示例#1
0
        protected override void Update()
        {
            base.Update();

            UpdateMovement();

            float dTime = LevelSequencer.instance.timeBPM - beatObjectData.time + _projectileObject.GetDisappearTime();

            if (dTime > 0)
            {
                _meshRenderer.material.color = dTime > 1 ? Color.white : _savedColor + (Color.white - _savedColor) * dTime * (1 / _projectileObject.GetDisappearTime());
            }

            if (dTime > _duration + _projectileObject.GetDisappearTime() * 3)
            {
                Destroy(gameObject);
            }
        }