private void Awake()
        {
            status = ScriptableObject.CreateInstance <BaseStatusData>();
            status.Set(statusPrefab);

            rend = GetComponent <SpriteRenderer>();
        }
示例#2
0
        public override void Init(BaseStatusData hBlueprint)
        {
            var hData = (ActorStatus)hBlueprint;

            m_nMaxHp     = hData.m_nMaxHp;
            m_nCurrentHp = m_nMaxHp;
            m_fMoveSpeed = hData.m_fMoveSpeed;
            m_fJumpForce = hData.m_fJumpForce;
        }