示例#1
0
 /// <summary>Draws a simple 2D rectangle using two-pass alpha blending.</summary>
 /// <param name="texture">The texture, or a null reference.</param>
 /// <param name="point">The top-left coordinates in pixels.</param>
 /// <param name="size">The size in pixels.</param>
 /// <param name="color">The color, or a null reference.</param>
 /// <param name="textureCoordinates">The texture coordinates to be applied</param>
 public void DrawAlpha(Texture texture, Vector2 point, Vector2 size, Color128?color = null, Vector2?textureCoordinates = null)
 {
     renderer.UnsetBlendFunc();
     renderer.SetAlphaFunc(AlphaFunction.Equal, 1.0f);
     GL.DepthMask(true);
     Draw(texture, point, size, color, textureCoordinates);
     renderer.SetBlendFunc();
     renderer.SetAlphaFunc(AlphaFunction.Less, 1.0f);
     GL.DepthMask(false);
     Draw(texture, point, size, color, textureCoordinates);
     renderer.SetAlphaFunc(AlphaFunction.Equal, 1.0f);
 }
示例#2
0
        /// <summary>Draws on OpenGL canvas the route/train loading screen</summary>
        public void DrawLoadingScreen(OpenGlFont Font, double RouteProgress, double TrainProgress = double.MaxValue)
        {
            renderer.SetBlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);             //FIXME: Remove when text switches between two renderer types
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            renderer.Rectangle.Draw(null, Vector2.Null, new Vector2(renderer.Screen.Width, renderer.Screen.Height), bkg);

            // BACKGROUND IMAGE
            int fontHeight = (int)Font.FontSize;
            int logoBottom;
            //int versionTop;
            int halfWidth = renderer.Screen.Width / 2;

            if (TextureLoadingBkg != null && renderer.currentHost.LoadTexture(TextureLoadingBkg, OpenGlTextureWrapMode.ClampClamp))
            {
                int bkgHeight, bkgWidth;

                // stretch the background image to fit at least one screen dimension
                double ratio = TextureLoadingBkg.Width / (double)TextureLoadingBkg.Height;

                if (renderer.Screen.Width / ratio > renderer.Screen.Height) // if screen ratio is shorter than bkg...
                {
                    bkgHeight = renderer.Screen.Height;                     // set height to screen height
                    bkgWidth  = (int)(renderer.Screen.Height * ratio);      // and scale width proprtionally
                }
                else                                                        // if screen ratio is wider than bkg...
                {
                    bkgWidth  = renderer.Screen.Width;                      // set width to screen width
                    bkgHeight = (int)(renderer.Screen.Width / ratio);       // and scale height accordingly
                }

                // draw the background image down from the top screen edge
                renderer.Rectangle.Draw(TextureLoadingBkg, new Vector2((renderer.Screen.Width - bkgWidth) / 2.0, 0), new Vector2(bkgWidth, bkgHeight), Color128.White);
            }

            // if the route has no custom loading image, add the openBVE logo
            // (the route custom image is loaded in OldParsers/CsvRwRouteParser.cs)
            if (!customLoadScreen)
            {
                if (showLogo && renderer.ProgramLogo != null)
                {
                    // place the centre of the logo at from the screen top
                    int logoTop = (int)(renderer.Screen.Height * logoCentreYFactor - renderer.ProgramLogo.Height / 2.0);
                    renderer.Rectangle.DrawAlpha(renderer.ProgramLogo, new Vector2((renderer.Screen.Width - renderer.ProgramLogo.Width) / 2.0, logoTop), new Vector2(renderer.ProgramLogo.Width, renderer.ProgramLogo.Height), Color128.White);
                }
            }
            // ReSharper disable once RedundantIfElseBlock
            else
            {
                // if custom route image, no logo and leave a conventional black area below the potential logo
            }

            if (showProgress)
            {
                logoBottom = renderer.Screen.Height / 2;

                // take the height remaining below the logo and divide in 3 horiz. parts
                int blankHeight = (renderer.Screen.Height - logoBottom) / 3;

                // VERSION NUMBER
                // place the version above the first division
                int versionTop = logoBottom + blankHeight - fontHeight;
                renderer.OpenGlString.Draw(Font, "Version " + ProgramVersion, new Vector2(halfWidth, versionTop), TextAlignment.TopMiddle, Color128.White);
                // for the moment, do not show any URL; would go right below the first division
                //			DrawString(Fonts.SmallFont, "https://openbve-project.net",
                //				new Point(halfWidth, versionTop + fontHeight+2),
                //				TextAlignment.TopMiddle, Color128.White);
                // PROGRESS MESSAGE AND BAR
                // place progress bar right below the second division
                int    progressTop   = renderer.Screen.Height - blankHeight;
                int    progressWidth = renderer.Screen.Width - progrMargin * 2;
                double routeProgress = Math.Max(0.0, Math.Min(1.0, RouteProgress));
                double trainProgress = Math.Max(0.0, Math.Min(1.0, TrainProgress));

