public override void CreateObjects()
 {
     BaseObjects.Add(new Chest(null, new Boot()));
     BaseObjects.Add(new Chest(new Bow(), new Helm()));
     for (int i = 0; i < 4; i++)
     {
         BaseObjects.Add(new Rock());
     }
     for (int i = 0; i < 8; i++)
     {
         BaseObjects.Add(new Tree());
     }
 }
Esempio n. 2
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 public virtual void Add(object obj)
 {
     BaseObjects.Add(obj);
     NotifyItemInserted(ItemCount);
 }