public void SingleExecution(BaseProfile profile) { var streamer = BaseStream.GetStreamer(profile.GameINT, this._lxry, this._streamlxry); streamer.Save(profile.Directory, this._src); }
public override void Execute(CollectionMap map) { var streamer = BaseStream.GetStreamer(map.Profile.GameINT, this._lxry, this._streamlxry); streamer.Save(map.Profile.Directory, this._src); }