示例#1
0
 private void ApplyBattleItemEffect(BaseStats target)
 {
     if (itemEffect == ItemEffect.HealStat)
     {
         target.ModifyStatPermanent(attributteToModify, modifier);
     }
     else if (itemEffect == ItemEffect.IncreaseStatTemporarily)
     {
         target.ModifyStatOnBattle(attributteToModify, modifier);
     }
     else if (itemEffect == ItemEffect.MoreDamageNextTurn)
     {
         //turn some variable on combat class to true
         //subscribe to some coroutine or action to turn that variable to false
     }
 }