                // draw progress message right above the second division
                string text = Translations.GetInterfaceString(routeProgress < 1.0 ? "loading_loading_route" : trainProgress < 1.0 ? "loading_loading_train" : "message_loading");
                renderer.OpenGlString.Draw(Font, text, new Vector2(halfWidth, progressTop - fontHeight - 6), TextAlignment.TopMiddle, Color128.White);

                // sum of route progress and train progress arrives up to 2.0:
                // => times 50.0 to convert to %
                double percent;
                if (TrainProgress != double.MaxValue)
                {
                    percent = 50.0 * (routeProgress + trainProgress);
                }
                else
                {
                    percent = 100.0 * routeProgress;
                }
                string percStr = percent.ToString("0") + "%";

                // progress frame
                renderer.Rectangle.Draw(null, new Vector2(progrMargin - progrBorder, progressTop - progrBorder), new Vector2(progressWidth + progrBorder * 2, fontHeight + 6), Color128.White);

                // progress bar
                renderer.Rectangle.Draw(null, new Vector2(progrMargin, progressTop), new Vector2(progressWidth * (int)percent / 100.0, fontHeight + 4), ColourProgressBar);

                // progress percent
                renderer.OpenGlString.Draw(Font, percStr, new Vector2(halfWidth, progressTop), TextAlignment.TopMiddle, Color128.Black);
            }
        }
示例#3
0
        /// <summary>This function renderers full-screen motion blur if selected</summary>
        public void RenderFullscreen(MotionBlurMode mode, double frameRate, double speed)
        {
            if (renderer.Screen.Minimized)
            {
                /*
                 * HACK:
                 * This breaks if minimized, even if we don't reset the W / H values
                 */
                return;
            }
            renderer.LastBoundTexture = null;
            GL.Enable(EnableCap.Texture2D);

            // render
            if (PixelBufferOpenGlTextureIndex >= 0)
            {
                double strength;

                switch (mode)
                {
                case MotionBlurMode.Low: strength = 0.0025; break;

                case MotionBlurMode.Medium: strength = 0.0040; break;

                case MotionBlurMode.High: strength = 0.0064; break;

                default: strength = 0.0040; break;
                }

                double denominator = strength * frameRate * Math.Sqrt(speed);
                float  factor;

                if (denominator > 0.001)
                {
                    factor = (float)Math.Exp(-1.0 / denominator);
                }
                else
                {
                    factor = 0.0f;
                }

                // initialize
                renderer.SetBlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);

                GL.MatrixMode(MatrixMode.Projection);
                GL.PushMatrix();
                GL.LoadIdentity();
                GL.Ortho(0.0f, renderer.Screen.Width, 0.0f, renderer.Screen.Height, -1.0f, 1.0f);

                GL.MatrixMode(MatrixMode.Modelview);
                GL.PushMatrix();
                GL.LoadIdentity();

                // render
                GL.BindTexture(TextureTarget.Texture2D, PixelBufferOpenGlTextureIndex);
                GL.Color4(1.0f, 1.0f, 1.0f, factor);
                GL.Begin(PrimitiveType.Polygon);
                GL.TexCoord2(0.0f, 0.0f);
                GL.Vertex2(0.0f, 0.0f);
                GL.TexCoord2(0.0f, 1.0f);
                GL.Vertex2(0.0f, renderer.Screen.Height);
                GL.TexCoord2(1.0f, 1.0f);
                GL.Vertex2(renderer.Screen.Width, renderer.Screen.Height);
                GL.TexCoord2(1.0f, 0.0f);
                GL.Vertex2(renderer.Screen.Width, 0.0f);
                GL.End();

                // finalize
                GL.PopMatrix();

                GL.MatrixMode(MatrixMode.Projection);
                GL.PopMatrix();
            }

            // retrieve buffer
            {
                GL.BindTexture(TextureTarget.Texture2D, PixelBufferOpenGlTextureIndex);
                GL.CopyTexImage2D(TextureTarget.Texture2D, 0, InternalFormat.Rgb8, 0, 0, renderer.Screen.Width, renderer.Screen.Height, 0);
            }
            GL.Disable(EnableCap.Texture2D);
        }