public void SingleExecution(BaseProfile profile)
        {
            var streamer = BaseStream.GetStreamer(profile.GameINT, this._lxry, this._streamlxry);

            streamer.Save(profile.Directory, this._src);
        }
        public override void Execute(CollectionMap map)
        {
            var streamer = BaseStream.GetStreamer(map.Profile.GameINT, this._lxry, this._streamlxry);

            streamer.Save(map.Profile.Directory, this._src);
        }