示例#1
0
        public override sealed void UpdateExtension(TargetConstraint t)
        {
            // Linear limit
            t.joint.xMotion = ConfigurableJointMotion.Locked;
            t.joint.yMotion = ConfigurableJointMotion.Locked;
            t.joint.zMotion = ConfigurableJointMotion.Limited;

            limitSpring.spring        = spring;
            limitSpring.damper        = damper;
            t.joint.linearLimitSpring = limitSpring;

            worldLimitStart = t.connectedAnchor.position - t.GetJointAxisWorldRotation() * Vector3.forward * limit.limit;
            worldLimitEnd   = t.connectedAnchor.position + t.GetJointAxisWorldRotation() * Vector3.forward * limit.limit;

            if (showLimitedAxis)
            {
                Debug.DrawLine(worldLimitStart, worldLimitEnd, Color.black);
            }

            // Threshold detection
            if (detectThreshold)
            {
                if (togglingThresholdDetectionIn <= 0.0f)
                {
                    closestToLine = BasicHelpers.NearestPointOnFiniteLine(worldLimitStart, worldLimitEnd, t.anchor.position);

                    if (inverted)
                    {
                        positionLerp = Vector3.Distance(worldLimitStart, closestToLine) / (limit.limit * 2.0f);
                    }
                    else
                    {
                        positionLerp = Vector3.Distance(worldLimitEnd, closestToLine) / (limit.limit * 2.0f);
                    }

                    if (positionLerp > threshold && thresholdState != ThresholdState.Over)
                    {
                        togglingThresholdDetectionIn = minTimeBetweenDetections;
                        thresholdState = ThresholdState.Over;
                        onOverThreshold.Invoke();
                    }
                    else if (positionLerp < threshold && thresholdState != ThresholdState.Under)
                    {
                        togglingThresholdDetectionIn = minTimeBetweenDetections;
                        thresholdState = ThresholdState.Under;
                        onUnderThreshold.Invoke();
                    }
                }
                else
                {
                    togglingThresholdDetectionIn -= Time.deltaTime;
                }
            }
        }
示例#2
0
        public override sealed void FingerLerpUpdate()
        {
            base.FingerLerpUpdate();

            // Lerp
            minDist            = conf.minPalmRelDistance * hand.totalScale;
            maxDist            = conf.maxPalmRelDistance * hand.totalScale;
            nearestPointToLine = BasicHelpers.NearestPointOnFiniteLine(hand.palmExterior.transformRef.position, hand.palmInterior.transformRef.position, finger.tip.transformRef.position);
            dist  = Vector3.Distance(nearestPointToLine, finger.tip.transformRef.position);
            _lerp = 1.0f - Mathf.InverseLerp(minDist, maxDist, dist);

            // Intention
            _providesIntention = false;
        }