timerFadeout

    void Start()
    {
        m_ObjectiveTest     = GetComponent <ObjectiveTest>();
        m_ColliderManager   = GetComponent <ColliderManager>();
        m_BasicSpawnManager = GetComponent <BasicSpawnManager>();
        // m_JoystickManager = wheelSelector.GetComponent<JoystickManager>();

        // roundNum = 0;
        argumentMeter.maxValue = roundTime;
        hasRoundStarted        = false;
        gameOverUI.SetActive(false);
    }