public override void CreateObjects()
 {
     BaseObjects.Add(new Chest(null, new Boot()));
     BaseObjects.Add(new Chest(new Bow(), new Helm()));
     for (int i = 0; i < 4; i++)
     {
         BaseObjects.Add(new Rock());
     }
     for (int i = 0; i < 8; i++)
     {
         BaseObjects.Add(new Tree());
     }
 }
示例#2
0
 public virtual void Add(object obj)
 {
     BaseObjects.Add(obj);
     NotifyItemInserted(ItemCount);
 }