private void Start()
 {
     player         = GameObject.FindGameObjectWithTag("Player");
     xPTracker      = player.GetComponent <ExperienceTracker>();
     baseStats      = player.GetComponent <BaseStats>();
     health         = player.GetComponent <Health>();
     characterClass = baseStats.GetCharacterClass();
     generator      = GameObject.Instantiate(rNGPrefab).GetComponent <RNG>();
     MainLoop();
 }